Bloodshot, on 21 July 2013 - 05:59 PM, said:
Meh, I would have rather had something like the recent re-release of out of this world/another world with hires 2d art.
I played flashback on the amiga, and it's just one of those games that really wouldn't be the same if you change too much. Plus the voice acting in the trailers for this new one sound bad.
Oh well.
And when you think that such a remake would be aimed precisely at the people that know it aka the guys that played it 20 years ago and not the new generation that just sees it as another modern platformer in the sea of new platformers...
This is just a poor decision on their part to make it a modern game for the new generation considering that chances are the new generation doesn't care about flashback at all.
But then again, has anybody seen the only other game that VectorCell did?
Amy scored a consolidated 33/100 on metacritic for the ps3 and a whooping 25/100 for the xbox 360 and the user grades for both platforms aren't any bigger either...
I have yet to see games with lower grades than that...
By those standards, I think that from what I've seen of this Flashback remake, getting a 60/100 on metacritic for it would be a major improvement for them seeing how bad this new VectorCell studio debuted with their first game...
The original delphine software started as a bunch of dudes making games in their basement out of passion and that's how all legendary games from the 90's and 80's started as it can be seen time and time again.
The problem is that even though delphine sofware has a team of talented people, they somehow managed to make 2 consecutive legendary platformer games that were preceded and followed only by mediocre games...
Another World and Flashback are both two legendary games, Another World being the much more popular and well known among the new generation of gamers.
Now, this new VectorCell dev studio contains some or all? of the devs that worked at Delphine Software plus a bunch of new young devs that obviously have their own vision on how a remake of a classic game should look like, sometimes being completely unfamiliar with the elements that made the original so good.