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Duke Nukem: Mass Destruction  "All Out Of Gum aka Gearbox foils Interceptor's plan again"

User is offline   Steveeeie 

#391

Maybe they are waiting for DNF to completely fall out of people's memory; so they may approach what will probably be a reboot with an open mind.

This post has been edited by Steveeeie: 14 February 2014 - 01:50 PM

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User is offline   Hool 

#392

I decided to check out this thread after it has accumulated 14 pages:

Posted Image
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User is offline   Doomfrost 

#393

I hope to see some cool weapons in this game, the "never before seen arsenal" has me curious. Though "never before seen" at my age has become "seen it all." Posted Image
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User is offline   Tea Monster 

  • Polymancer

#394

It would be great to see someone do something new with the series. Even if its top down. No offense to the original game, but I really want to play with something other than the standard weapons, levels and monsters.
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User is offline   LkMax 

#395

View PostTea Monster, on 15 February 2014 - 03:06 AM, said:

It would be great to see someone do something new with the series. Even if its top down. No offense to the original game, but I really want to play with something other than the standard weapons, levels and monsters.

Actually a reuse of the original game ideas would be interesting, with jump boots and grappling hooks to perform acrobatic movements, taking robot (enemies) parts to gain access to locked rooms, and fighting proton's robots and biological experiments. :blink:
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User is offline   Skulldog 

#396

Attached Image: pics_motivational-warm-front.jpg
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User is online   Lunick 

#397

After going through that "leak" onto the Gearbox forums, I decided to check through some of his posts and there was this image I forgot about.

Posted Image

Edit: 5 wrappers now
Posted Image

This post has been edited by Lunick: 17 February 2014 - 04:18 AM

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User is offline   Frederik Schreiber 

  • Slipgate Studios

#398

That character is not related to our titles.
It's a picture of Chris Pollit showing off his portfolio to some visitors, during the first week of the Interceptor Opening in Aalborg.
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User is online   Lunick 

#399

Even though his background image was the same as the one as the Kyrr twitter account without Duke in it?

I'll take your word for it though :blink:
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#400

View PostLunick, on 17 February 2014 - 05:05 AM, said:

Even though his background image was the same as the one as the Kyrr twitter account without Duke in it?

I'll take your word for it though :blink:

Yes - Chris was just showing previous work he did to some visitors.
You can find this particular model on his portfolio, http://cpollittart.co.uk
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User is offline   Steveeeie 

#401

View PostFrederik Schreiber, on 17 February 2014 - 05:35 AM, said:

Yes - Chris was just showing previous work he did to some visitors.
You can find this particular model on his portfolio, http://cpollittart.co.uk


How is he getting that kind of detail into the skin Fred? is he starting off with DDOs flesh preset? anyway, its incredible!
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User is offline   Frederik Schreiber 

  • Slipgate Studios

#402

Chris here;
No, It's pretty much just in the sculpt. I didn't use any filters aside from slight diffuse details.
Most of it is to do with how you bake and texture the model, along with good UV space. He's 2048 in that shot.

I did a breakdown of my workflow for that model from other requests, so if you want more specific info you can check out the thread, it has a couple of tutorials about the skin: http://www.polycount...ad.php?t=123076
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User is offline   Oook 

#403

I would joyfully kill this little piggy

Posted Image
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User is offline   Steveeeie 

#404

View PostFrederik Schreiber, on 17 February 2014 - 10:44 AM, said:

Chris here;
No, It's pretty much just in the sculpt. I didn't use any filters aside from slight diffuse details.
Most of it is to do with how you bake and texture the model, along with good UV space. He's 2048 in that shot.

I did a breakdown of my workflow for that model from other requests, so if you want more specific info you can check out the thread, it has a couple of tutorials about the skin: http://www.polycount...ad.php?t=123076



Really nice! Thanks for sharing.
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User is offline   Tea Monster 

  • Polymancer

#405

Ditto. He looks really sweet.
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User is offline   MrBlackCat 

#406

I really like that ratio of Human to Swine for the character... seems relatively balanced. :blink:

MrBlackCat
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User is offline   Jimmy 

  • Let's go Brandon!

#407

His face looks a little orc-ish. The snout is too short.
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User is offline   ReaperMan 

#408

Reminds me of Randy Pitchford.
5

#409

I like the can of cola in his belt :blink:
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#410

Reminds me of a super mutant from Fallout, sort of. I like it.
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User is offline   Psyrgery 

#411

View PostWheatleyNukem, on 14 February 2014 - 03:03 PM, said:

I decided to check out this thread after it has accumulated 14 pages:

Posted Image


I know that feel bro, I am like

Posted Image
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#412

View PostFrederik Schreiber, on 17 February 2014 - 05:35 AM, said:

Yes - Chris was just showing previous work he did to some visitors.
You can find this particular model on his portfolio, http://cpollittart.co.uk

Nice to see an Interceptor dev posting on the Duke forums. Hope the game rocks!

That said, I hope that quote about Duke being "gritty" and serious, and the talk of a Duke game with "no strippers" isn't true for this game. That would give Duke the same tone as every other generic action shooter like Gears of War. Plus incorporating elements like strippers and off-kilter humor is a big part of the unique flavor and charm of the Duke franchise. Can still be more serious than DNF, but Duke needs to be a devil-may-care funny one-liner machine, and there does need to be some acknowledgement of his pervy ways.

He has personality and is an antihero, not the standard 100% altruistic hero. Him having vices and being lewd etc is a big part of why the character works.

This post has been edited by PsychoGoatee: 18 February 2014 - 02:01 PM

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User is offline   necroslut 

#413

Actual strippers were really only in a single level in DNF - it was in the marketing it got the focus.
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#414

View Postnecroslut, on 18 February 2014 - 02:23 PM, said:

Actual strippers were really only in a single level in DNF - it was in the marketing it got the focus.

Duke 3D is also mostly known for that one strip club in the Red Light District level. Though there's also the XXXstacy porn shoot level etc, and some babes here and there. Not saying Duke Mass Destruction would need more than one strip club, I think one would work well. :blink:

The Interceptor dev mentioned that he'd like a Duke game with no strippers and a serious tone, that's why I mention strippers specifically. But I do take it as a larger topic of "babes" in Duke in general, I do think that aspect of lighthearted sexuality should be in the mix somehow, even if not always at a strip club specifically.

I get the impression this game might be set mostly in space or other planets, but if it does have levels on Earth they would need to give it the flavor and personality that Duke 3D made famous, and I'd say including strippers in a level would be part of that. As for including babes and Duke's pervy vices in the space portions... I'm sure they'd figure something out. Even if just Duke talking to a woman in a video screen or something leading to a pervy joke, ha I dunno.

Just don't give up I say, keep the pervyness and humor alive. Don't make Duke generic action game number 3000.

This post has been edited by PsychoGoatee: 18 February 2014 - 02:50 PM

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User is offline   Komenja 

#415

View PostPsychoGoatee, on 18 February 2014 - 02:47 PM, said:

I get the impression this game might be set mostly in space or other planets, but if it does have levels on Earth they would need to give it the flavor and personality that Duke 3D made famous, and I'd say including strippers in a level would be part of that. As for including babes and Duke's pervy vices in the space portions... I'm sure they'd figure something out. Even if just Duke talking to a woman in a video screen or something leading to a pervy joke, ha I dunno.


I could totally see Duke with alien strippers.
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User is offline   Squebeb 

#416

Ok, this may be a stupid question considering I have no experience in the games industry and I've been allowed access to my computer after a drunken night in the town, but why not just officially announce the game now? Everyone knows it's going to be a Duke Nukem game, the cryptic text has already been translated, and what can realistically be done over 6 days that can make a difference? It pretty much seems like everyone is waiting for the sake of waiting,
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User is online   Lunick 

#417

Hype...?

Also more gum wrappers:
Posted Image
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#418

As far as personality goes, I think they should just tone it back to how he was in Duke 3D. He cracked humor but he wasn't needlessly cheesy like in Forever. Instead of being seen as a parody, I think Duke Nukem should be seen as a tough as nails bruiser who happened to get some inspiration from action movies, I can picture a young Duke watching action movies and having a strong desire to be just like them.


I think the sexual stuff can be present but should be a minority, Duke 3D didn't place all that much emphasis on it, it should be background to the alien busting action. I also don't think it's really all that necessary, either, certainly Duke 64 managed to 'survive' without it, whether you thought it was a major loss or not.

This post has been edited by MetroidJunkie: 18 February 2014 - 06:54 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#419

View PostSquebeb, on 18 February 2014 - 06:32 PM, said:

Ok, this may be a stupid question considering I have no experience in the games industry and I've been allowed access to my computer after a drunken night in the town, but why not just officially announce the game now? Everyone knows it's going to be a Duke Nukem game, the cryptic text has already been translated, and what can realistically be done over 6 days that can make a difference? It pretty much seems like everyone is waiting for the sake of waiting,


View PostLunick, on 18 February 2014 - 06:35 PM, said:

Hype...?


This.
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User is offline   Kathy 

#420

What hype?
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