Shadow Warrior: The Missing Voxels - Shadow Warrior Voxel Pack
#1 Posted 18 December 2013 - 07:17 PM
and I thought: What about Duke´s missing eastern cousing, Lo Wang?
As you know Shadow Warrior only had voxels for only the most important things in the games (weapons, keys, items, switches etc) the rest only had sprites. Well some awesome voxels designers of the late 90s/early 00s made some voxels for some of the other non-interactive elements of the game.
Using a special program I decided to extract all of them and let them available to anyone. Here´s pic of some of them:
It would be great if some of them could be added to the original Shadow Warrior game like the stone lamps, the ketchup, the bars, table, the parking etc, like Reaperman did with his voxel pack for Duke Nukem
UPDATE: Several of the voxels that are useful to the classic Shadow Warrior are now included with the txt to convert the sprites to its correspondent voxel. Check links below.
SHADOW WARRIOR VOXEL PACK DOWNLOAD
Updated: May 23rd 2021
https://www.mediafir...pdated.rar/file
IMPORTANT: For the animated voxels you will need Hendricks SWP patch:
hendricks266.duke4.net/stuff/swp_433_beta2_patch6.7z
Now includes new voxels + light on/off switches voxels courtesy of Reaperman!
I also added a README file so now you can disable the voxel you don´t like leaving intact the rest!
It works in Shadow Warrior Redux too!
Now it is only one voxel pack that works for all (Swp, Classic, Redux)
INSTALATION (SWP): Just copy and past the content of the folder to the folder where you have the sw.grp and SWP (I have both in the same folder)
INSTALATION (Redux): To install the pack on Shadow Warrior Redux (steam) just extract the content of folder in the gameroot folder:
Steam ---> SteamApps ---> common ---> Shadow Warrior Classic ---> gameroot (here´s where you extract the voxel pack)
INSTALATION (DOS - Shadow Warrior Classic 1997): To install the pack on Shadow Warrior Redux (steam) just extract the content of folder in the gameroot folder:
Steam ---> SteamApps ---> common ---> Shadow Warrior Original ---> gameroot (here´s where you extract the voxel pack)
I included a README file so you can disable the voxels you don´t like.
I think that some particular sprites could serve as model for some of the missing voxels in Reaperman´s Duke Nukem Voxel (for the fire extinguisher and other elements). I hope you find them useful...
By the way some of the voxels were actually created as a replacement for some items in some Shadow Warrior addons (for instance a flame thrower to replace the guardian´s head...)
Credits: All the credits of course must go to the original creators of these voxels! (I just extracted them using a program originally thought for duke). I mean the creators of the following Shadow Warrior Addons: WIWY, Park (Yves Bresson, The Grape, Sheri Sleyzak and rest of the team), TNE, The Last Warrior. I also modified one voxel (tcast) from the Blood Voxel Pack.(couldn´t locate the exact voxel creator)
(I couldn´t find who exactly made these voxels as they worked as a team: one guy programing, another guy made the maps, another effects, art etc...)
I Hope you will find them useful for your proyects!
Martin
I renamed the voxels useful for the normal Shadow Warrior so instead of 3.KVX it will be STONELAMP.KVX, PARASOL.KVX, JOYSTICK.KVX etc etc...
I also modify the SWVOXFIL.TXT so the sprites can be converted into voxels. Understand that these are not all the voxels for every single sprite of Shadow Warrior. There are several sprites that don´t have voxels yet like the samurai helmet, the cups, the electric lamp, corpses, bones etc etc... eventually I will create them ( now making them )
More screenshots here:
http://swforum05.pro...rior-voxel-pack
HAVE FUN!
This post has been edited by Hendricks266: 22 June 2021 - 09:09 AM
#3 Posted 18 December 2013 - 07:33 PM
#4 Posted 18 December 2013 - 07:47 PM
Plain Simple Garek, on 18 December 2013 - 07:33 PM, said:
LOL I almost don´t post it for fear of some saying " how dare you posting this in the Duke Nukem forum!" lol.... Seems noboy likes Lo Wang anymore...
I guess It shouldn´t be that hard to replace some of the sprites of the original shadow warrior with some of these "new" voxels, right?
Wish Reaperman could chim in and give me some advice...
This post has been edited by mxrtxn: 18 December 2013 - 08:12 PM
#5 Posted 18 December 2013 - 08:31 PM
(Man, the SWHRP really slips my mind. I don't give it the attention it deserves... but neither does anyone else.)
#6 Posted 18 December 2013 - 08:36 PM
Hendricks266, on 18 December 2013 - 08:31 PM, said:
(Man, the SWHRP really slips my mind. I don't give it the attention it deserves... but neither does anyone else.)
I would if I had the techincal knowledge...
By the way:
Hendricks, is it techincally possible to add them to the classic Shadow Warrior as well to replace some sprites for those who want to play it like the old days?
And if so, how?
Thank you
Martin
This post has been edited by mxrtxn: 18 December 2013 - 08:37 PM
#7 Posted 18 December 2013 - 08:42 PM
This post has been edited by Mark.: 18 December 2013 - 08:43 PM
#8 Posted 18 December 2013 - 08:54 PM
mxrtxn, on 18 December 2013 - 08:36 PM, said:
And if so, how?
Thank you
Martin
You mean the DOS version? Sure. You can use kextract to pull a file named SWVOXFIL.TXT out of SW.GRP. Follow the instructions for its format that it contains and leave your edited file and all the voxel files in the same folder as your SW.EXE and SW.GRP.
#9 Posted 18 December 2013 - 10:34 PM
#10 Posted 19 December 2013 - 08:54 AM
ReaperMan, on 18 December 2013 - 10:34 PM, said:
There is one voxel of the original sw (not included in the link above) that seems it wasn´t used at all and I think could work for duke nukem.
I will post it in your voxel proyect thread.
This post has been edited by mxrtxn: 19 December 2013 - 09:09 AM
#11 Posted 19 December 2013 - 10:00 AM
Hendricks266, on 18 December 2013 - 08:54 PM, said:
It worked!
Although I cannot use kextract for some reason... never worked. I used a program called GRPVIEWER. That is the same program I used to extract the voxels from the shadow warrior addons. (Don´t know why keyextract doesn´t work)
VICTORY!
For those who cannot use kextract to install the voxels. I strongly suggest you to download the GRPVIEWER program. It is easy to use. I had no problems using it.
Thanks to Hendricks for your help and for keeping Shadow Warrior alive!
P.S. If someone still doesn´t know how to update the voxels, let me know and in this thread I will explain step by step how to install the voxels!
This post has been edited by mxrtxn: 19 December 2013 - 03:30 PM
#12 Posted 19 December 2013 - 11:24 AM
mxrtxn, on 19 December 2013 - 10:00 AM, said:
[b]For those who cannot use kextract to install the voxels.
You might not have realized that kextract is a command-line program. I'm glad you were able to figure out an alternate path though.
mxrtxn, on 19 December 2013 - 10:00 AM, said:
There's nothing wrong with posting a zip that contains just the new voxels and your edited SWVOXFIL.TXT. That way, users could just unzip to install.
#14 Posted 19 December 2013 - 03:31 PM
Lunick, on 19 December 2013 - 03:00 PM, said:
Here you go:
DOWNLOAD LINK:
http://www.gigasize....get/w678o9mgh3d
INSTALATION: Just copy and past the content of the folder to the folder where you have the sw.grp and SWP (I have both in the same folder)
ENJOY IT!!!
#15 Posted 19 December 2013 - 03:53 PM
#16 Posted 20 December 2013 - 06:46 AM
Plain Simple Garek, on 19 December 2013 - 03:53 PM, said:
#17 Posted 20 December 2013 - 07:01 AM
#18 Posted 20 December 2013 - 07:11 AM
Hendricks266, on 20 December 2013 - 07:01 AM, said:
#19 Posted 20 December 2013 - 10:11 AM
Hendricks266, on 19 December 2013 - 11:24 AM, said:
There's nothing wrong with posting a zip that contains just the new voxels and your edited SWVOXFIL.TXT. That way, users could just unzip to install.
- LOL, I had no idea... to be honest I am an absolute newbie in the world of duke nukem, shadow warrior tools... As a matter of fact I had my first dukenukem deathmatch only a few months ago...
- Yes, I thought the same. Why bother the user with modifying the txt files searching the sprite number etc. I already included the link with the voxels renamed and the modified txt file.
About the rest of the sprites that still doesn´t have its correspondent voxel. I am working on that, I am now learning how to make those voxels.
Here´s my first try: A sort of sake bottle voxel for shadow warrior.
Yes I know... PATIENCE!
Martin
This post has been edited by mxrtxn: 20 December 2013 - 10:12 AM
#20 Posted 20 December 2013 - 01:52 PM
When in slab6 go to tool/replace palette and convert colors.
#21 Posted 20 December 2013 - 05:57 PM
ReaperMan, on 20 December 2013 - 01:52 PM, said:
When in slab6 go to tool/replace palette and convert colors.
So if I extract the palete files from the Shadow Warrior game and replace it in the Slab6 program I won´t see this as the colors I have available? This were the only colors I could use when making the coffee cup voxel:
This is the coffee cup voxel I made, the several colors you see I did them like that to help me "carve" the shape of the coffee cup in Slab6. I hope I´ll be able to replace it with the original colors.
This post has been edited by mxrtxn: 20 December 2013 - 05:59 PM
#22 Posted 20 December 2013 - 06:08 PM
Then select any voxel that already works in game, every voxel will have it's own palette coded inside it.
#24 Posted 20 December 2013 - 06:47 PM
Lunick, on 20 December 2013 - 06:32 PM, said:
I am happy to hear that.
I am currently trying to convert into voxels the rest of the sprites. Nevertheless It will take some time, as you can see in the pictures above I am still learning how to use Slab6....
Martin
#25 Posted 20 December 2013 - 07:49 PM
Drek, on 20 December 2013 - 06:08 PM, said:
Then select any voxel that already works in game, every voxel will have it's own palette coded inside it.
Thank you!
#26 Posted 22 December 2013 - 10:57 AM
I did what you said. But I used the original sw palette file to add the colors
Now its time to remove the pink voxel cubes. Making voxels really consumes time! It gives me a new respect to the guys who spent hours making them...
Thank you ReaperMan and Drek
Martin
This post has been edited by mxrtxn: 24 December 2013 - 11:35 AM
#27 Posted 05 January 2014 - 04:16 PM
Seems I discovered the echoe. Sprite2Voxel doesn´t make that the voxel is presented in "front view" on Slab6 after the sprite it´s converted into voxel.
If anyone knows how to make Spirte2Voxel shows me the converted voxel in Slab6 in a front view no a side view. I would be very grateful if you let me know
I can even replace the soapdispenser with any other voxel in the game, for instance:
1st level wanton destruction / level 18 normal shadow warrior:
Thanks
Martin
This post has been edited by mxrtxn: 05 January 2014 - 07:02 PM
#28 Posted 05 January 2014 - 05:28 PM
#29 Posted 05 January 2014 - 06:58 PM
ReaperMan, on 05 January 2014 - 05:28 PM, said:
Thanks ReaperMan I checked in both maps and the soapdispenser is rotated correctly but now I have the following problem:
How Can I make it to be sticked to the wall, I mean to get rid of the space between the dispenser and the wall? (I hadn´t this problem when replacing it with the switch in the earlier example) it now looks like the dispenser is floating in the air.
Seems in Slab6 the axis to make it spin is outside the voxel..rare...
Thanks again for your help ReaperMan, I really appreciate your help (hope you have found the camera voxel I sent you useful for duke)
Martin
This post has been edited by mxrtxn: 05 January 2014 - 07:04 PM
#30 Posted 05 January 2014 - 07:33 PM
Go to Tool and select "adjust pivots" then move the back pivot to the wall, it should be 0.
Edit: never mind, just move the backing of the voxel to 0 so its flush with the wall. Also you should adjust all your pivots so the voxel is centered, as S2V likes to mess them up.
This post has been edited by ReaperMan: 05 January 2014 - 07:41 PM