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EDuke32-OldMP

User is offline   leilei 

#31

As long as it doesn't use VisualBasic....
0

#32

Today I played EDuke32 OLDMP with Radar on DukeMatcher and let me tell you something: This is the best port to play on DukeMatcher, it blows all the other one's out of the water (hDuke xDuke etc).

This post has been edited by sheridanm962: 11 June 2013 - 03:23 AM

2

User is offline   Juras 

#33

i have serious doubts in EDuke32 OLDMP greatness, anyway will be able to say more after real test - dukematch.
0

User is offline   Juras 

#34

i expect pro games with Hunter now it is impossible
0

User is offline   Juras 

#35

Quote

If you're expecting a clone of the original DOS version with dedicated servers, keep dreaming
nosens
-1

User is offline   Juras 

#36

If you don't see any difference between client/server connecion and per2per than we have a problem Huston. I will give you a hint... Poland - USA (NY state) ping is <150ms
Brazil - USA (NY state) ping is <160, Poland - Brazil ping is >300...The difference is between having fun or not. Lag is NO FUN for me and guys I want to play so it makes it most important difference.
0

#37

I had a lot less lag from EDuke32 than the other ports, this OLDMP kicks ass :lol:
1

User is offline   Juras 

#38

View Postsheridanm962, on 11 June 2013 - 04:00 PM, said:

I had a lot less lag from EDuke32 than the other ports, this OLDMP kicks ass :lol:

Sounds good. That's the only thing im looking for..less lag.
0

User is offline   Juras 

#39

View PostRadar, on 11 June 2013 - 06:24 PM, said:

The EDuke32 builds back in 2008 used Master/Slave connection too.

Been there done that, had the worse shit lag ever, no thanks.
ps. Master/Slave has one plus - slave doesnt have to forward his ports.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #40

View Postsheridanm962, on 11 June 2013 - 02:52 AM, said:

Today I played EDuke32 OLDMP with Radar on DukeMatcher and let me tell you something: This is the best port to play on DukeMatcher, it blows all the other one's out of the water (hDuke xDuke etc).

It takes news of a high caliber like this for me to respond with:


0

#41

Fuck yeah. :lol:
0

User is offline   Juras 

#42

Nudek aka Niksta is PRO for sure I remeber he even took a part in Duke Nukem 3D tournament with prices which was hosted by Replica some time ago, good stuff.
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#43

Duke Nukem 3D is played professionally? :lol:

Edit: Wow, I'm sorry HellFire, did I offend your sensibilities by implying that there's something sad about people being insanely good at a 17-year-old FPS calling themselves "pros"?

This post has been edited by Comrade Major: 13 June 2013 - 05:21 PM

-1

User is offline   Juras 

#44

do not use shotgun - definitely pro game
0

User is online   Player Lin 

#45

Except it spell wrong. But I guess it doesn't matter... :lol:

Yeah, because I were spelled eDuke32 and someone(I forgot who) corrected me it's wrong...
0

#46

eduke32 oldmp is kind of broken tried using a controller had it like the xbox version matches later the setting got mess up my controller setting was erase is there away to fix that also when trying to turn left it turns weird



This post has been edited by The Duke Returns: 15 June 2013 - 06:55 PM

0

User is offline   Micky C 

  • Honored Donor

#47

Can hardly understand a thing you wrote. It might help to use actual sentences with punctuation and not a string of half random words.
1

#48

http://forums.duke4.net/public/style_emoticons/default/dry.gifYou know I'm just going to get off of this fix it myself

This post has been edited by The Duke Returns: 15 June 2013 - 07:12 PM

0

User is offline   Juras 

#49

just tested this release online, it's looking good so far... noticed only some sounds issue
0

User is offline   OpenMaw 

  • Judge Mental

#50

View PostMicky C, on 15 June 2013 - 07:00 PM, said:

Can hardly understand a thing you wrote. It might help to use actual sentences with punctuation and not a string of half random words.


Allow me to translate:

DA CONTROLLA SHIT DUN BROKE MICKY C!
0

User is offline   Tea Monster 

  • Polymancer

#51

Anyone got an HRP pack running with this?
0

User is offline   Tea Monster 

  • Polymancer

#52

Holy Shit, this is amazing! Load up anything, get a couple of mates and play on Damn I'm Good - it's insane.

Me and the boys loaded up and played through the first 4 levels. It was a blast. Nobody could believe how fast paced it was compared to modern games.

All three machines were Win 7 64 and we were playing vanilla.

The game was rock-solid. We played through all 4 levels and didn't have a drop or even a bout of lag.
http://i153.photobucket.com/albums/s204/tea_monster/duke0008.jpg

http://i153.photobucket.com/albums/s204/tea_monster/duke0011.jpg

This post has been edited by Tea Monster: 20 June 2013 - 04:10 PM

2

User is offline   Mateos 

#53

Well, Wolfenstein Enemy Territory is also fast-paced :3 And there's still xDuke around, until the client/server archi is done or until this release got no bug (Dunno if it's planned to be fixed temporarily?) :lol:
0

User is offline   Replica 

#54

View PostHendricks266, on 01 June 2013 - 12:44 PM, said:

This port has one purpose and one purpose only: to provide a usable EDuke32 in online multiplayer in the interim of the completion of the client-server rewrite.


Hendricks266 this is very good, you have done an excellent job.
I hope you keep up the good work to fix the sound issues in it.

I have added a small guide on the main YANG website: http://yang-online.com/eduke32.htm

Since it's the most stable version to play multiplayer EDuke32 within this moment of time, I think it's a good idea that anyone that plays using EDuke32, should be using this version until the netcode is fixed.

I also think a new player came back to playing Duke lately that uses Joystick.
EDuke32 I believe has full joystick support?

Is it possible also that someone can compile some binaries for Mac OS X and Linux for the public so they don't have to compile it from the source?
Then Mac users and Linux users can play games together with Windows users natively instead of being limited to who they can play with because of what operating system they are using.

Good job.
1

#55

Is there any chance of making the HRP works on this? I have tried the recent 5.2 and the latter 4.0 versions.. No go.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #56

Quote

<TerminX> the last thing anyone playing multiplayer with one of those sync based multiplayer builds wants is for people to load the HRP and cause every player to lag every time a texture loads

4

User is offline   Tea Monster 

  • Polymancer

#57

Unreal Tournament and the Quake series somehow manage it.
0

#58

The controller port works it was just my controller that I had, I switch controllers and it works No problems

This post has been edited by The Duke Returns: 21 June 2013 - 11:57 PM

0

User is offline   Mateos 

#59

View PostTea Monster, on 21 June 2013 - 10:54 PM, said:

Unreal Tournament and the Quake series somehow manage it.


May be handled client-side and not network-side, but said this way sounds strange. Maybe loaded textures affects the computer enough, some priority, so the network is halted until all the ressources taken by the loading are available again?
0

User is offline   leilei 

#60

Those mentioned games don't require syncing with every player and are irrelevant, unless it was a listen server of Q3A or UT for example and the host player is browsing through their player model list, and the loading time required for each would affect the connection for every player, and typically the games precached everything on load (especially Quake in which there was no possible way to load another model/sound after the map has started). You can't have clients cause lag for every player if they decide to switch a model. They'll just send less packets while the server keeps going feeding it up to the other players. This is another reason why client/server shines.

Q3A particularly loads the new player model from another player only when you're viewing the scoreboard (often case, being dead.). This is deferred loading.

I'm mentioning player models since it's the only thing you can load in a started game of UT/Q2/Q3A, unlike a renderer which loads as soon as you see something.

This is why using the cache-heavy HRP with the p2p Eduke32-OldMP is a very bad idea. It is the modern equivalent of having several 8MB 486DX2 66s do a Dukematch LAN game with a 32MB Pentium 100 player experiencing frustration.

This post has been edited by leilei: 22 June 2013 - 02:25 AM

5

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