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Rise Of The Triad (2013)

User is offline   TerminX 

  • el fundador

  #151

View PostDanM, on 03 August 2013 - 11:03 AM, said:

well if you want to charge 15 dollars for 2 years work between 35 people you better do it right french you loser, i did with far less people on 2 years

so many fucking bugs, and since when was ROTT the dark souls as a platform game, e2a2 is a brick wall of stupid difficultly dont quite remember the old ROTT ( the game you were supposed to base it off )

and btw french you dick, what actual maps have you released, nothing? you made a roof top of a old game and got the rights to d3d of randy fagwit super hypocrite who got his head start modding an established franchise called half-life which made op-force, remember that randy?

all he kept doing was raping classic games with a shit house engine that in this day and age can't even handle clipping properly or is french that much of retard he turned on per poly clipping instead of bounding

at the most this should be free on MoDDB shit that the hexen mod got and probably on the same level of quality

3.5/10

Dude, are you drunk again? I'm not saying you don't have points, just that it's a lot easier to get those points across when they don't have to be plucked from a pool of vomit. :P
0

User is offline   Radar 

  • King of SOVL

#152

LOL. He kept calling him "French".
1

User is offline   Stabs 

#153

$15 entitles me to a very harsh opinion, sure i would overlook a ton of this bugs if it was free, done in their time for fun who am i to complain? but this was just terrible for a commercial release and we should drop the blind ass licking and just tell it how it is

seriously, i stab a guy, he plays death animation, i have to stab the air again twice to make sure he is dead which registers as a hit and plays the death sound, no "don't shoot me" animation or anything, and if i don't do that as soon as i turn my back he will revive

stab a guy just as i land and he does a dodge animation = erratically flying around the room

getting to 0% health WTF?

had a door that would not open like it should no doubt to frenchs terrible conception of floor triggers, almost made a level unable to be completed

terrible all round weapon balance,
mp40 = spammy bullets to cover larger groups
pistols = accuracy + dmg bonus to encourage pistol use over long distance

and yeah multi sounds fucked, easily should of added dmg reduction over distance, overall damage reduction, in general make things not so instakill instead use lesser damage and more focus on bounce to encourage airshots which shows of far more skill than 100000000 headshots with a sniper rifle, bouncing on the flip side gives your an opponent an advantage that can turn the tides due to being throw into tactical advantage.

This post has been edited by DanM: 03 August 2013 - 11:40 AM

1

User is offline   Ronin 

#154

I'm going to give French a few weeks to sort out the main problems, before I consider the project a disaster. I think it has potential and they are saying it's a work in progress but there are definitely some problems that should have stopped it being released, it's nowhere near ready.
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#155

Why is everyone so worked up? It really isn't that bad. Sure E2L2 is a clusterfuck of bad decisions but saying the whole game should have been free? really? I don't think there's any mod that's anywhere near this quality besides Black Mesa, and that took fucking ages to come out.

speaking of E2L2
The major, MAJOR issue with the jumping puzzles isn't the puzzles themselves so much as the strange way the engine handles air momentum control. I know UE3 can do this way better than this mes just from playing UT3, so it's just horribly confusing. There's 2 weird things about it as well:

-Jump pads allow you to keep full momentum control as if you're on the ground, but if you aren't pressing buttons you may as well be on ice as it won't slow your current angle from the last key press. If you try to adjust it you start going in a wholey different direction and potentially end up in a pit. This problem is made worse with the pads that launch you straight up. You should be able to slow your angle, not change it by so much as tapping a direction slightly. E2L2 exasperates this problem to a point it's just glaring and ugly.
-Normal jumping has almost no air control. It's frustrating to be unable to slow yourself down at all so you won't overshoot and die. This is made super apparent by the fire pit in (once again) E2L2.

These really aren't hard to fix and would do leaps and bounds towards fixing the frustrating platforming. Normally I love FPS platforming, but this thing goes against every sensibility I have towards it. I'm sure there's other little nuances that could stand to be fixed but I'm not sure what else there might be. Anyone wanna weigh in on this? It's better than bitching and moaning like this game killed your family or something.

This post has been edited by Colon Semicolon: 03 August 2013 - 12:04 PM

3

User is offline   LkMax 

#156

Whoever at interceptor thought E2L2 was a good map must be fired, sued and never work for the games industry again! :P
Seriously though, I hope this madness ends in this level. This map is fucking bullshit.

This post has been edited by LkMax: 03 August 2013 - 12:03 PM

0

User is offline   Striker 

  • Auramancer

#157

View PostDanM, on 03 August 2013 - 11:03 AM, said:

well if you want to charge 15 dollars for 2 years work between 35 people you better do it right french you loser, i did with far less people on 2 years

so many fucking bugs, and since when was ROTT the dark souls as a platform game, e2a2 is a brick wall of stupid difficultly dont quite remember the old ROTT ( the game you were supposed to base it off )

and btw french you dick, what actual maps have you released, nothing? you made a roof top of a old game and got the rights to d3d of randy fagwit super hypocrite who got his head start modding an established franchise called half-life which made op-force, remember that randy?

all he kept doing was raping classic games with a shit house engine that in this day and age can't even handle clipping properly or is french that much of retard he turned on per poly clipping instead of bounding

at the most this should be free on MoDDB shit that the hexen mod got and probably on the same level of quality

3.5/10


(ITT: Capitalization, it's a thing.)

1. It's Fresch, not French.

2. I agree about the bugs, and should have been taken care of before release.

3. I guess the closest in the original ROTT were those puzzles where you had to carefully slide across a bunch of moving GADs that are floating over blades or those lava pools.

4. Calling him a dick is a little much, I don't recall him insulting people/being well... a dick.

5. Aside from a lot of bullshit, Gearbox had their own franchises that did very well. Does anyone forget the Brothers in Arms games to name a franchise? Everybody has to start from somewhere, even Valve had it's beginnings on already existing games/franchises.

6. UE3 isn't a "Shit house" engine, it's actually a very capable and flexible engine, but what the developer does with it is another story. Not saying UE3 is easy to work with though, it can get pretty goddamn complex fairly quickly after the project becomes larger. Even so, They didn't optimize ROTT when they should have, if they had optimized their game, it could probably run on fairly old hardware... UE3 isn't that demanding. The use of Player Clipping boxes would have been nice instead of getting snagged on everything would have been nice as well.

This post has been edited by StrikerMan780: 03 August 2013 - 12:11 PM

4

User is offline   Kathy 

#158

Actually, I though E2L2 was a great level. I wish they kept it enemies-free(cause yeah, if you die you would need to restart challenge). E2L4 on the other hand is a ruddy nightmare. And that boss level afterwards killed any interest in continuing this game.

Btw, ROTT is probably considered a success based on user scores. The game isn't being trashed that much.

This post has been edited by Kathy: 03 August 2013 - 12:10 PM

0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#159

You know, I remember E2L2 being a pain in the ass in the original ROTT as well...
0

User is offline   Kathy 

#160

I didn't find e2l2 that hard and puzzles were quite doable after several tries. But when you intertwine puzzles with shootouts and other crap then it gets super frustrating because of a checkpoint system, which was e2l4 for me.

This post has been edited by Kathy: 03 August 2013 - 12:18 PM

0

User is offline   Striker 

  • Auramancer

#161

E2L4 is unplayable for me due to framerate. Haven't advanced beyond there.
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User is offline   ReaperMan 

#162

View PostTetsuo, on 03 August 2013 - 10:32 AM, said:

Personally I'm OK with the unlimited ammo for bullet weapons as it's meant to be as it was in the original... just get rid of the superflous reload animations. They are highly unnecessary.... also.. make the HUD model for the MP40 match the pick up item.. it's inconsistent.

I AGREE! The reloading is pointless.
0

User is offline   LkMax 

#163

I was almost finishing the map when I died while firing a gun (so I was clinking on the mouse button) then accidentaly clicked on the restart map option.
Which means I'll have to do that fucking jumping pad room AGAIN!
THAT'S FUCKING BULLSHIT!

View PostComrade Major, on 03 August 2013 - 12:10 PM, said:

You know, I remember E2L2 being a pain in the ass in the original ROTT as well...

No, I remember that level very well and it didn't rely on a fucking stupid room dedicated entirely for a jumping segment while the controls are fucking bullshit.
I'll be right back, I need a cold shower right now. :P
0

User is offline   Kathy 

#164

View PostReaperMan, on 03 August 2013 - 12:55 PM, said:

I AGREE! The reloading is pointless.

You can remap it and never use again.
0

User is offline   Stabs 

#165

see reloading could of increased a damage bar, if the damage bar was empty after 50 bullets you did less damage reloading was how you "amped" you pistol/mp40 again, why not? it gives reloading a point an adds more to ROTTs arcadey gaming style while still keeping it able to fire forever which is true to rott but still gives it something new and an actual point to the reload animation without having to add ammo to maps.
2

User is offline   NUKEMDAVE 

#166

I've reached episode 2 and the game is no longer saving for me.
0

User is offline   DavoX 

  • Honored Donor

#167

View PostLkMax, on 03 August 2013 - 12:56 PM, said:

I was almost finishing the map when I died while firing a gun (so I was clinking on the mouse button) then accidentaly clicked on the restart map option.
Which means I'll have to do that fucking jumping pad room AGAIN!
THAT'S FUCKING BULLSHIT!


No, I remember that level very well and it didn't rely on a fucking stupid room dedicated entirely for a jumping segment while the controls are fucking bullshit.
I'll be right back, I need a cold shower right now. :P



If I'm not mistaken you can go an select whichever checkpoint you want in one of the menus, don't have to restart the map. That's what dave said at least.
0

User is offline   Jeff 

#168

View Postfgsfds, on 03 August 2013 - 10:43 AM, said:

Is UE3 really such a piece of crap, where you can't make manual saving? Painkiller HD doesn't have it too.


Mass Effect 1-3 (Unreal Engine 3 for the first, and 3.5 for the other two games) all have manual saving. It's an issue with this game I'm afraid.

According to what is in the configuration files, this game is actually Unreal Engine 3.5, which includes proper antialiasing, destructible objects, as well as numerous other features.

I guess it just depends who's working with the engine. You can have a game look like this one, or this, just depends on the guy who's working with it.

Quote

E2L4 is unplayable for me due to framerate. Haven't advanced beyond there.


See my post on the previous page. Should help.

This post has been edited by Jeff: 03 August 2013 - 03:39 PM

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User is offline   Kathy 

#169

Did Mass Effect have saving during combat? What about Dishonored?
0

User is offline   Jeff 

#170

View PostKathy, on 03 August 2013 - 03:37 PM, said:

Did Mass Effect have saving during combat? What about Dishonored?


It has autosaving, quick save feature, as well as you can save manually. Not sure about "in combat" though. I don't think you can save while in combat, usually the save button is grayed out. All 3 games do this.

Never played Dishonored, so I can't comment on that. Just saying, the engine feature is there, but it's up to the person making the game (Fresch) to put it in.

This post has been edited by Jeff: 03 August 2013 - 03:51 PM

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User is offline   ReaperMan 

#171

View PostKathy, on 03 August 2013 - 03:37 PM, said:

Did Mass Effect have saving during combat? What about Dishonored?

Why don't we just compare it to Monopoly the board game while we are at it. That doesn't even have saving.
3

User is offline   Kathy 

#172

Was Monopoly also using UE3?

And, Jeff, I don't remember being able to save during combat on 360. I might be wrong, though.
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#173

View PostKathy, on 03 August 2013 - 03:50 PM, said:

Was Monopoly also using UE3?


At times I reckon you have a broken sarcasm detector. Either that or you just enjoy asking a question in every post. :P
3

User is offline   Kathy 

#174

But I still don't understand your Monopoly joke(at least I knew it was a joke). We were talking about saving in UE3 games, not throwing out random games with manual saving.

I think I'm just going insane after 30+ messages per day.

This post has been edited by Kathy: 03 August 2013 - 04:16 PM

0

User is offline   Radar 

  • King of SOVL

#175

Yeah, you're going insane.
0

User is offline   LkMax 

#176

PS: this video sums things up nicely:


View PostDavoX, on 03 August 2013 - 03:15 PM, said:

If I'm not mistaken you can go an select whichever checkpoint you want in one of the menus, don't have to restart the map. That's what dave said at least.

Hehehe, oh well, I was very upset and wasn't thinking very well, I could indeed choose the checkpoint in the main menu. :P
At that point I'm 3 levels ahead so I don't need to worry about it anymore.

This post has been edited by LkMax: 03 August 2013 - 05:37 PM

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User is offline   Lunick 

#177

So I usually browse the Steam forums and I noticed someone bumped the Rise of the Triad thread that was created a year ago and I couldn't help but notice the first reply http://forums.steamp...d.php?t=2851967

"Cool, I like the idea. Now if they don't screw it up with checkpoint only saving, single save slot saving and regen." :P
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User is offline   ReaperMan 

#178

View PostLunick, on 03 August 2013 - 06:21 PM, said:

"Cool, I like the idea. Now if they don't screw it up with checkpoint only saving, single save slot saving and regen." :P

I blame him... he cursed it.
1

User is offline   Ronin 

#179

Fucking Lunick.
2

User is offline   Mr. Tibbs 

#180

E2M2 is one of the most frustrating levels I've ever played. This game just wasn't ready to ship. I appreciate Interceptor had limited resources, but this needed way more testing. The game it reminds me of the most is Necrovision. I'm not trying to insult ROTT - I think it's a pretty neat game let down by some serious rough edges and a few silly design decisions.
http://www.gamespot....review-6412408/

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