Looks like someone can now buy Blood IP
#121 Posted 26 April 2014 - 07:30 PM
#122 Posted 26 April 2014 - 08:07 PM
look at all the fucking movie remakes and cookie cutter video games.
WB will one day make a Blood movie, then re-market the game to ride on the popularity wave
#123 Posted 26 April 2014 - 08:23 PM
#125 Posted 26 April 2014 - 09:35 PM
#126 Posted 26 April 2014 - 09:37 PM
ZedSlayer, on 26 April 2014 - 08:23 PM, said:
Acquiring copyrights and IPs costs a lot more money than your average kickstarter could provide. It might be a nice gesture, but there's no way someone could buy the IP with just plucky fans contributing about $100k.
#127 Posted 26 April 2014 - 10:01 PM
#128 Posted 26 April 2014 - 10:05 PM
#129 Posted 26 April 2014 - 11:33 PM
Malgon, on 26 April 2014 - 09:35 PM, said:
I doubt we'll ever know how much due to legal reasons (fuck bloated legal systems) but I think it would easily be in excess of several million dollars, if not more. Definitely more than a re-release of blood with a sourceport would bring back in (as much as we all love Blood, it's ultimately a niche game that wouldn't draw in megabucks)
#130 Posted 27 April 2014 - 06:18 AM
Plagman, on 26 April 2014 - 10:01 PM, said:
I think WB and Atari owns 50/50 of the rights. Jace Hall has gone quiet a/b the Blood revival.
#131 Posted 27 April 2014 - 06:49 AM
Malgon, on 26 April 2014 - 09:35 PM, said:
They can't disclose the actual amount to the public.
Dealings like that are bound by legal contracts, specially when the deals don't go through. Devolver can't say how much WB is asking for it. If they did, they'd only be putting themselves in a bad spot.
Plagman, on 26 April 2014 - 10:01 PM, said:
Blood was published by GT Interactive, who was purchased by Infogrames. Atari later purchased Infogrames.
Atari had distribution rights to the Blood games, and own the source code (even though they themselves don't have the source code... Matt does), Atari has the final say in if the source code is released.
But, Warner Bros owns the IP itself. 3DRealms sold the Blood IP to Monolith shortly after they purchased Q Studios (who was developing Blood). Lith have always owned the Blood IP, and when Lith was bought by Warner Bros, WB got the IP.
So, to purchase the IP you have to buy it from WB. To get rights to re-release the original Blood and Blood II... you'd have to get with WB and Atari.
#132 Posted 27 April 2014 - 06:50 AM
Mickey C, on 26 April 2014 - 10:05 PM, said:
Atari owns the publishing rights to the released games while WB owns the IP as such. It it no different really than how the relationship was between Take Two and 3D Realms concerning the Duke IP.
#133 Posted 27 April 2014 - 07:46 AM
Damien_Azreal, on 26 April 2014 - 07:29 PM, said:
They were very up front when the chances of it happening fell through.
You can't go by DN3D or Shadow Warrior's recent STEAM releases. Both those games were owned by 3DR and arranged to bring them to Steam through both 3DR, General Arcade and Devolver.
Blood is owned by WB, DN3D or Shadow Warrior have nothing to do with what WB will do with Blood.
Devolver really would love to get ahold of the Blood IP and have Flying Wild Hog handle a reimagining of the series. But, WB have no desire to part with the IP. Mostly because they don't need the money. So for them, why sell something they could use later on? Most publishers sell off IPs when they are hurting. WB are far from being in a situation were they need to unload some IPs to get some money in.
And Devolver have said that given how much WB priced it, it would be an incredibly stupid move for any company financially to spend that amount on the IP.
Devolver are successful. And in their eyes, they don't want to become a "big" publisher. They've said that's the biggest issue with the gaming industry. That developers don't know that they don't need the publisher. Publishers need developers much more, and Devolver are well aware of this.
And they've had plenty of big hits. Sam 4 blowing up won't change how they run things. And it won't magically make WB lower the price of an IP they have zero desire in selling.
I was not saying that Devolver should be the next Activision, I only said that if they could afford to do a lot of things with the Blood IP they may buy into a more expensive solution. I love them too but realistically speaking they are still a relatively small company that can't really afford buying IPs. Seeing that people did not really "buy the s*** out of" the new Shadow Warrior I'm not surprised. Sam 3 was a huge indie hit, Hotline Miami was also a huge indie hit but they need to produce a "real" hit in order to step their game up a bit so they'd be able to start a discussion with WB from a financially stronger position. WB will never sell the IP dirt cheap because that would send the message that they're not okay financially (as usual a company starts selling its assets if it's not in a good shape so in every other situation the price has to reflect the company's strenght). I'm not buying into the talk that "they don't want to get big", of course they want to just like every company does.
Anyway I don't understand the hate WB gets when it comes to Blood: I'd be okay with them resurrecting the IP, no one says it has to be Devolver. Even if a new game would suck, Caleb still has a chance to be in Mortal Kombat.
This post has been edited by Sance231: 27 April 2014 - 07:54 AM
#134 Posted 27 April 2014 - 07:58 AM
James, on 26 April 2014 - 11:33 PM, said:
You'd have to do a port/re-release of Blood for every platform possible, and then do a major-league reimagining for today's audience, without screwing it up, to get the money back
#135 Posted 27 April 2014 - 08:04 AM
#136 Posted 27 April 2014 - 08:08 AM
Sance231, on 27 April 2014 - 07:46 AM, said:
Anyway I don't understand the hate WB gets when it comes to Blood: I'd be okay with them resurrecting the IP, no one says it has to be Devolver. Even if a new game would suck, Caleb still has a chance to be in Mortal Kombat.
It's not that WB won't sell the IP dirt cheap... WB are pricing it intentionally high so it's out of other publishers price range. WB don't want to sell it. But, it's easy to throw a insanely large price tag on it when people inquire. Devolver went after it, WB priced it intentionally high to turn them off.
And, I know you're not saying Devolver should become Activision or EA. Devolver employee six people. Hell, they said bringing in a sixth person was unreal to them and at times... felt like the wrong move. And they are happy like that, they want to stay small like that. And I'm glad, I love how they do things because they know that as a publisher, they need the developers more then the developers need them.
Yes, they want to be successful, but being successful doesn't mean they have to grow larger. They are successful. Because they stay focused on what matters... the games and the developers. Not the size of their company.
And, the hate people have for WB in relation to Blood is that they are sitting on it. And that hate simply comes from nostalgia, people want another Blood just because they love the first one. So, knowing WB owns the IP and aren't doing anything with it makes people unhappy.
My dislike for WB comes from what they did to Monolith. Canceling projects, (Craig had a secret project in the works for a while that they canned), working with SEGA to cancel Condemned 2's PC port and Condemned 3. Laying off several staff members and basically making Lith a license developer instead of letting them make creative new games like they used to.
Right now, I'd rather they sit on Blood and not do anything with it. Monolith now isn't the same company it once was, and the real talent there has gone off to do other things. The only studio I'd trust to make a new Blood is Flying Wild Hog... but that won't ever happen with WB determined not to sell the IP.
#137 Posted 27 April 2014 - 01:22 PM
Damien_Azreal, on 27 April 2014 - 08:08 AM, said:
And, I know you're not saying Devolver should become Activision or EA. Devolver employee six people. Hell, they said bringing in a sixth person was unreal to them and at times... felt like the wrong move. And they are happy like that, they want to stay small like that. And I'm glad, I love how they do things because they know that as a publisher, they need the developers more then the developers need them.
Yes, they want to be successful, but being successful doesn't mean they have to grow larger. They are successful. Because they stay focused on what matters... the games and the developers. Not the size of their company.
And, the hate people have for WB in relation to Blood is that they are sitting on it. And that hate simply comes from nostalgia, people want another Blood just because they love the first one. So, knowing WB owns the IP and aren't doing anything with it makes people unhappy.
My dislike for WB comes from what they did to Monolith. Canceling projects, (Craig had a secret project in the works for a while that they canned), working with SEGA to cancel Condemned 2's PC port and Condemned 3. Laying off several staff members and basically making Lith a license developer instead of letting them make creative new games like they used to.
Right now, I'd rather they sit on Blood and not do anything with it. Monolith now isn't the same company it once was, and the real talent there has gone off to do other things. The only studio I'd trust to make a new Blood is Flying Wild Hog... but that won't ever happen with WB determined not to sell the IP.
In the long run I think Monolith's decline has little to do with WB, they simply started to put out bad products with FEAR 2.
#138 Posted 27 April 2014 - 09:26 PM
Duke of Hazzard, on 27 April 2014 - 08:04 AM, said:
IP != rights to the source code.
#139 Posted 28 April 2014 - 12:46 AM
#140 Posted 28 April 2014 - 12:56 AM
#141 Posted 28 April 2014 - 12:58 AM
MYHOUSE.MAP, on 28 April 2014 - 12:56 AM, said:
I agree. I was responding to Daedolon. He seemed to imply that WB's permission might not be enough to release the source code.
#143 Posted 28 April 2014 - 11:24 AM
Daedolon, on 28 April 2014 - 10:26 AM, said:
They hold publishing rights to those two games yes. Just like Activision held publishing rights to Quake 3 its source code was released.
#144 Posted 28 April 2014 - 12:14 PM
#145 Posted 28 April 2014 - 12:16 PM
#146 Posted 28 April 2014 - 01:15 PM
Plagman, on 28 April 2014 - 12:14 PM, said:
From what I can tell only WB needs to sign off. That is also what the quote in my sig seems to imply. One would think the one who negotiated the contract would know.
"To me it's pretty clear cut, Atari owns the publishing rights to anything related to Blood and Blood 2, while WB would be the company you'd go to if you wanted to create Blood 3."
That is how I see it as well.
#147 Posted 28 April 2014 - 01:20 PM
To be clear, Matt is talking about the original Blood contracts he negotiated while he was still at Lith, correct? What relevance does that have to the current legal situation, which became affected by tons of acquisitions and potential deals after that?
#148 Posted 28 April 2014 - 01:21 PM
Daedolon, on 28 April 2014 - 12:16 PM, said:
Kristian Joensen, on 28 April 2014 - 11:24 AM, said:
So, do publishing rights equal source code release rights?
Let's ask Carmack!