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Eduke32 Logo animated!  "...for your vids!"

User is offline   Gambini 

#31

The texture of a gear should have shinny borders (because of friction) and elliptical and circular scratches. Even if it´s abstract it should resemble a gear. That texture looks like crayon strokes of a 3 years old kid.

This post has been edited by Gambini: 06 January 2014 - 07:47 PM

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User is online   Mike Norvak 

  • Music Producer

#32

Oh come on Sangman my post was clearly a reference to Portal's cake.

Wow those pictograms and logos look good. I can give a try as well :D

I'd love to see a refreshed startup
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User is offline   Hendricks266 

  • Weaponized Autism

  #33

View Postdpax, on 06 January 2014 - 07:20 PM, said:

I started making a 3D-Version of Cages "gear"-logo.

Posted Image

Also I rendered a short video for prove of concept...

http://www.intrinia....e/eduke32-1.mp4

Color me impressed!

For a video bumper, this is a most excellent start. I agree with Gambini's constructive criticism.

The exe icon is better suited to be an SVG logo than a 3D render though.

I'd love to see some concepts for EDuke32-styled Shadow Warrior "gears", of both SVG and 3D types. :D

We've got a creative bunch here on the forums.
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User is offline   Jimmy 

  • Let's go Brandon!

#34

View PostJimmy, on 03 November 2013 - 01:56 PM, said:

Wow, this thread sucks.

I fucking love this thread.

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User is offline   Night Wolf 

#35

Looks good Cage, but that font.

View Postpmw, on 06 January 2014 - 10:51 AM, said:

This looks like a logo of some Hospital. Not good for this game, IMHO.


What, a radioactive hospital?.... Do you live in chernobyl?
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User is offline   brownfarted 

  • The Original Shitposter

#36

View PostCage, on 06 January 2014 - 03:52 AM, said:

Posted Image

View Postdpax, on 06 January 2014 - 07:20 PM, said:

Posted Image

Damn, Im lookin good !
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User is offline   Hendricks266 

  • Weaponized Autism

  #37

I especially like the shape of your gear, dpax. Is there any way we can get a 2D cross-sectional path export or SVG of some sort? A shadeless orthographic render from directly in front of it would work if nothing else. One constructive criticism is that the teeth should be convex ( \_/ instead of /_\ ) so that it would actually work as a gear.

Some more thoughts on the logos:

I've been going back and forth on whether the outline of the butane on the Polymer logo should stand out from the cube/hexagon, as in this terrible illustration:

Posted Image

Cage, could you make an SVG where the outline is a second object? It can always be set to the same color as you have it now.

Just throwing this out there. Flipped vertically, and with a color scheme more reminiscent of the current icon. (The iconic blue is one of our current logo's strengths that we should maintain.)

Posted Image

While I was picking colors, I discovered this. Cannot unsee.

Posted Image
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#38

Hey, that animated gear logo is kind of slick!

This post has been edited by MusicallyInspired: 06 January 2014 - 09:37 PM

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User is offline   Gambini 

#39

Cage: Instead of using that chain that looks like a threelegged steam icon, why don´t you use the chemical graph of a polymer? Otherwise i love it.
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User is offline   Hendricks266 

  • Weaponized Autism

  #40

Well, butane is a polymer, or you could see chains of four carbons in larger hydrocarbon polymers.

What do you mean by chemical graph? This?

Posted Image
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User is offline   Cage 

#41

View PostTerminX, on 06 January 2014 - 10:22 AM, said:

We actually use that font currently in the startup window and on the site, as we have for like half a decade before Megaton was released. We just lowercase and italicize it. ;)


Hey, that's why I've had this "Duke" association with it, Fox' post confused me. :D I'm not that happy with any other font choices I've tried, so it's back to italic Daidoh (with tweaked letter "u", sunce I couldn't stand it). And there's 16 teeth now, a nice *even* number :P I've used colors from Hendricks' version, even though I've picked mine from the current icon. I've kept mine color scheme though (what is darker/lighter), since using the darker color for the center circle is not distinct enough - the element is so small it would be better to keep the whole gear single color, since that single dot is kind of out of the blue :P

Posted Image
(I can shift the lighter blue to the later blue from the Hendricks' image, but 3 different shades will be too much)

I'd like to post SVG's once the logos are fully done, but here it is anyway.
Eduke 32 SVG

View PostHendricks266, on 06 January 2014 - 09:20 PM, said:

I've been going back and forth on whether the outline of the butane on the Polymer logo should stand out from the cube/hexagon, as in this terrible illustration:


Here you go:
Polymer logo

View PostGambini, on 06 January 2014 - 09:39 PM, said:

Cage: Instead of using that chain that looks like a threelegged steam icon, why don´t you use the chemical graph of a polymer? Otherwise i love it.


What do you mean?

In general, this was my inspiration:
Posted Image

I think my take is a good compromise between nice/clear form and readability/symbolism. I was trying to add hydrogen atoms in my first sketches, but it made the whole thing cluttered, and looked like mickey mouse ears, so I've decided not to bother. ;)

View Postdpax, on 06 January 2014 - 02:42 PM, said:

You may be right for logo design, but in a video it might look awesome!
Otherwise, I don't like the "less is more" style of logos today very much.
Best example: Microstoft Windows 8...
I liked the Windows 7 Logo much more, but that's just allways a question of taste...


Less is more has been around for a while. Nike logo has been designed in the early 70's ;) and I'm sure I could find an older example, but that one was just from the top of my head.

Logo's are about clarity, readability and association first and foremost. Extra graphical effects can be always added later (Personally, I only approve of gradients and shadows in logo design), however they will not improve a bad design.

As for the video, I wouldn't add that much too - keep in mind that in a video, you receive added dimension - time - which let's you add movement and... that gives you room to add more than enough ;)

Your idea of the promo material is different than mine, but it's not bad at all.

Then again, I'd like to animate the Polymer and EDuke logo myself - I just like to lend some professional experience I have with the community I've been for years. :D

Cheers!
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User is offline   Kathy 

#42

Why "32" is underlined? EDuke32 looks better with ED and 32 being the same height.

About that Polymer logo. It looks way too similar to Steam's with these colours.

This post has been edited by Kathy: 07 January 2014 - 02:30 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#43

I never even thought of Steam when I first saw it. I still don't think it's too similar now that I see it.
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User is offline   Micky C 

  • Honored Donor

#44

My 2 cents Cage: I prefer the first one without the circle around the gear, otherwise it looks like too much is going on. Get rid of the line under the 32, and don't forget what Hendricks said about flipping the logo upside down.
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User is offline   Daedolon 

  • Ancient Blood God

#45

What I like about the current logo is the fake vision of translucency at the tips of the nuke symbol. But I do agree it has way too much white in it and might need some updates.

Not sure about the gear design. As a logo it looks cool but for me it goes a bit too far from the original with only having two separate fills, I'd personally like to see something done for the ring around the symbol or the tips of the symbol itself. I also guess something should be done about the amount of gears. Though I'd personally vote for less than more.
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User is offline   OpenMaw 

  • Judge Mental

#46

What about taking "Polymer" in a different light? Instead of focusing on the composition of Polymer, what about something akin to "A fresh coat of paint" Like using some kind of a simply paint splash effect?

Something similar to this? Basically have the logo be made of a polymer. It would retain the important aspects of being simple and striking.
http://thumbs.dreams...er-13629021.jpg


Just a thought. Posted Image
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#47

I'm not as gifted as others here to create logo graphics from scratch, but the nuke symbol itself is like a 3-pronged gear. What if there was some sort of design where the Nuke symbol is joined together with another one in gear-like fashion?

This post has been edited by MusicallyInspired: 07 January 2014 - 07:30 AM

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User is offline   TerminX 

  • el fundador

  #48

View PostMusicallyInspired, on 07 January 2014 - 07:29 AM, said:

I'm not as gifted as others here to create logo graphics from scratch, but the nuke symbol itself is like a 3-pronged gear. What if there was some sort of design where the Nuke symbol is joined together with another one in gear-like fashion?

Let's not get TOO carried away with the gears... I really like the inclusion of the gearing around the outside of the logo itself as I feel it promotes the idea I've had in my head that EDuke32 become more of an indie game construction platform rather than "just" a Duke Nukem 3D port, but going too far with it might give the impression that we're somehow associated with Pitchford's operation and that's the last thing I want.
5

User is offline   MusicallyInspired 

  • The Sarien Encounter

#49

I just thought it would look less busy seeing as apparently the other gear design looks TOO busy. My intention was to tone it down lol. I guess I really don't understand much about graphic design.
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User is offline   Hendricks266 

  • Weaponized Autism

  #50

View PostMusicallyInspired, on 07 January 2014 - 01:36 PM, said:

I guess I really don't understand much about graphic design.

There's only so much I buy into the study of graphic design. For example, some graphic designers demand desaturation; brown everywhere. I don't like that. (Though by the same token, oversaturation is equally bad.)

As long as you're self-aware about what you're doing, you should be fine.
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User is offline   neoacix 

#51

First, thanks for the positive critics!

Today I worked on polishing the gear in my 3D-model since that was the point I stopped there yesterday in the morning...
Model reshaping (even the spikes of the gear has'nt the same size, glad noone saw it :D ), UV-mapping, texture painting...

And... after that I started to animate again...

Well... without long terms, here it is:


It's not perfect, but this intro keeps very close to what I imagine to be an eduke intro video!

I just took some font I got on my PC for it.

Will reply to some posts later, after I got some sleep...

This post has been edited by dpax: 07 January 2014 - 05:57 PM

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User is offline   Gambini 

#52

Maybe im being overly critic. nevermind
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#53

View PostCage, on 07 January 2014 - 01:41 AM, said:

Posted Image


Not to sound overly critical, but I think it still needs some work. There are uneven elements (i.e. lines and spaces of unmatching size), and thinking about it now, an obvious choice for the number of teeth would be 12 because of the nuke symbol. And do we really need more than one color for such simplified form?

This post has been edited by Fox: 07 January 2014 - 07:15 PM

2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#54

I like that animation!
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User is offline   Night Wolf 

#55

This might be why I Like Cage's gear logo.
Everytime I look at it I'm reminded of this.

Posted Image
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User is online   Mike Norvak 

  • Music Producer

#56

View PostFox, on 07 January 2014 - 06:58 PM, said:

Not to sound overly critical, but I think it still needs some work. There are uneven elements (i.e. lines and spaces of unmatching size), and thinking about it now, an obvious choice for the number of teeth would be 12 because of the nuke symbol. And do we really need more than one color for such simplified form?


That's because he needs a grid to justify the layout.
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User is offline   neoacix 

#57

View PostGambini, on 07 January 2014 - 06:02 PM, said:

Maybe im being overly critic. nevermind


Your critics were right and are allways welcome! :D
I thought the same and just fixed it...

View PostHendricks266, on 06 January 2014 - 09:20 PM, said:

I especially like the shape of your gear, dpax. Is there any way we can get a 2D cross-sectional path export or SVG of some sort? A shadeless orthographic render from directly in front of it would work if nothing else. One constructive criticism is that the teeth should be convex ( \_/ instead of /_\ ) so that it would actually work as a gear.


Sorry, but there seems to be no way to convert this 3D model into a SVG.
And the gear is fixed.

View PostTerminX, on 07 January 2014 - 11:54 AM, said:

Let's not get TOO carried away with the gears... I really like the inclusion of the gearing around the outside of the logo itself as I feel it promotes the idea I've had in my head that EDuke32 become more of an indie game construction platform rather than "just" a Duke Nukem 3D port, but going too far with it might give the impression that we're somehow associated with Pitchford's operation and that's the last thing I want.


I'm with you with g-box, but I don't think the gear around symbols that.
For me it's a sign of an engine, not a company. ;)
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User is offline   Sangman 

#58

View PostNorvak, on 06 January 2014 - 07:47 PM, said:

Oh come on Sangman my post was clearly a reference to Portal's cake.


I know. I thought it was dumb. Don't take it personal.
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User is offline   neoacix 

#59

I've polished my animation as good I could and declare this one for the final release candidate.

Feel free to use it for your own videos now!
Better wait for a better version.

Direct download:
http://www.intrinia....-intro-logo.mp4

Youtube:


This post has been edited by dpax: 08 January 2014 - 04:50 PM

1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#60

View Postdpax, on 06 January 2014 - 07:20 PM, said:

I started making a 3D-Version of Cages "gear"-logo.

Posted Image

Also I rendered a short video for prove of concept...

http://www.intrinia....e/eduke32-1.mp4

Maybe it's just me, but the texture doesn't feel right. It doesn't hold the greatness of rusted metal texture from the original Duke 3D intro. Here you can see an HD image of the XBLA / Megaton logo.

But more importantly, the color is far too different from the Eduke32 logo, It is purplish and black, while it should be azure with a white background. Though for now it would be better to have the vector logo finished.
1

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