Duke Nukem 3D Steam Community Workshop "Usersmaps playable on the steam version of Duke3D"
#301 Posted 12 February 2014 - 03:18 AM
#302 Posted 12 February 2014 - 04:07 AM
MetHy, on 12 February 2014 - 03:11 AM, said:
Also, ever since I installed Clear The Coast and even though I unsubscribed to it, now every time I launch the usermap section right after launching the game, it FREEZES the game.
If I want to play a usermap I have to launch an episode of the game, then get back to title, and then select a usermap. That way it won't crash.
Shit, I've put a warning on the map not to download it till he fixes the damn problem. (I will hide it when I get home)
Hopefully people will start reporting that it's causing a menu crash and he is forced to fix it quicker.
#303 Posted 12 February 2014 - 04:59 AM
i did manage to finish one of my maps in a single run without crashes
#304 Posted 12 February 2014 - 05:02 AM
The Commander, on 12 February 2014 - 04:07 AM, said:
Hopefully people will start reporting that it's causing a menu crash and he is forced to fix it quicker.
If you can edit the description, why can't you make the map "friends only" or "you only"?
#305 Posted 12 February 2014 - 05:06 AM
This post has been edited by Forge: 12 February 2014 - 05:06 AM
#306 Posted 12 February 2014 - 05:31 AM
But the main issue of that map still is the button "puzzle" in the dukeburger
This post has been edited by MetHy: 12 February 2014 - 05:31 AM
#307 Posted 12 February 2014 - 06:39 AM
duke 23:4 is the one that crashes immediately
duke 3:16 crashes randomly - i've had it crash with a few seconds of starting, i made it as far as dropping down the sewer manhole before the game exited
i've only tried duke 6:8 once and it crashed in the large water turbine room with all the sprite girders
i've been concentrating on 23:4 to figure out why it crashes straight away
This post has been edited by Forge: 12 February 2014 - 06:41 AM
#308 Posted 12 February 2014 - 06:46 AM
MetHy, on 12 February 2014 - 05:02 AM, said:
Because I am at work, you know real life white people problems.
So I can't edit it.
#309 Posted 12 February 2014 - 06:50 AM
#312 Posted 12 February 2014 - 10:52 AM
if i delete the large sections of water down in the river canyon and at the marina, the map will play
coincidentally clear the coast has similar large sections of water
possibly something about seeing too far across the map or having too large of a sector (with it being a water texture)?
#313 Posted 12 February 2014 - 11:05 AM
#314 Posted 12 February 2014 - 11:18 AM
other than a small section at the marina, the water in my map is just for background scenery and isn't tagged
i'll experiment, change the textures, break up the large sectors. see if i can narrow it down
changed the texture - no fix
broke the large sectors into small sectors - no fix
deleted one of the huge sectors at the beginning of the map thus preventing the player from seeing very far - map plays until the next large open sector is in view then map crashes
likely conclusion - being able to see too far across a map (possibly across too many sector lines) causes megaton to crash
This post has been edited by Forge: 12 February 2014 - 07:11 PM
#315 Posted 12 February 2014 - 05:52 PM
#316 Posted 12 February 2014 - 06:27 PM
#318 Posted 12 February 2014 - 10:01 PM
Clear The Coast and Club 97 crash comes from original JFDuke, I tried to find why it's happening couple times before – no luck. I will ask TX about it, he probably knows what is the issue.
This post has been edited by termit: 12 February 2014 - 10:02 PM
#319 Posted 12 February 2014 - 10:10 PM
#320 Posted 12 February 2014 - 10:14 PM
termit, on 12 February 2014 - 10:01 PM, said:
Is there an approximate date for the next version's release?
#321 Posted 12 February 2014 - 11:59 PM
termit, on 12 February 2014 - 10:01 PM, said:
Apparently Lunick played it perfectly fine in JFDuke...
#322 Posted 13 February 2014 - 12:04 AM
#323 Posted 13 February 2014 - 12:13 AM
#324 Posted 13 February 2014 - 12:36 AM
these errors have only been recently noticed a ton lately, maybe its a pal combined with this new lighting system
#326 Posted 13 February 2014 - 03:41 AM
#328 Posted 13 February 2014 - 11:33 PM
#329 Posted 13 February 2014 - 11:38 PM
Micky C, on 13 February 2014 - 11:33 PM, said:
Can you please describe the issue in details?
#330 Posted 14 February 2014 - 12:06 AM
Basically on the Beach CBP, it's a very big map and sprites are kinda flickering in and out of the game when you move or look around, generally the further ones away tend to disappear more easily. It's very obvious on the long beach segment. I'm not sure how much extra detail I can add.