An extended look at Duke Nukem Half-Life (WARNING : IMAGE HEAVY)
#181 Posted 15 February 2014 - 08:25 AM
HL2's on the other hand, gordon does run like an 80 year old when you don't sprint and he jumps like both his legs are broken.
#182 Posted 15 February 2014 - 08:38 AM
Bloodshot, on 15 February 2014 - 08:25 AM, said:
HL2's on the other hand, gordon does run like an 80 year old when you don't sprint and he jumps like both his legs are broken.
Half Life 2's movement is no way near the awfulness called Duke Nukem on Sega Saturn. He turns like he's drunk and has only one foot.
#183 Posted 15 February 2014 - 09:14 AM
#184 Posted 15 February 2014 - 11:31 AM
#185 Posted 15 February 2014 - 10:13 PM
Commando Nukem, on 15 February 2014 - 11:31 AM, said:
I'd love to take part in something like that sometime. Could be an opportunity for me to get AMX/Metamod working with it. I also have a VPS that could be used for hosting dedicated servers for you guys around the clock.
#188 Posted 27 May 2015 - 12:26 AM
#189 Posted 27 May 2015 - 04:30 AM
Tea Monster, on 27 May 2015 - 12:26 AM, said:
For a fan project?
A non-commercial fan project?
Shouldn't their legal team be a bit more busy with something else right now?
This post has been edited by Comrade Major: 27 May 2015 - 04:31 AM
#190 Posted 27 May 2015 - 05:37 AM
#191 Posted 27 May 2015 - 05:50 AM
So not that stealthy.
#192 Posted 27 May 2015 - 06:47 AM
Tea Monster, on 27 May 2015 - 12:26 AM, said:
Remember that next time you think of buying a game from Gearbox.
#193 Posted 27 May 2015 - 08:29 AM
To be fair, 3DR did exactly the same crap to modders before they went under.
This post has been edited by Tea Monster: 27 May 2015 - 08:31 AM
#194 Posted 27 May 2015 - 10:29 AM
Tea Monster, on 27 May 2015 - 05:50 AM, said:
So not that stealthy.
I politely asked some time ago for the password to to that section and I was denied. Can I PLEASE have it now? I'd at least like to see the progress that was made, now that it'll never see the light of day.
#197 Posted 27 May 2015 - 02:57 PM
Duke Rocks, on 27 May 2015 - 10:29 AM, said:
There isn't much there; anything that was started were all taken down rather quickly after to keep it more of a secret.
There was a video of early Hollywood Holocaust/Dukematch that looked really good, but I'm not the one to post it here. The only thing I could post would be the western themed remake/reimagine level I was doing, but those videos I'm sure are a few pages back in this thread. Those never even got into the project at all before the C&D
A shame, really.
*edit* Here's a small video of something I was doing. I wish I could go back and make it a lot better and add custom textures, but shit happens.
This post has been edited by HulkNukem: 27 May 2015 - 02:58 PM
#198 Posted 27 May 2015 - 02:58 PM
#199 Posted 27 May 2015 - 03:05 PM
ReaperMan, on 27 May 2015 - 02:58 PM, said:
I really like that you called it in the Duke4 thread, post 26
#200 Posted 27 May 2015 - 04:11 PM
This post has been edited by MusicallyInspired: 27 May 2015 - 04:15 PM
#201 Posted 27 May 2015 - 09:41 PM
Duke Rocks, on 27 May 2015 - 10:29 AM, said:
Why the fuck did I get two downvotes for that? I asked once, ages ago, promising to never share anything I found out(which is apparently a lot more than what some people did), and now that the project is kaput and it's revealed that "everybody and their pet dog" had access to the forum, I ask nicely again - after basically having been played for a fool because I was told way back then that they weren't giving out the pass to anyone else. What behaviors have I exhibited that exclude me alone from being worthy of viewing the forum? I'm simply an honorable Duke fan who has an appreciation for fan made tributes who would never dream of betraying the trust of this underground modding community. How on earth is that being out of line?
#202 Posted 27 May 2015 - 10:37 PM
#203 Posted 27 May 2015 - 10:51 PM
3D Action Planet Editorials-- Duke Nuked Forever?
It's interesting to see the arguments George Broussard made back in 2001 about protecting his copyright, and seeing his words juxtaposed with Bruce Campbell's reaction about 3D Realms infringing on the Evil Dead trademark.
Grey Loki, the author of the article, is particularly spot in his criticisms of the past 3D Realms' policy with Duke mods.
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But instead they angered fans by Foxing a mod that many were excited about. Will we see the same bitter 3D Realms when Duke Nukem Forever is released
Very ironic last sentence considering what happened to 3D Realms and DNF, and that hasn't been any modding for DNF.
From another viewpoint, although Valve has done well with modders in the past, I haven't seen Valve lend support for mods based on Half-Life on a game engine which Valve didn't develop. (I have seen a fan Portal game made with Unity, so such a concept probably wouldn't be far off). I agree with the other statement the author wrote.
Quote
Having a bunch of Duke Nukem mods for other games would not have only kept the character alive for subsequent gamers, it could have given Broussard some potential creative employees well-versed in modding Unreal who could have helped with DNF (or maybe not).
I still wonder about the possibilities for Duke mods for other games. Altered Reality's Unreal proof of concept levels based on DNF 98 still gets me going on the prospect of recreating what we wanted DNF to be for ourselves.
Duke Nukem 98 Unreal Engine proofs of concept
#204 Posted 27 May 2015 - 11:03 PM
#205 Posted 30 May 2015 - 01:31 AM
#206 Posted 30 May 2015 - 03:44 AM
Or they could be worried that what turns out is super high quality stuff and would make it even harder to top with an official release. Im just making uneducated guesses here.
#207 Posted 30 May 2015 - 06:19 AM
Mark., on 30 May 2015 - 03:44 AM, said:
Or they could be worried that what turns out is super high quality stuff and would make it even harder to top with an official release. Im just making uneducated guesses here.
Well I mean look at all the 3rd party Duke games. Zero Hour and Manhattan Project are the only worthwhile ones, and those were all retail games.
#208 Posted 31 May 2015 - 04:36 PM
#209 Posted 04 July 2015 - 09:38 PM
I really hate to be like this, but I don't like being ignored for months on end either.
If Commando Nukem won't talk to me, can someone else from the DN Cataclysm dev team help me out? I need someone to PM me with the password to the board so I can access my old threads linking to resources and tools. I also need the info to my old SVN server, as I lost my original document that had the login info.
This post has been edited by StrikerMan780: 04 July 2015 - 09:50 PM
#210 Posted 05 July 2015 - 04:55 PM
Let me put it another way: