This month Puritan did an interview with Ken over at Come Get Some. Most questions were oriented towards what Ken is up to these days with regards to Duke 3D (not much

The interview can be found here: http://www.scent-88....uary/index.html just press the "interview" button.
The todo list is an interesting read, and with regards to the level editor I think several of those features have been implemented since then, such as the undo feature, restricting the vertical editing range, and proper pasting of sectors inside other sectors. There are some other interesting tidbits Ken was planning, such as true looking up and down for the classic renderer, as well as "real lighting" (what the hell could this be?) and "fancy shading" for explosions/flashlights/torches.
Also a reference to "Build2" no information on that. Take it as you will.
Assuming the eduke developers haven't seen this todo list before, I'd be interested in getting their thoughts on it.