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The YANG thread  "Discuss the YANG multiplayer launcher for EDuke32 here"

User is offline   Evilsniper 

  • 0

#181

Hi all,
me and my brother have been hooked on duke for years. Changed from dukesterx to yang a couple of weeks ago and its been working great runs much more stable also with mods, eduke runs just fine but some snapshots realy screw up the game. You have to try different edukes to get the right one then mp will rock. We are using the newest hrp pack (wich includes the DP mod) allways make sure the mus pack is last in autoload and use extra args for host. Still having probs with DP though hope there will be a solution to sync prob soon.

This post has been edited by Evilsniper: 05 May 2010 - 08:58 AM

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User is offline   EduCatOR 

  • 0

#182

Hi there, have been using Yang for quite a while now, just saw this thread. NY I was wondering if you allowed other users to host master servers for you? I would be very interested in being able to host one, always enjoyed hosting one for dukesterX. Take care, and thank you this is definitely keeping Duke alive. (I've been playing duke, blood, and SW as of late) :(
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User is offline   Replica 

  • 7

#183

Sorry EduCatOR but YANG with others hosting a server is not needed as the master server is hosted on a professional rented/dedicated Linux server that is very reliable.
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User is offline   Replica 

  • 7

#184

We are pleased to announce a new release of YANG that was released last Thursday.
The following fixes and features have been done by Turrican below.

20/05/2010
YANG v0.84 has been released, with the following updates:

* Added support for bMouse which greatly improves the mouselook in the DOS Build Engine games : download and extract it in its own directory, then enable it and specify its location in the new YANG's option, located in the source ports dialog, under the DOSBox tab.
Also, don't forget to change the "Controller Type" to "Keyboard and External", using the "SETUP.EXE" program of all the DOS games you are going to use with bMouse on YANG.

* Fixed a problem where a CD-ROM would not mount in YANG, if you are using a DOSBox base configuration file in YANG, which was already mounting something with the drive letter "D".

Note that it has only been discovered after YANG v0.83 has been released, that since YANG v0.82, the Windows 9x support was broken (because of Unicode), and that there was a problem with the "GeoIP.dat" file when the Linux DEB packages are used.

These problems could have already been fixed for the YANG v0.83 release if we were aware about them in time. So now we'd let you report to Replica's (email) any problem you may encounter with YANG as soon as possible.

A link to download YANG is available here http://www.multi-players-zone.com/yang
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User is offline   Orangestar 

  • 0

#185

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Help?

Do I have like the master server wrong or... what?

(I just downloaded it and started it up.)

EDIT: Mmmkay now there are two games, but still. Are there usually this many players?

This post has been edited by Orangestar: 29 July 2010 - 09:34 AM

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User is offline   ReaperMan 

  • 1,263

#186

So i thought i might ask if there are going to be any updates for YANG soon and if there are going to be can you tell us whats going to be added.
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User is offline   Jack 

  • 0

#187

I'm kinda wondering the same about the lack of users on YANG. YANG reminds me of Doom Connector, but with less folks online in it. Although, I'd suggest some folks lurk on both YANG and Doom Connector if your ever going to draw a population.
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User is offline   Skulldog 

  • 95

#188

Yang needs a join button for the new eduke32 multiplayer, so other players can join game after the host has already started the game.
Players can jump in at mid game now.
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User is offline   Replica 

  • 7

#189

YANG v0.90 has been released today :


The most interesting change done for the Duke Nukem 3D players, is the whole TC/MOD concept rewritten : now, you can create TC/MOD profiles in the new menu "Settings -> TCs and MODs" dialog.

Also, both the Single-Player and Multiplayer dialogs have been rewritten : now, there will be a tab for each of the main games supported by YANG (a tab will only appear if you have selected at least one source port for this main game), allowing to only display the relevant options for each of the main games, and also, now each of the settings/options will be saved separately between each of the main games.

Another major change is the added support for any DOS game (by using DOSBox) : you can create custom DOS game profiles, in the new "Custom DOS games" tab, located in the menu "Settings -> Source ports" dialog.


This is just a summary of the main changes done for this new YANG version : for much more informations, be sure to also read the full changelog on the main YANG web site @ http://yang-online.com

This post has been edited by Replica: 22 April 2011 - 08:29 PM

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User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 6,153

  #190

Is there any way that you could allow mods to come with separate preconfigured YANG profiles? For example, I could include such a file in my HRPs to allow for easy multiplayer.

Also, SWP now has support for an "-rts" command line parameter, and I've added an artifact to the EDuke32 bug tracker (and requested on IRC multiple times) the same. Once this is added, could you add support for loading and transferring the RTS files much like the current functionality for maps?
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User is offline   ReaperMan 

  • 1,263

#191

Wooh! Time to play ROTT online!!!!!
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User is offline   Mateos 

  • 11

#192

Powerslave/Exhumed is nice in multiplayer... Thanks for your hard work!

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User is offline   Replica 

  • 7

#193

View PostHendricks266, on 23 April 2011 - 08:24 PM, said:

Is there any way that you could allow mods to come with separate preconfigured YANG profiles? For example, I could include such a file in my HRPs to allow for easy multiplayer.

Also, SWP now has support for an "-rts" command line parameter, and I've added an artifact to the EDuke32 bug tracker (and requested on IRC multiple times) the same. Once this is added, could you add support for loading and transferring the RTS files much like the current functionality for maps?


Oh thank you for letting me know.

I am unsure about the preconfigured profiles at this time.
And thanks for the info about SWP.

We had a few minor changes we wanted to have in the release of YANG v0.90, but we didn't have time for it in this release & hopefully in a later release.
However I have noted what you have told me.


View PostReaperMan, on 24 April 2011 - 11:55 AM, said:

Wooh! Time to play ROTT online!!!!!


I hope that you found it worked well.
It seems that ROTT is one of the harder games to get working through DOSBox with the “IPX Network” mode across the internet.

When I tested it however it worked well with two players without problems using the new “Serial Null-Modem” mode on YANG across the internet.

This post has been edited by Replica: 11 May 2011 - 12:50 PM

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User is offline   Mateos 

  • 11

#194

I heard there were some kind of... DDOS stuff towards YANG, to force people using an... other "launcher", let's say. Is it true?

Sorry to bump this thread, I just find this important enough to post and not just send a PM.

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User is offline   ReaperMan 

  • 1,263

#195

View PostMateos, on 13 February 2012 - 04:05 AM, said:

I heard there were some kind of... DDOS stuff towards YANG, to force people using an... other "launcher", let's say. Is it true?

Yeah i heard about that too.

Edit: but don't know if its true.

This post has been edited by ReaperMan: 13 February 2012 - 06:43 AM

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User is offline   Replica 

  • 7

#196

View PostReaperMan, on 13 February 2012 - 06:36 AM, said:

Yeah i heard about that too.

Edit: but don't know if its true.


Hi,

Yes I can confirm there has been a flood attack some time ago in March/April 2011, when players on YANG where getting lots of lag, and players rooms were freezing up, becomming unresponsive or crashed.

I prefer not to name anyone here, but people in the Duke community clearly know who it was.

Also some flood tool was released to the public this 2012 that seemed to not effect YANG that much, and it can target users IP's directly by not connecting to YANG to cause a flood attack.


Sadly I also have had to ban some players in the community because of this, because they create internet blogs and sites that are very misleading, and the way they have acted towards games launchers and who runs them. spamming and flaming guestbooks and forums and such.

I won't name them here, but there are about 3 or 4 players in the Duke community that cause allot of trouble.

And it's easy to find those blogs on GOOGLE, by searching Dukeleaks and such.


Also I just want to say that I have no problem with that other so called launcher, even though there is a great deal of history between both of them, which I won't name here, and will continue in supporting YANG.


The flood problem looks like it's easilly avoidable by creating some kind of anti-flood protection on the next YANG update if possible, depending how motivated our coder Turrican is.

At the moment Turrican is not working on YANG just now, but hopfully he will be back soon to continue coding it.

And the flooding seems to have calmed down lately, so I can't say when the next update is likely to be.
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User is online   Micky C 

  • Honored Donor
  • 3,661

#197

I got bored and installed xduke and yang, then I get an error message saying "error from server list: your address is banned from this server list. It's possible you've cheated in a game." Well no it's not possible because I haven't been playing it. Any suggestions?

Polymer wishlist: Global illumination, SSAO, Bloom, reflective surfaces, adjustable specular (wetness), volumetric lighting.
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User is online   Lunick 

  • Snazzy Ex Tazzy
  • 4,627

#198

Probably an IP Range ban, someone has been cheating near you :blink:

I guess there might be a way to contact the Yang people?

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
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User is offline   Replica 

  • 7

#199

View PostLunick, on 22 February 2012 - 01:05 AM, said:

Probably an IP Range ban, someone has been cheating near you :blink:

I guess there might be a way to contact the Yang people?


You can send me an email with your IP address that you can find @ http://www.whatismyip.com/, to replica at yang-online.com. Replace the at with @ with no spaces.

And let me know if your IP address changes being dynamic or static. Then I could possibly adjust the range.
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User is offline   zirkoni 

  • 2

#200

View PostReplica, on 22 April 2011 - 08:22 PM, said:

Another major change is the added support for any DOS game (by using DOSBox) : you can create custom DOS game profiles, in the new "Custom DOS games" tab, located in the menu "Settings -> Source ports" dialog.

I have played about 20 different multiplayer DOS games through YANG and they have all worked fine. However, I wonder if it would be possible to add an option in the "Custom DOS game profile" to use a specific DOSBox configuration file for each game. That way I wouldn't have to edit the one specified in the DOSBox tab ("Use the following configuration file as base"), although the same configuration works with most games.

Also, YANG mounts the game directory as the C-drive in DOSBox. There are some DOS games that have to be installed in a directory, not in the root of a HDD. IMO, there should be an option to mount the same directory as the C-drive in DOSBox for all custom DOS games and then YANG could use the "cd" command in DOSBox to change in the game directory.
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User is offline   Skulldog 

  • 95

#201

Yang needs support for GOG Shadow Warrior version.
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User is offline   Mateos 

  • 11

#202

I don't know if it is still being developed (Last post was a year ago), but when the Megaton edition will have MP why not support it as well, and maybe a part for Redneck Rampage?

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User is online   Lunick 

  • Snazzy Ex Tazzy
  • 4,627

#203

View PostMateos, on 01 April 2013 - 12:47 AM, said:

I don't know if it is still being developed (Last post was a year ago), but when the Megaton edition will have MP why not support it as well, and maybe a part for Redneck Rampage?


Why would Megaton need support :)

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
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User is offline   Mateos 

  • 11

#204

Just to centralize all to a single software?

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User is offline   Skulldog 

  • 95

#205

I t should support the classic part of megaton edition anyway.
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