Eduke32 Logo animated! "...for your vids!"
#1 Posted 04 January 2014 - 10:39 PM
I reuploaded some things to keep it save.
Highlights of this thread:
Commando Nukems polymer intro
https://dl.dropboxus...836/Polymer.mp4
Cages Logos
Posts starts here:
http://forums.duke4....post__p__180808
Eduke logo:
SVG-Version: http://www.intrinia....ogo/eduke32.svg
Polymer logo:
SVG-Versions: http://www.intrinia....er_logo_svg.zip
My 3D-animation
Youtube:
Direct download:
http://www.intrinia....uke32-intro.mp4
If you use this for your own video, it would be nice to mention me in your credits as "Intrinia Solutions".
Using this video in Eduke32 as intro animation
http://intrinia.de/stuff/duke/logo.zip
How to install:
* download logo.zip and put it into your autoload folder of eduke
* start the game like this: eduke32 -mx logo.con -mh logo.def (or create a .bat file in your eduke folder with this in it...)
OR:
* add this to a .con file that is beeing loaded at startup: include logo.con
* add this to a .def file that is beeing loaded at startup: include logo.def
If you're interessted in making your own Eduke32 intro this thread is what you're looking for:
http://forums.duke4....eos-with-sound/
This post has been edited by dpax: 13 January 2014 - 05:35 PM
#2 Posted 04 January 2014 - 11:22 PM
#3 Posted 04 January 2014 - 11:33 PM
#4 Posted 05 January 2014 - 03:54 AM
#5 Posted 05 January 2014 - 05:51 AM
DavoX, on 05 January 2014 - 03:54 AM, said:
u are not alone,bro
#6 Posted 05 January 2014 - 10:44 AM
https://dl.dropboxus...836/Polymer.mp4
Need to fix the smoke layer on it though sometime.
#8 Posted 05 January 2014 - 02:47 PM
Commando Nukem, on 05 January 2014 - 10:44 AM, said:
https://dl.dropboxus...836/Polymer.mp4
Need to fix the smoke layer on it though sometime.
The setup is pretty badass. Love the Duke quote and the use of Daidoh for text.
This is the first time I've heard the phrase "Powered by Polymer". I'll put out there that the vid should probably say "Powered by EDuke32", but Polymer can still be mentioned. Something like "Featuring the Polymer Rendering System". I'll ask Plagman if he has any idea for a "Polymer logo".
Could you share your source materials with me? It has much potential.
#9 Posted 05 January 2014 - 03:36 PM
#10 Posted 05 January 2014 - 03:40 PM
#11 Posted 05 January 2014 - 04:09 PM
The Commander, on 05 January 2014 - 02:29 PM, said:
Eh, I was sharing it more as an idea. It's in the neighborhood.
Hendricks266, on 05 January 2014 - 02:47 PM, said:
I'll collect the stuff and send it to you soon as I can.
#12 Posted 05 January 2014 - 05:14 PM
Also, how about a mascot. We could have the eduke32 Sandwich.
This post has been edited by ReaperMan: 05 January 2014 - 05:16 PM
#14 Posted 05 January 2014 - 07:22 PM
ReaperMan, on 05 January 2014 - 05:14 PM, said:
The sandwich is a lie!!!!
#15 Posted 06 January 2014 - 03:52 AM
Not sure if I'll have time to do a new E32 logo, but I could surely animate it (Heck, I did work on motion graphics for a while)
Cheers
#16 Posted 06 January 2014 - 04:11 AM
Here are the full rules for EDuke32 logo submissions:
1. It must be in SVG format
2. It must
3. It must be the same shade of blue as the current icon
This post has been edited by Hendricks266: 06 January 2014 - 05:35 AM
#17 Posted 06 January 2014 - 05:01 AM
#18 Posted 06 January 2014 - 05:12 AM
_grey is the version as previewed, white and black are on a transparent BG.
Oh, and those are in RGB colors space, I thought you're more likely to use them digitally than in print
Attached File(s)
-
polymer_logo_svg.zip (18.7K)
Number of downloads: 335
#19 Posted 06 January 2014 - 05:44 AM
This post has been edited by Cage: 06 January 2014 - 05:45 AM
#21 Posted 06 January 2014 - 08:43 AM
Fox, on 06 January 2014 - 06:02 AM, said:
Thought it could be a nice tie-in at first, but I'm having second thoughts myself. Especially, since that font isn't designed that well.
#22 Posted 06 January 2014 - 10:22 AM
Fox, on 06 January 2014 - 06:02 AM, said:
We actually use that font currently in the startup window and on the site, as we have for like half a decade before Megaton was released. We just lowercase and italicize it.
By the way, I REALLY like that gear logo...
#23 Posted 06 January 2014 - 10:51 AM
Cage, on 06 January 2014 - 05:44 AM, said:
This looks like a logo of some Hospital. Not good for this game, IMHO.
#25 Posted 06 January 2014 - 11:08 AM
#26 Posted 06 January 2014 - 12:59 PM
[quote name='"pmw"]This looks like a logo of some Hospital. Not good for this game' date=' IMHO.[/quote']
Give it a metal texture, put in some glow behind the logo, make it dirty and then, I think you will like it.
This post has been edited by dpax: 06 January 2014 - 12:59 PM
#27 Posted 06 January 2014 - 01:15 PM
dpax, on 06 January 2014 - 12:59 PM, said:
All of those things would be counterproductive to modern logo design.
Our current logo suffers from shading gradients everywhere and excessive lines that clutter it. Not to mention that it was done in PSD paths that have eluded my attempts at a proper SVG export.
#28 Posted 06 January 2014 - 02:03 PM
It's the text on the top. The font is Daidoh Round Remix. I couldn't figure out the border in vector though. The "stroke" functionality is not what I was looking for.
#29 Posted 06 January 2014 - 02:42 PM
Hendricks266, on 06 January 2014 - 01:15 PM, said:
You may be right for logo design, but in a video it might look awesome!
Otherwise, I don't like the "less is more" style of logos today very much.
Best example: Microstoft Windows 8...
I liked the Windows 7 Logo much more, but that's just allways a question of taste...
#30 Posted 06 January 2014 - 07:20 PM
Also I rendered a short video for prove of concept...
http://www.intrinia....e/eduke32-1.mp4
This post has been edited by dpax: 06 January 2014 - 07:35 PM