I have noticed framerate drops on Windows in the classic renderer in the past (both on ATI and NVIDIA systems), though I have never been able to pinpoint them in a reproducible way. However, as far as I'm concerned, full screen 8-bit more is broken in Windows 7. The two major deficiencies I have noted when playing on a recently installed (and updated) Windows 7 with reasonably up-to-date NVIDIA drivers are:
- For my native resolution of 1680x1050, frame rate caps at about 60 fps for a simple scene. Mouse input becomes annoyingly laggy. Switching to windowed mode in the same resolution bumps it to 125 fps and makes mouse input snappy again.
- Color correction does not work. Apparently, someone reports that it does (else, EDuke32 would fall back to software CC), but it has no visible effect.
Therefore, on Windows7, I suggest playing EDuke32 in a windowed mode at the screen's native resolution. For this, you'd need to disable window decorators and make the EDuke32 window cover the task bar.
For the former, I found a
solution on the net (edited 2nd answer works for me), though it's not ideal as it requires third-party software. [We could include the respective code into EDuke32, but right now I'm not in the mood of wading through the sad mess that is the Windows API to hook it up with the startup window, etc.]
Making a window being able to cover the task bar is easy -- right-click on the Windows menu logo, go to "Preferences" and you'll find some task bar options there.