Fox, on 09 May 2013 - 06:58 AM, said:
Uhh, yes they do:
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The Future
I've read that 3D Realms is closing. Is that true?
SM: No, 3D Realms is not closing. The internal development is no longer a part of this business, though.
It seems like the whole blog world exploded talking about Duke Nukem Forever stopping production.
SM: There's a lawsuit around this, so I really can't get into any details on that.
I'm just worried about the future of 3D Realms.
SM: Our future is fine. We have, I think at last count, 11 or 12 projects in the works. One of them is coming out next week. Another one is coming out in about six weeks. Both of those are on the iPhone. We have some major games in production still. So we're fine. That's not an issue at all.
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Even so, I think I would have abandoned internal development six or seven years ago. I much prefer to work with external studios to develop games, as we did with Max Payne and Prey. Radar is following this very model, with no internal development. I wanted 3D Realms to switch to this model years ago, as it’s much more cost effective for us, with lower risk.
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> Q3. Now that 3D Realms has sold the Prey and Duke Nukem IP what is planned
> for the future of 3D Realms?
We have a lot of options, especially with the resurgence of smaller
platform games, which goes back to our roots as the leader of indie
games 20 years ago. Making smaller games on a short time line is a lot
of fun, so we will be pursuing that, for sure. And through Radar, a
company we co-own, we will be developing several other projects,
including film projects. We'll be staying busy, there's no doubt of
that.
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Q1) Is 3D Realms currently involved in any projects and if so could you
discuss them at any length?
Yes, we have several projects underway, all fairly small -- not any
big console games. Once DNF comes out we'll be definitely looking to
invest into other projects, and maybe other up-n-coming teams who are
blazing new trails on smaller platforms, like smart phones and XBLA.
We have a long history of investing in young, unproven teams, going
way back to Id Software, and including other notables like Parallax
Software (we were the first studio to invest in Descent), and Remedy
Entertainment (Death Rally and Max Payne). So, we like that model and
will keep doing it in the future. We seem to have a good eye for
unproven talent waiting for some experienced guidance and hard-to-find
funding.
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They are still releasing games(most recently
Duke Nukem II iOS with Interceptor Entertainment) and have recently signed on with
GOG.
Edit:
and they actually have multiple projects in conjuction with Interceptor:
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Will Interceptor Entertainment and 3D Realms work together on any future projects?
Frederik Schreiber: We have entered agreements on other games. Thats all I can say for now
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