Duke Nukem 3D Steam Community Workshop "Usersmaps playable on the steam version of Duke3D"
#181 Posted 12 January 2014 - 05:16 AM
#182 Posted 12 January 2014 - 05:20 AM
Gambini, on 12 January 2014 - 05:16 AM, said:
Oh go suck it down Sanek.
#183 Posted 13 January 2014 - 11:49 AM
Element of Kindness, on 12 January 2014 - 04:41 AM, said:
In DM maps, shading and detail don't matter. It's all about playability. I'm starting to enjoy less and less the nitpicky mapper who tosses and turns over the smallest shading detail, but thinks that the personality and character of the map will just come naturally. Anyone know if Iod2 is uploaded to Steam workshop yet? I wouldn't be surprised if it's 5 stars flat.
Many players play Iod2, well the dedicated players who had the map and put it into the gameroot themselves (such as myself). Iod2 has just been uploaded very recently, i think this week Jan 10th to be exact :S so far no it's not a hit, but as long time Duke players we already know that's one of the best DM maps. But i guess it needs some time to get seen or something another good example of what i mean. http://steamcommunit...s/?id=215118628 .
Also it's not only about shading it's the overall image and feng shui of the map xD. Was the creator planning or even thinking while creating? Or was he just throwing together a bunch of crap to fill in the voids? This is always easy to see when you actually play the maps even Dm maps. Just my stupid opinion anyway
#184 Posted 13 January 2014 - 12:04 PM
#185 Posted 13 January 2014 - 12:25 PM
MetHy, on 13 January 2014 - 12:04 PM, said:
I have a DM "map" in my folder that is literally just a giant single-textured cube with weapons at every corner.
#186 Posted 13 January 2014 - 01:39 PM
List of things to avoid for Megaton compatibility? Obviously TROR is out. Not that I understand how to do that or hardly anything else yet (baby steps Martin, baby steps!). I know that EDuke is more feature rich etc, but if I want real-time lighting and whatnot - I'll just play a modern game. I like my Duke Nukem to look how I remember it. Of course, classic renderer looks like complete shit and makes my head swim now with all the warping perspectives when you look around with the mouse. But that's what I really mean by "how I remember it". I find the polymer renderer achieves a nice balance of 'classic look' with 'rose-tinted vision'. That is to say, it looks how I remember it, not how it actually was. Make sense? Megaton gives me this.
The other thing I like about Megaton is that it sits there with all my other Steam games, with achievements etc. It's not some niche source port that sits in a random corner of my hard drive getting entirely forgotten about. Every time I fire up Steam - there's Duke sitting proudly right next to BioShock etc. He deserves such elite status! I guess this basically means I'm one of "those" people, ie; casual user. I'm actually not a casual user as such when it comes to computing, I just am when it comes to gaming (I've always used consoles for gaming until now). I don't mind configuring sends and buses and whatnot on Cubase and Reason, and I can use a computer to a good standard when it comes to creative or useful software. When it comes to games I just can't be bothered to fuck around putting files here and there (required for playing maps and mods outside of Megaton), making sure everything is just so purely so I can take a punt on some random usermap that might be total shit.
On Megaton, I click 'subscribe' and the map is there with everything set up for me. If I think it's shit, I just click 'unsubscribe' and it's gone. No hassle. Shame about the pants map editor, though! Maybe it's just a really old one? Is it the original Build Editor by Silverman? It's got his name in the corner lol!
As for the Steam Community rating system, I think it's OK. Personally, I despise "Out of 100" rating systems, as they are inherently-ridiculous. Could anyone on the planet actually quantify and put into words the difference between an 80% and an 81%? I doubt it. Did the latter get an extra 1% because you got a blowjob that morning? The "Out of 5" system can seem vague in comparison, for sure. But it's an honest reflection on the subjectivity of reviews, and that since any review is really just some guy or gal's opinion on something, they shouldn't then be expected to quantify that into a percentage. I think out of 5 is perfect. If it's not detailed enough for you, then maybe actually read the fucking review?
By the way, I don't mean any disrespect at all to EDuke32. Helixhorned and Plagman and all those heads do amazing work here. I just prefer the simplicity of an officially-released game. It's kind of a shame that Devolver didn't just pay to have EDuke32 as the guts for Megaton. Oh well.
#187 Posted 13 January 2014 - 02:44 PM
Just try not to have TOO MANY sprites on sight at the same time, megaton doesn't handle those very well. (I'm talking about hundreds and thousands here, don't worry about normal spritework)
I don't know much about CON, new art files, etc... so I won't give an opinion about that. I just know that adding music works as long as it's in OGG format.
#188 Posted 13 January 2014 - 03:56 PM
#189 Posted 13 January 2014 - 03:58 PM
#190 Posted 13 January 2014 - 04:05 PM
Cage, on 13 January 2014 - 03:56 PM, said:
JFBuild
#191 Posted 14 January 2014 - 07:46 AM
I uploaded some of my best maps like The Dream and Sunshine Complex and got basically nothing, how is that possible?
#192 Posted 14 January 2014 - 08:50 AM
It's all bonus anyway, can't complain.
Wait I just went through the 6 pages 3 times, even did a crtl+f search, and your 2 maps are nowhere to be found.
#193 Posted 14 January 2014 - 10:30 AM
MetHy, on 14 January 2014 - 08:50 AM, said:
That's weird, how the hell did that happen?
#194 Posted 14 January 2014 - 03:02 PM
#195 Posted 14 January 2014 - 07:58 PM
zykov eddy, on 14 January 2014 - 10:30 AM, said:
Change something in description of your maps and steam will do re-indexing.
#196 Posted 15 January 2014 - 03:31 PM
Coop works fine with bots on eduke32 but can't get it to work on megaton
#197 Posted 15 January 2014 - 03:46 PM
DavoX, on 15 January 2014 - 03:31 PM, said:
Coop works fine with bots on eduke32 but can't get it to work on megaton
yeah. it makes no sense. if it works with EDuke & Bots. it should work with Megaton & People.
This post has been edited by NukemRoses: 15 January 2014 - 03:47 PM
#198 Posted 15 January 2014 - 03:47 PM
This post has been edited by NukemRoses: 15 January 2014 - 09:16 PM
#199 Posted 15 January 2014 - 03:53 PM
DavoX, on 15 January 2014 - 03:31 PM, said:
Coop works fine with bots on eduke32 but can't get it to work on megaton
this is what the other players get. the game freezes. while it's at it. then it kicks the players
#200 Posted 15 January 2014 - 04:48 PM
@DavoX, I trust that you did make the COOP spawn points correctly and not made DM ones?
#202 Posted 15 January 2014 - 09:04 PM
The Commander, on 15 January 2014 - 04:48 PM, said:
@DavoX, I trust that you did make the COOP spawn points correctly and not made DM ones?
i would of removed the others. if there was a way
#203 Posted 15 January 2014 - 09:06 PM
This post has been edited by NukemRoses: 15 January 2014 - 09:13 PM
#204 Posted 15 January 2014 - 09:18 PM
DavoX, on 15 January 2014 - 05:04 PM, said:
and it's right to. it doesn't add up as to why it has problems on Steam. my guess is that it's a Steam bug