RELEASE: DUKE NUKEM FOREVER 2013 "it wasn´t a hoax."
#781 Posted 24 August 2015 - 05:39 PM
I stood at the top looking out of the window and was like "I wanna go down there!"
I just finished the first level and crashed the motorcycle to death after the car chase in the second level and I ended it there for now.
The first map was pretty awesome, gave off the appropriate vibe and atmosphere, I wandered around in awe.
Great work guys, I'll finish it up later, I don't like long mods as it is and rarely finish them, lol.
I still have no idea how you guys make cutscenes and intros like that and the part where the door was bulging with the guy holding it back was genius.
*- I really want all the duke art to be added to sw.
Is there any way to add the duke art starting where the original Sw tiles leave off?
Somebody convert it all for me...please? hehe
This post has been edited by Robman: 24 August 2015 - 05:42 PM
#782 Posted 24 August 2015 - 11:15 PM
EDIT: Sorry for editing the posts few months ago. Tried to recreate my posts with what I remember saying.
This post has been edited by RunningDuke: 25 January 2017 - 10:02 AM
#783 Posted 24 January 2017 - 03:07 PM
http://www.moddb.com...speedometer-fix
#784 Posted 25 January 2017 - 09:41 AM
#785 Posted 29 January 2017 - 04:00 PM
I've applied the speedometer fix and wanted to replay the whole thing again.
This post has been edited by CryptKiller: 29 January 2017 - 04:05 PM
#786 Posted 29 January 2017 - 05:48 PM
CryptKiller, on 29 January 2017 - 04:00 PM, said:
...I've applied the speedometer fix...
Have you tried driving at 88mph?
This post has been edited by Micky C: 29 January 2017 - 05:52 PM
#787 Posted 30 January 2017 - 02:51 AM
#788 Posted 30 January 2017 - 02:38 PM
Just to make sure:
Have you altered any file from the original package?
Have you replaced the eduke32 provided at release time?
#789 Posted 31 January 2017 - 12:36 PM
Later this week I'll try it on my home PC, because now I'm at my work place for the next few days.
#790 Posted 01 February 2017 - 08:18 PM
This post has been edited by Gambini: 01 February 2017 - 08:18 PM
#791 Posted 01 February 2017 - 09:01 PM
#792 Posted 02 February 2017 - 03:19 PM
AP Dukefan94, on 01 February 2017 - 09:01 PM, said:
There are many scenes from DNF 2003 and 2006. The 2009 was just basically an incomplete version of the final build, so I don't see much point in including that.
You can see most of the copied scenes(side by side with their original inspirations) in this complete walkthrough...
#794 Posted 05 February 2017 - 11:47 AM
I take some time to visit the options menu to show the settings.
So either I developed a curse which breaks DNF, or there is something going on.
Previously, I was playing DNF on my crusty old Thinkpad T42p laptop, with WinXP Pro installed.
Today, I've recorded the above footage on my QuadCore, Win 7 Pro, GF GT730 machine. Both times, I wasn't updating eduke32 or messing around in files. So, I dunno, the whole thing is becoming funny
This post has been edited by CryptKiller: 05 February 2017 - 11:54 AM
#795 Posted 06 February 2017 - 05:56 AM
This post has been edited by Player Lin: 06 February 2017 - 06:02 AM
#796 Posted 06 February 2017 - 10:39 AM
And yes, I'm keeping DNF separate from my Duke3D folder, and rest of the games work on my system, I mean come on, like two months ago I recorded LA Terror off eduke32 and also uploaded it to YT...
This post has been edited by CryptKiller: 06 February 2017 - 10:39 AM
#797 Posted 06 February 2017 - 02:01 PM
#798 Posted 06 February 2017 - 02:04 PM
You are also using it in 32bits, it´s recommended to play in "8bpp classic".
So READ CAREFULLY :
- Make sure you install the mod right from the rar into an empty folder.
- Put your duke3d.grp in the same folder, your duke3d.grp should be 43mb big and from 1996. any other duke3d.grp wont work.
- Launch it from the dnf.bat file. and preferably select a video mode that reads 8bpp at the end.
That´s it. Don´t replace the provided eduke32 version as it´s the only that the mod´s been tested with.
#799 Posted 06 February 2017 - 02:14 PM
Hendricks266, on 06 February 2017 - 02:01 PM, said:
I believe he´s missing the grp file or using a wrong one. I tried to reproduce the error but for some reason eduke32 manages to capture a grp from somewhere else. I believe if you have no duke3d.grp in your whole system that´s what would happen.
As for the latest Eduke32, I don´t advice anyone to replace the build we provided with the mod back then, as it´s the one the mod´s been tested with. There are always changes that alter one or another functionality or aspect.
#801 Posted 06 February 2017 - 03:29 PM
Also, do you have steam megaton edition? Eduke32 is probably overriding with that.
This post has been edited by DavoX: 06 February 2017 - 03:34 PM
#802 Posted 07 February 2017 - 07:34 AM
Then I try to rename the DUKE3D.GRP to other name on DNF mod directory and added -usecwd command line to the bat file and start the DNF mod, and guess what? I get the same result as CryptKiller's video, missing textures and sounds, shitload of missing files error spawned endlessly in eduke32's console.
I should ask CryptKiller post his eduke32.log first...
This post has been edited by Player Lin: 07 February 2017 - 07:36 AM
#803 Posted 07 February 2017 - 02:36 PM
But still, there's the thing about failing level end trigger when I'm playing DNF on my WinXP laptop. The only thing that comes to my mind is to let the attached eduke32 update itself and see what changes. Fortunately, I keep the laptop at my workplace (long live gaming during night shifts!), so tomorrow I should be able to post an update.
And for the record, I'm using the .grp file from GOG release od Duke Nukem Atomic Ed on both computers.
#804 Posted 07 February 2017 - 03:03 PM
It´s funny because the mod is 4 years old and haven´t heard of a single report like this in all this time, and putting together the downloads it got from moddb and mikko´s site alone it´s safe to say it´s been tested by hundreds of millions of people.
This post has been edited by Gambini: 07 February 2017 - 03:04 PM
#805 Posted 07 February 2017 - 05:23 PM
#806 Posted 07 February 2017 - 07:30 PM
My hunch is that you allowed eduke32 to update and got some kind of uncomapitilty between the modern Eduke32 version and the old OS.
This post has been edited by Gambini: 07 February 2017 - 07:30 PM
#807 Posted 07 February 2017 - 11:39 PM
Gambini, on 07 February 2017 - 07:30 PM, said:
Heathens! If you are a true retro player, play it in DOS or accept that you are a fraudulent hipster of a Duker!!!
#808 Posted 08 February 2017 - 02:18 AM
Gambini, on 07 February 2017 - 03:03 PM, said:
From the eduke32 wiki.
Quote
The wiki says it's for non-Windows only but seems still working on my Windows 7.
And use the command line option will make eduke32 forgot all other copies of DUKE3D.GRP it did found on the system, and try to load the one on the mod's directory, since I renamed my copy in my DNF mod directory so eduke32 can't found it and throws "cant found DUKE3D.GRP" warning, but the engine still try to run with DNF mod's data only.
The result is missing all textures/sounds from DUKE3D.GRP, just like
CryptKiller's video shows, I guess his eduke32(for DNF mod one) was failed to locate a copy of it and think he has no DUKE3D.GRP when running DNF mod. Since that eduke32 is so old, if there is some bugs caused the duke3d.grp shenanigan problems and made his eduke32 of DNF mod failed to locate and load properly......but I would say whatever reasons, put a copy of DUKE3D.GRP on the mod's directory always working for sure.
This post has been edited by Player Lin: 08 February 2017 - 02:25 AM
#809 Posted 09 February 2017 - 01:07 PM
So, we're back at the start - why endlevel tags don't work in DNF on ny laptop? Gonna check it on Saturday...
#810 Posted 10 February 2017 - 01:26 AM
Have you tried running it on a different computer?