Just reading the other post where James asks for mappers to work on AMC TC, the idea came to my mind...
As many of you may know I'm working on the new episode of William G's master piece WG Realms II
I started since 2011 but life, study, musical projects, etc. have been slowed this down almost on a dormant state. I need to confess I've get a kind of weird overwhelming feeling every time I get back to map for this project, a feeling about don't knowing how to continue, where to map, what to map...
I'm a bit known for holding projects and stuff (DH, Sunstroke, 20SCBP, Reduked Atomic Edition - both almost finished) ... but also I've finished other things and taken part on collaborative projects with success (CBP8, CBP8 OST, NsA, 2HCBP, Reduked, Davox's Stadium DNF2013 map OST)
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I remember the days when I first got my hands on WGR2, such epic mod, and I never imagined I were gonna work on a brand new episode. I don't want to betray those feelings, and I really want to make justice to the TC. I had never announced openly I was working on WGR2 new episode, where duke returns to his own world at last, till now.
Enough attempt of persuasion, let's get to the point...
WHAT'S DONE
- About 70% of the new code
- About 30% of the maps from my episode (4 maps)
- About 70% of the maps from DanM episode
- Some original music tracks by Maindrian
- Some unfinished maps by Micky C
- Some unfinished maps by Marked
- Chunks of maps by me for the TC
- Chunks of William G unfinished maps for the TC
- New art, models, enemies, etc...
(The percentages are just estimated)
Some shots for the hype....
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I'm just talking for me, since I think Dan is gonna finish his maps someday and he already are making an awesome job, but I have some handicaps while mapping specially on gameplay, story implementing, and mainly give the maps a coherent development, I mean go to A to obtain this, then go to B while using credible locations and smooth transitions between zones. I have kinda a creative slow down atm :S
WHAT'S NEEDED
So it would be very helpful if someone would like to contribute with:
- Concept draws / scketchs with locations - remember, the TC is medieval/nature/fantasy oriented.
- Some kind of diagrams to interconnect the existing locations with new ones or totally new areas. Pointing landmarks and vital areas, and some kind short plot.
- Give some examples of games with this kind of themes
- Come up with ideas about puzzles, locations, gameplay, everything you want.
- Nature/medieval unfinished maps you aren't gonna finish.
As well it would be cool:
[*]One additional mapper wouldn't hurt
[*]A coder would be very helpful since DT kinda abandoned the project atm, but I'm sure he'll be back if important progress is done.
So any help would be really appreciated and it would make me focus just on mapping, having a solid basis to base the maps on. I'm good on reproduce things on mapster
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I know this maybe sound lazy and noobinsh, but believe me, is the best way to get this done, and speed things up, giving the TC the second part it deserves.
Post here if you're willing to help, and we can discuss it by PM. Any recommendations, critics, etc. are accepted.
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