DanM, on 03 August 2013 - 11:03 AM, said:
well if you want to charge 15 dollars for 2 years work between 35 people you better do it right french you loser, i did with far less people on 2 years
so many fucking bugs, and since when was ROTT the dark souls as a platform game, e2a2 is a brick wall of stupid difficultly dont quite remember the old ROTT ( the game you were supposed to base it off )
and btw french you dick, what actual maps have you released, nothing? you made a roof top of a old game and got the rights to d3d of randy fagwit super hypocrite who got his head start modding an established franchise called half-life which made op-force, remember that randy?
all he kept doing was raping classic games with a shit house engine that in this day and age can't even handle clipping properly or is french that much of retard he turned on per poly clipping instead of bounding
at the most this should be free on MoDDB shit that the hexen mod got and probably on the same level of quality
3.5/10
(ITT: Capitalization, it's a thing.)
1. It's Fresch, not French.
2. I agree about the bugs, and should have been taken care of before release.
3. I guess the closest in the original ROTT were those puzzles where you had to carefully slide across a bunch of moving GADs that are floating over blades or those lava pools.
4. Calling him a dick is a little much, I don't recall him insulting people/being well... a dick.
5. Aside from a lot of bullshit, Gearbox had their own franchises that did very well. Does anyone forget the Brothers in Arms games to name a franchise? Everybody has to start from somewhere, even Valve had it's beginnings on already existing games/franchises.
6. UE3 isn't a "Shit house" engine, it's actually a very capable and flexible engine, but what the developer does with it is another story. Not saying UE3 is easy to work with though, it can get pretty goddamn complex fairly quickly after the project becomes larger. Even so, They didn't optimize ROTT when they should have, if they had optimized their game, it could probably run on fairly old hardware... UE3 isn't that demanding. The use of Player Clipping boxes would have been nice instead of getting snagged on everything would have been nice as well.