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Duke Nukem: Mass Destruction  "All Out Of Gum aka Gearbox foils Interceptor's plan again"

User is offline   NUKEMDAVE 

#211

View PostZor, on 07 February 2014 - 06:44 AM, said:

Where is he anyways? Did DNF break him?


Kind of, I guess you can say. He doesn't hate DNF, but he knows it's not what it was supposed to be. Plus, he's more busy now in life. I did get him to play DNF 2013 recently, though, and he liked it.
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User is offline   Radar 

  • King of SOVL

#212

View PostNUKEMDAVE, on 06 February 2014 - 05:33 PM, said:

He was making a reference to years ago when Rockmx8 made up a story here claiming he had seen the ending of DNF.


Bingo. "I happened to play along with Rockmx8 on that back then". LOL. Whatever man.

Nice to hear Rock Man sorta kinda got a life. Hopefully, you will do the same one day. :(

This post has been edited by Pinkamena Diane Pie: 07 February 2014 - 04:53 PM

-4

User is offline   Sixty Four 

  • Turok Nukem

#213

Looks like Fresch is the big Duke fan over there. He has Battle Lord figure on desk and Duke 3D mouse pad :(
1

#214

Damn, these collectibles are so kickass. I'd run a marathon for one in mint condition.
1

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#215

View PostPinkamena Diane Pie, on 07 February 2014 - 04:52 PM, said:

Nice to hear Rock Man sorta kinda got a life. Hopefully, you will do the same one day. :(

Awesome on so many levels.
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User is offline   Outtagum 

#216

View PostDuke64Nukem, on 07 February 2014 - 05:15 PM, said:

Looks like Fresch is the big Duke fan over there. He has Battle Lord figure on desk and Duke 3D mouse pad :(


But is he a big enough fan to save Duke?

This post has been edited by Zor: 08 February 2014 - 12:16 PM

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User is offline   TerminX 

  • el fundador

  #217

It remains to be seen whether Fresch is a bad enough dude to rescue the president.
9

User is offline   Micky C 

  • Honored Donor

#218

As long as they don't model Duke's face based on Fresch this time.
2

User is offline   HulkNukem 

#219

Very interested to check this out. There's a few things a Duke game requires:
Jon St John
Interactivity/Hidden humour in the littlest easy to miss details
Unique weapons that feel good

I'm curious to know what it will even look like above all, and how the RPG mechanics are implemented.

This post has been edited by HulkNukem: 08 February 2014 - 04:46 PM

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User is offline   ReaperMan 

#220

View PostBaconBaconBacon, on 08 February 2014 - 09:12 PM, said:

This was modelled off of Fresch?

Oh your right, clearly Duke Nukem was modeled after the California raisins in the first picture.
1

User is offline   Lunick 

#221

I think he was talking about Tarandino from Rise of the Triad...

This post has been edited by Lunick: 08 February 2014 - 09:39 PM

1

User is offline   HeadClot 

#222

I would pay for a Duke nukem 3D Reloaded if it was done right.

Edit: Imagine Duke on Unreal Engine 4 and how awesome that would be. :(

This post has been edited by HeadClot: 08 February 2014 - 09:40 PM

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User is offline   HulkNukem 

#223

View PostReaperMan, on 08 February 2014 - 09:22 PM, said:

Oh your right, clearly Duke Nukem was modeled after the California raisins in the first picture.

Wasn't that picture actually a photoshop of another picture?
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#224

View PostBaconBaconBacon, on 08 February 2014 - 09:12 PM, said:

This was modelled off of Fresch?
Posted Image

Only the smoke!

This post has been edited by Mr.Deviance: 09 February 2014 - 12:23 AM

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#225

Fred himself said that Duke wouldn't look like this and that he wasn't exactly proud of it.

So much hate towards Interceptor. I really can't see why. Not just in here, but around the www. I mean yes, RoTT was probably the worst mess ever at launch, but they managed to make it work for the majority. Hopefully they learned from this mistake.. If not, yes I understand you. And afterall, they do have Miller as part of their team now. I am looking forward to seeing of what they are capable of. This is not their own franchise, but they aren't doing a remake. If this game sucks, then I feel bad for Interceptor because this game will define how good they are.
Also, RoTT received plenty of praise from all around the gaming community, aswell as hate.
Give them a fair chance.

With that said I am kind of split about this. I really wanted a new AAA-Duke, not just another spin-off. Top down RPG? Hmm. I am skeptical until I see the game, and hopefully they prove me wrong. And thanks Lunick for being on the spot with these news! :(
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User is offline   Steveeeie 

#226

I think the expectations placed on interceptor are unrealistic, this is a company that 2 years ago had no money and was built up
of hobbyists from the internet. I was one of those guys, and it was the most difficult period of my life, at one point I only had the
money to eat rice and made myself very sick.

I don't know why interceptor has such a bad rep from working on DNR, we worked passionately on that project for a long time,
asked for nothing and got nothing but abuse from the community even though we were only trying to make a game the community
would want to play.

With Rise of the Triad out of the door Interceptor now has the resources to start improving their staff, and the company
will only get better with each release.
5

User is offline   Kathy 

#227

Why Interceptor got such a bad rep? Because the hype was over the top after a few screenshots, the hype in which Interceptor relished without actually showing anything and used it to establish themselves as a viable studio. The hype itself was only because of seeing Duke Nukem 3d on a superior(to Duke3d's build) engine - the practice, which was forbidden long time ago with various C&D threats, but somehow it got greenlit after a "proof of concept" preview. And when in the end it bit Interceptor in the ass, few were upset.
3

User is offline   Steveeeie 

#228

View PostKathy, on 09 February 2014 - 06:47 AM, said:

Why Interceptor got such a bad rep? Because the hype was over the top after a few screenshots, the hype in which Interceptor relished without actually showing anything and used it to establish themselves as a viable studio.


I can only speak of my experiences whilst working on the team, I won't go into details as I don't know what I will get away with saying.

The hype couldn't of been controlled and I don't know why anyone would want to control hype over their own project. from my experience
the excitement and enthusiasm of people looking forward to playing something I was making was the only thing that kept me going.

Media releases were outside of our control, if I recall we were going to be putting out development blogs with screenshots regularly so the
community felt involved, and to allow us to get community feedback but we were told no and that we would have to wait.

View PostKathy, on 09 February 2014 - 06:47 AM, said:

The hype itself was only because of seeing Duke Nukem 3d on a superior (to Duke3d's build) engine


Duke 3D on a newer engine is a grossly over simplified analogy of what we were trying to make.

View PostKathy, on 09 February 2014 - 06:47 AM, said:

- the practice, which was forbidden long time ago with various C&D threats, but somehow it got green lit after a "proof of concept" preview.


Yes, by a completely different company, I would imagine if it was 3D Realms calling the shots it would have been a different story from the start.
I think Fred got his mock up shots out just at the right time, and I think people are just jealous they didn't get there first. I know I was.

This post has been edited by Steveeeie: 09 February 2014 - 07:47 AM

2

User is offline   Kathy 

#229

View PostSteveeeie, on 09 February 2014 - 07:40 AM, said:

Duke 3D on a newer engine is a grossly over simplified analogy of what we were trying to make.

It was the reason it got coverage and eventually was noticed by Gearbox.

Quote

Yes, by a completely different company, I would imagine if it was 3D Realms calling the shots it would have been a different story from the start.

Yep, but Gearbox proved to be more insidious.
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User is offline   Steveeeie 

#230

View PostKathy, on 09 February 2014 - 08:22 AM, said:

It was the reason it got coverage and eventually was noticed by Gearbox.

Yep, but Gearbox proved to be more insidious.


I think Fred released his screenshots at a time when gearbox weren't sure what stance they were going to take with the community,
so they probably just went with it to show they supported community projects.

I don't really know what happened with gearbox in the end, I left a couple of months before it was put on hold.
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User is offline   Tea Monster 

  • Polymancer

#231

The main reason that people hated on Interceptor was that there was a long and bitter history of people trying to mod Duke on other engines and getting shut down by 3DR. We were basically told by them that the only engine we could use was BUILD. That wouldn't be so bad if the next game had come out in something other than 13 years. We were sidelined by history. Up until recently, if you wanted to make stuff for Duke, then you made sprites or models that looked like they were created 10 years ago. We lost pretty much all our modellers on the HRP. Polymost came along eventually, but it wasn't the same as having a modern engine to work on. If you were a modder who wanted to make modern looking Duke stuff and wanted to get it into a game, you were basically screwed. We were all watching the Phobos and Black Mesa teams creating wonderful mods and we were stuck back in 1996. Then, after 13 years, the next game finally comes out and GBX shits on everyone's head by not releasing mod tools.

So, after all that, this dude comes out of nowhere, he wasn't a member of any of the different communities and he didn't have a stellar track record at the time of making Reloaded. Suddenly, this guy is given a gold plated ticket to make a new Duke game, with GBX's blessing no less, on a modern engine. Yeah, people are going to hate.

Now, there are probably a load of different reasons that this happened due to the changeover from 3DR to GBX, but people - and this is Duke fans mind you - are not going to sit there and say "I'm sure it all has a reasonable explanation somehow". Interceptor copped for a hell of a lot of frustration bottled up for the past decade or more.
3

User is offline   Kathy 

#232

Is there any sane explanation why Gearbox decided not to provide any mod capabilities but actually went at length to 'fix' possible solutions to mod game despite knowing that Duke3d had a great following because of modding tools? Was it really time/money consuming to enable mods?
0

User is offline   TerminX 

  • el fundador

  #233

View PostTea Monster, on 09 February 2014 - 10:36 AM, said:

The main reason that people hated on Interceptor was that there was a long and bitter history of people trying to mod Duke on other engines and getting shut down by 3DR. We were basically told by them that the only engine we could use was BUILD. That wouldn't be so bad if the next game had come out in something other than 13 years. We were sidelined by history. Up until recently, if you wanted to make stuff for Duke, then you made sprites or models that looked like they were created 10 years ago. We lost pretty much all our modellers on the HRP. Polymost came along eventually, but it wasn't the same as having a modern engine to work on. If you were a modder who wanted to make modern looking Duke stuff and wanted to get it into a game, you were basically screwed. We were all watching the Phobos and Black Mesa teams creating wonderful mods and we were stuck back in 1996. Then, after 13 years, the next game finally comes out and GBX shits on everyone's head by not releasing mod tools.

So, after all that, this dude comes out of nowhere, he wasn't a member of any of the different communities and he didn't have a stellar track record at the time of making Reloaded. Suddenly, this guy is given a gold plated ticket to make a new Duke game, with GBX's blessing no less, on a modern engine. Yeah, people are going to hate.

Now, there are probably a load of different reasons that this happened due to the changeover from 3DR to GBX, but people - and this is Duke fans mind you - are not going to sit there and say "I'm sure it all has a reasonable explanation somehow". Interceptor copped for a hell of a lot of frustration bottled up for the past decade or more.

Let's not forget the part about the majority of the people working on "Reloaded" having never played Duke Nukem 3D.

I don't know about you, but "hey, let's use the same name for something completely different made by people who literally have no clue about the original!" is infuriating to me.
3

User is offline   Steveeeie 

#234

View PostTea Monster, on 09 February 2014 - 10:36 AM, said:

The main reason that people hated on Interceptor was that there was a long and bitter history of people trying to mod Duke on other engines and getting shut down by 3DR. We were basically told by them that the only engine we could use was BUILD. That wouldn't be so bad if the next game had come out in something other than 13 years. We were sidelined by history. Up until recently, if you wanted to make stuff for Duke, then you made sprites or models that looked like they were created 10 years ago. We lost pretty much all our modellers on the HRP. Polymost came along eventually, but it wasn't the same as having a modern engine to work on. If you were a modder who wanted to make modern looking Duke stuff and wanted to get it into a game, you were basically screwed. We were all watching the Phobos and Black Mesa teams creating wonderful mods and we were stuck back in 1996. Then, after 13 years, the next game finally comes out and GBX shits on everyone's head by not releasing mod tools.

So, after all that, this dude comes out of nowhere, he wasn't a member of any of the different communities and he didn't have a stellar track record at the time of making Reloaded. Suddenly, this guy is given a gold plated ticket to make a new Duke game, with GBX's blessing no less, on a modern engine. Yeah, people are going to hate.

Now, there are probably a load of different reasons that this happened due to the changeover from 3DR to GBX, but people - and this is Duke fans mind you - are not going to sit there and say "I'm sure it all has a reasonable explanation somehow". Interceptor copped for a hell of a lot of frustration bottled up for the past decade or more.


I get the frustration, but the frustration seems misdirected. Interceptor might have been gifted a duke license, but they
eventually met with the same frustrations as any other duke remake project.

I think there is something to admire from the way they held the team together and managed to
successfully release a different game and are now looking to the next.. most teams would have disbanded and moved onto other things.
1

User is offline   Steveeeie 

#235

View PostTerminX, on 09 February 2014 - 11:36 AM, said:

Let's not forget the part about the majority of the people working on "Reloaded" having never played Duke Nukem 3D.

I don't know about you, but "hey, let's use the same name for something completely different made by people who literally have no clue about the original!" is infuriating to me.


I think that assumption has come from myself, I stated that most of the people hadn't even played it.

This is mostly inaccurate, I have said a whole bunch of rubbish about this project and if I am truthful it is
probably due to my jealousy after I left, I wanted them to fail because I wasn't involved, because I am selfish.

I don't know why people think this is nothing like the original, you can even see from the leaked material ..
It had the same setting, the levels were practically the same, it had all the same weapons, same props,
same enemies. only real difference is that it was visually darker, the levels were slightly larger and it had
more detail.
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User is offline   Tea Monster 

  • Polymancer

#236

Oh yes. It isn't interceptors fault that 3DR and then GBX/2K were dicks. Also, I admire the fact that they have actually made a real commercial studio from the team. That is impressive.

But other modders are going to find it very difficult to look at this objectively after what has happened. Resentment towards "the golden child" - who isn't even perceived to be a member of the family - is going to be very hard to dispel.
1

User is online   Hendricks266 

  • Weaponized Autism

  #237

View PostTerminX, on 23 January 2013 - 07:53 PM, said:

The build I got a copy of was promising in terms of the graphical resources (the models and textures and what was finished of the one map were all very nice), but it was pretty clear that nobody had put much effort into actually programming the thing. They claimed publicly that they were 90%+ finished with a multiplayer beta, but even basic stuff like firing weapons was pretty badly broken. I have a feeling that they knew DN:R wasn't going anywhere and started working on ROTT quite a while before any mention of DN:R never actually coming out was made anywhere.

1

User is offline   Tea Monster 

  • Polymancer

#238

In defence of Interceptor, if he was aiming to create an actual studio as opposed to a mod team, and was using Duke to do it, he can't keep all his staff on promises indefinitely while GBX dicks around trying to decide what to do with it. I don't know what the situation with them was, but suppose for argument's sake that he told them all that he was going to make a Duke game and sell it to GBX, who were going release it and then he would pay them. So these guys are beavering away with promises of becoming 'big time' game artists working (indirectly) for a major studio - and they are (assumedly) not being paid. They are not real fans and they have bills to pay and I imagine that other offers are coming in here and there for work.

If Fred wants to keep these people, then he has to get some real work in, and fast. Due to Reloaded, people are talking about them and they are starting to get on the radar. They are in talks with a major studio to produce a game. We all know now that that was never going to happen, but being seen to be in that position at the time would have got them in the door at several places that wouldn't have given them the time of day if they were just another group of fans wanting to make a game. Interceptor had to score a REAL gig to stay alive, while they were on peoples lips, and they had to score fast.

So, I can see why Reloaded died, and also why it never really stood a chance in the first place.

The silver lining to all this is that Interceptor DID make their pro game and did establish themselves as a 'real' studio. After this they are still interested in 3DR and Duke. So, we may have lost Reloaded, but we now have TWO studios who have intent to make Duke games.
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User is offline   Steveeeie 

#239

It will be very interesting to see if Gearbox actually does anything with Duke, allowing this interceptor
game suggests to me that they haven't got anything in the pipeline.

I guess we will have to wait and see.

This post has been edited by Steveeeie: 09 February 2014 - 04:02 PM

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User is offline   ReaperMan 

#240

I'm pretty sure this is 3DR's doing. 3DR has the right to make 3 games, they made 1 so far.... this is 3DR's 2nd.

This post has been edited by ReaperMan: 09 February 2014 - 04:17 PM

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