Rise Of The Triad (2013)
#482 Posted 27 September 2013 - 03:21 AM
In fact, I'd be willing to bet that the percentage of people who do care about leaderboards would be the minority. It's not like the original game had a leaderboard.
#483 Posted 27 September 2013 - 03:42 AM
Deeper Micky, on 27 September 2013 - 03:21 AM, said:
In fact, I'd be willing to bet that the percentage of people who do care about leaderboards would be the minority. It's not like the original game had a leaderboard.
Yep. This, IMHO.
#485 Posted 27 September 2013 - 03:10 PM
If you don't care about leaderboards you also don't care about the score punishment (or you shouldn't), it's simple as that.
#486 Posted 27 September 2013 - 03:16 PM
LkMax, on 27 September 2013 - 03:10 PM, said:
If you don't care about leaderboards you also don't care about the score punishment (or you shouldn't), it's simple as that.
Hey, cool your jets there is plenty to bitch about with this game and very well justified. I respect Interceptor for what they tried to do and hopefully with a bit more experience they will make more polished games that we can all enjoy, but until that time they need tough love.
#487 Posted 27 September 2013 - 05:23 PM
Ronan, on 27 September 2013 - 03:16 PM, said:
Yes there's things to complain about this game, but score penalty for using quicksaves (that certainly makes the game easier, thus, is justified) is not one of these things, specially if you guys don't really care about score.
#488 Posted 27 September 2013 - 06:46 PM
No one is denying the game is generally fun between its problems, but it does have numerous problems which constantly get in the way.
#489 Posted 27 September 2013 - 07:16 PM
LkMax, on 27 September 2013 - 05:23 PM, said:
I don't care about score or score penaltys. I really can't imagine anyone except the devs giving a shit about their score in ROTT.
#490 Posted 28 September 2013 - 01:41 AM
Second problem was that the game was so bugged at release that I just didn't play it. Why would I play a game that doesn't work correctly.
After 1.1 it's worth more than I payed, however I DO understand people lost faith as selling a broken game is just.. Especially if you are a new company.
But yeah 1.1 patch should have been how the game should have been released at. (Sorry for the English I am writing on my phone and I made so many weird mistakes)
#491 Posted 28 September 2013 - 04:54 PM
Read about our entire Character Creation Process, as Chris Pollitt takes you through concept to finished characters, and write about the challenge of re-imagining the classic sprites:
http://interceptor-e...acters-of-rott/
We also released a 45 minute Podcast, covering the Character Design process. Check it out!
#492 Posted 29 September 2013 - 09:04 AM
Watch our Lead 3D Artist, Nick Quackenbush create the brand new "DOOMSTICK" Shotgun for ROTT, LIVE at 3PM PST / 00:00 Danish Time.
I will join him, as well as other Team Members, to talk about the brand new Ludicrous Weapon! You DON'T want to miss this!
http://interceptor-e...gun-livestream/
#493 Posted 29 September 2013 - 04:04 PM
#494 Posted 24 October 2013 - 01:34 AM
#495 Posted 24 October 2013 - 01:54 AM
#496 Posted 24 October 2013 - 06:07 AM
Thank god for that though, it's about time. Now I can finally finish this game when I get some free time.
#497 Posted 24 October 2013 - 07:21 AM
Because I found SW 2013 won't save my "style-killing-combo stars" in the savegame, if I kill all monsters but leave one or two of them and save my game then load the savegame, I won't get my Karma bonus in that whole battle when killed that remaining monsters...
This post has been edited by Player Lin: 24 October 2013 - 07:24 AM
#498 Posted 24 October 2013 - 04:16 PM
This post has been edited by ReaperMan: 24 October 2013 - 04:16 PM
#499 Posted 24 October 2013 - 04:18 PM
ReaperMan, on 24 October 2013 - 04:16 PM, said:
Surely there must be an option to remove god mode, or at least general powerups?
And in me and Lunick's case, we don't play the death-match because it isn't fun
#500 Posted 24 October 2013 - 04:22 PM
Micky C, on 24 October 2013 - 04:18 PM, said:
Yeah... Its not fun.
#501 Posted 25 October 2013 - 05:03 AM
#502 Posted 27 October 2013 - 12:36 AM
This post has been edited by uh . . . .: 27 October 2013 - 12:37 AM
#503 Posted 27 October 2013 - 12:50 AM
uh . . . ., on 27 October 2013 - 12:36 AM, said:
Oh ok Mr. uh . . . . let me just go hop into a game of...

Maybe you expect me (and anyone else who buys this) to wait for a game #soon™?
#504 Posted 27 October 2013 - 01:25 AM
I love how Interceptor went through so much effort setting up independent networking thing so that gog.com and steam players could play on the same servers, and then this happens...
Wonder if anyone's actually going to bother modding the game.
This post has been edited by Micky C's armpit: 27 October 2013 - 01:25 AM
#505 Posted 27 October 2013 - 10:22 AM
This post has been edited by Colon Semicolon: 27 October 2013 - 11:41 AM
#506 Posted 27 October 2013 - 10:34 AM
Quote
Hey guys, we've been hard at work on v1.2 and it should be out SOON. Like actually SOON not usual SOON. Meanwhile, I figured I'd let you know what's coming in the update, so you can prepare and hopfully share my corny marketing copy with your friends and family!
Rise of the Triad v1.2 is here and with it come some of the most requested features!
The Ludicrous Development Kit!
Create your own custom maps and mods with over 16,000 ROTTen assets including the complete set of assets imported from the original classic so you can party like it's 1995!
Check out the previously released video of the Classic Editor Mode on YouTube:
Quicksaves!
The most requested feature by the community allows players to now save and load their game anywhere at anytime! Try not to use it TOO often: http://i.imgur.com/B68eYHC.jpg
No More Loggins, Kenny!
Forgot your username? Forgot your password? Who cares! With ROTT 1.2 you will only need to login to our servers if you want to sync your offline saves, post your high scores to the leaderboards or chat with other players via our in-game chat rooms. Logging in is no longer required for multiplayer at all! Now nothing gets in the way of you and your game - not even a few simple mouse clicks and keystrokes!
Dozens of new fixes, tweaks, changes and optimizations!
There are simply too many to list here, but you can read all about them on our forums: [insert forum link which doesn't exist yet here]
What's Coming in ROTT v1.2!
#508 Posted 27 October 2013 - 03:27 PM
#510 Posted 27 October 2013 - 05:40 PM
This post has been edited by leilei: 27 October 2013 - 05:41 PM

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