"This game is what DNF should have been..." "List yours!"
#31 Posted 26 September 2013 - 04:26 PM
#32 Posted 27 September 2013 - 01:22 AM
Fox, on 26 September 2013 - 12:19 PM, said:
Well, the opening level does have more of a Duke (3D) feel than anything in DNF, though that isn't much of an accomplishment.
Zero Hour seems to have some presentational issues; apparently it contains a number of bug and glitches, standard res is only 320x240, the 640x480 "high res" option is unbearable, there is no mid-level saving and the audio mix seems rather dry.
I'm not crazy about the music either, there's not a lot of it to begin with and what's actually available is either mediocre "rawk" or theme specific atmospheric stuff that's been done better elsewhere (e.g. Dry Town isn't quite as good at ripping off Morricone as Outlaws was).
On top of that, ZH's main theme is just Grabbag with all the life and impetus sucked out.
On another note, Duke Nukem doesn't belong on the foggy streets of Jack the Ripper's London, that's Caleb's territory.
#33 Posted 27 September 2013 - 03:53 AM
X-Vector: If you use an emulator you can have both quicsaves, smooth framereate and mouse/keyboard controls.
#34 Posted 27 September 2013 - 04:33 AM
X-Vector, on 27 September 2013 - 01:22 AM, said:
Notwithstanding everything else you've said, I have to say that I agree with this.
#35 Posted 27 September 2013 - 08:09 AM
This post has been edited by Ronan: 27 September 2013 - 08:11 AM
#36 Posted 11 November 2013 - 01:11 AM
#37 Posted 11 November 2013 - 02:00 AM
Commando Nukem, on 11 November 2013 - 01:11 AM, said:
Word.
#39 Posted 12 November 2013 - 03:57 AM
Frederik Schreiber, on 11 November 2013 - 04:53 AM, said:
You just figured you might get a few more sales for your shitty game with this post right?
This post has been edited by Mr.Deviance: 12 November 2013 - 03:58 AM
#40 Posted 12 November 2013 - 06:25 AM
#41 Posted 12 November 2013 - 07:22 AM
Frederik Schreiber, on 11 November 2013 - 04:53 AM, said:
Don't think you're hot shit because of a positive review. You can't deny that game had a fuckton of flaws when it was first released, even after a few token updates.
#42 Posted 12 November 2013 - 01:55 PM
Frederik Schreiber, on 11 November 2013 - 04:53 AM, said:
Ha! What a inflammatory headline. Anyone with even a superficial knowledge of DNF and ROTT knows that's not even close to being true. DNF was supposed to improve on it's incredible predecessor, not remake it.
Also, it's worth noting that the reviewer, Terrence Jarrad, is a freelance writer and not part of the PCPP team. He also said, "though a virtual facsimile of the first game, what we have here is the most refreshingly original FPS of the last decade."
#43 Posted 12 November 2013 - 02:31 PM
#44 Posted 13 November 2013 - 02:54 PM
MusicallyInspired, on 12 November 2013 - 02:31 PM, said:
It would have been kind of hard for DNF to follow in Half Life 2's steps, simply because HL2 was a great and very different sequel to a great and very different original game that was a serious scifi game and not an 80's action hero parody game like duke3d was.
To make a great sequel or remake to the duke nukem series, you have to either make a very serious game about an alien invasion and have a kick ass character with humorous one liners, or you have to make a parody that better fucking be the most hilarious stuff anybody has seen in the least 10 years in any type of media, be it tv shows, movies or games...
Duke Nukem 3d was great but a clone of duke 3d with great graphics and different looking environments will simply not be able to pull it off anymore.
You can remake duke 3d with the highest graphics engine and assets possible that require 4 geforce titans to run and an i7 cpu + 32 gigs of ram, Oculus Rift enabled running at 120 fps and all you will get is just a few days of nostalgia and replay value and then we are back at square one.
Square one means that we need a new game to push the series forward and not just a remake that's neither evolving the series, nor does it bring back what was good in duke3d...
Dnf didn't push the series further nor did it bring back duke 3d with better graphics and added features on top of the already existing ones that were so great.
This post has been edited by Mr.Deviance: 13 November 2013 - 05:33 PM
#46 Posted 14 November 2013 - 05:27 AM
And fuck the "cooldown" mechanic. I've always hated that thing, and not only is it on the turrets, but it's also on the friggin car, and they even found a way of working it into an elevator sequence! Repeating crappy "interactivity" doesn't make it better...
#47 Posted 14 November 2013 - 12:27 PM
Micky C, on 14 November 2013 - 05:27 AM, said:
Agreed. They did have the good idea to copy hl2 but sadly they had that idea waaay too late in development and the game was also visually outdated like crazy.
This post has been edited by Mr.Deviance: 14 November 2013 - 12:31 PM
#48 Posted 16 November 2013 - 08:28 PM
Mr.Deviance, on 14 November 2013 - 12:27 PM, said:
Also with the regen health issue, both HL2 and Halo gave you ample places to take cover (even during boss battles) and gave you your maximum health bar right away. DNF gave a you a regen bar, but it was tiny and even with 'Ego Boosting' it didn't often regen quickly enough to counter the damage that the game threw at you. Thus Duke died far more often on Normal then Master Chief ever did on Heroic Difficulty (the highest difficulty I played on Halo.)
There are other things that it tried to replicate although badly, but I would say simply that it's biggest issue underlying all was that nobody was able to really override George when enough was enough. Crappy Half Life and Halo imitations would have been avoided, and we'd still be thinking of it as it's own thing instead of a poor rip-off of another.
#49 Posted 17 November 2013 - 06:12 AM
#50 Posted 17 November 2013 - 07:01 AM
MusicallyInspired, on 17 November 2013 - 06:12 AM, said:
Doesn't the HEV Suit heal you back to 15-25 if you are playing on easy? Or am I thinking of something else.
Anyway, as others have said Serious Sam 3 is what DNF should have been like.
#51 Posted 17 November 2013 - 08:23 AM
As SS3 is in the style of game it is, no it's not what DNF should have been. Duke Nukem is not a hoarde shooter with such wide open levels. But what SS3 was to its predescessors (by bringing back everything that was great about the originals) is what DNF should have been to Duke3D.
This post has been edited by MusicallyInspired: 17 November 2013 - 08:26 AM
#52 Posted 17 November 2013 - 09:37 AM
None of these new titles coming out play the same way.
#53 Posted 17 November 2013 - 01:29 PM
#54 Posted 17 November 2013 - 03:19 PM
Oh wait, that's right. You hate Steam and don't use it.
Never mind.
#55 Posted 17 November 2013 - 06:21 PM
Seriously unless the original plan was to make elaborate destruction physics that let you physically flatten anything you drive over I don't see how that is more fun than a motorcycle.
@ OP, SiN is probably your best bet, though there are some stealth segments that are more annoying than fun, and blade's dialogue can be horribly cliche and hammy at times, other then that the game is very Duke-ish.
This post has been edited by Bloodshot: 17 November 2013 - 06:22 PM
#56 Posted 17 November 2013 - 07:00 PM
Bloodshot, on 17 November 2013 - 06:21 PM, said:
Monster truck as a vehicle was suggested several times on 3drealms forums.
#57 Posted 17 November 2013 - 07:38 PM
#58 Posted 17 November 2013 - 10:53 PM
I played Easy when I played all HL2 games in its first run...never see any of that...
Oh, except two things:
1. You get hit by poison headcrab, and only have 1 health left(whatever you were had), and it will regenerating your health by administering antidotes to your actual health value.
2. In the water and run out of oxygen, then your health drops to death until you go back surface before you died and it will regen to your original health value.
Otherwise, you still needed your best friends when you're low of health : Med-kits and Health Stations.
---
SiN episode 1(Source engine) didn't like SiN 1(quake2 engine one), it looks like more HL2-like...just feel bad...
For me, SiN 1 is more like DN3D but with some good(?) HL1 shit in it... :|
This post has been edited by Player Lin: 17 November 2013 - 10:58 PM
#59 Posted 17 November 2013 - 11:21 PM
MusicallyInspired, on 17 November 2013 - 08:23 AM, said:
It wouldn't that much of a bad idea to have maps like that in a Duke game. Duke 3D levels stand apart of its contemporaries, with open areas and themed locations, unlike Doom or Quake claustrophobic corridors.