They have one of the writers from The Witcher 2 working on this. For me, the story was the weakest link in Hard Reset. It was incompetent.
http://www.joystiq.c...the-modern-era/
"First of all, we wanted to be a little bit true to the original story of Shadow Warrior," Lead Writer Jan Bartkowicz told us. "It wasn't a game that was heavy on story in any way, but there were some core elements to this IP that we felt we really need to have in a reimagined version."
The original game had players controlling Lo Wang, a former bodyguard for the evil Master Zilla, who ran a mega corporation in Japan with the goal of taking over the world. Bartkowicz said the original narrative wasn't very cohesive, and the game boiled down to "a lot of pretty original environments, cool level design and some crazy enemies." It lacked narrative structure, something the reimagined version will receive.
Bartkowicz – who co-developed the story and wrote dialogue for CD Projekt RED's The Witcher 2 – said he looks forward to crafting a more linear story for Lo Wang's return in Shadow Warrior. "We invented this entire 'Shadow Realm' and delved deeper into a story that was, I wouldn't say it was slapped together, but it was very simple. It was just a reason for you to kill a lot of people in a 90s game," Bartkowicz said.
The lack of a detailed narrative pushing players into action worked fine for games of the distant 90s era, but modern players crave more context. In the reimagined game, Lo Wang is sent to track down a legendary Nobitsura Kage blade, and is aided by a banished spirit named Hoji in discovering the truth behind a demonic invasion."