RELEASE: DUKE NUKEM FOREVER 2013 "it wasn´t a hoax."
#601 Posted 10 August 2013 - 03:16 PM
I wish it would be as easy as unpacking and putting the DNF folder into ~/.eduke32 and selecting it in the "custom game" list.
#602 Posted 10 August 2013 - 03:36 PM
grpinfo { name "DNF 2013" scriptname "dnfgame.con" size yourgrpsize dependency DUKE15_CRC flags GAMEFLAG_ADDON crc yourgrpcrc }
You will need to replace "yourgrpsize" and "yourgrpcrc" with the correct values obtained from the output of "fileinfo dnf.grp" (I don't have time to look the values up right now). Then, you will be able to just pick it out of the little GRP selector thing in the startup window.
#603 Posted 10 August 2013 - 04:12 PM
On that subject, it is highly amusing how they did try to create a lot of commotion by trolling and now accuse others of this for pointing out their own transgressions. Lulz all round.
#604 Posted 10 August 2013 - 04:38 PM
Tea Monster, on 10 August 2013 - 04:12 PM, said:
Real men don't need polygons.
#605 Posted 10 August 2013 - 04:47 PM
#606 Posted 10 August 2013 - 05:44 PM
Tea Monster, on 10 August 2013 - 04:12 PM, said:
I really didn´t consider his expressed opinion important. After all he´s just putting a show for checkpoint-healthregen-generation newfags.
Quote
Uhf not that again. My definition of creating a lot of conmotion by trolling would include offtopic posts or desesperate attemps to bring attention to our mod. We only released a video and answered questions on a thread that we didn´t even create. When everybody especulated and generated drama, we played their game a bit.
This post has been edited by Gambini: 10 August 2013 - 05:44 PM
#607 Posted 10 August 2013 - 06:18 PM
Gambini, on 10 August 2013 - 05:44 PM, said:
Right.
C'mon guys! Finish the DLC already so we have something else to talk about.
This post has been edited by Ms. Radar: 10 August 2013 - 06:22 PM
#608 Posted 11 August 2013 - 04:36 AM
Ms. Radar, on 10 August 2013 - 06:18 PM, said:
C'mon guys! Finish the DLC already so we have something else to talk about.
Do I have to...? Do you really need this to be said to you Radar?
Okay.
#609 Posted 11 August 2013 - 09:41 AM
TerminX, on 10 August 2013 - 03:36 PM, said:
grpinfo { name "DNF 2013" scriptname "dnfgame.con" size yourgrpsize dependency DUKE15_CRC flags GAMEFLAG_ADDON crc yourgrpcrc }
You will need to replace "yourgrpsize" and "yourgrpcrc" with the correct values obtained from the output of "fileinfo dnf.grp" (I don't have time to look the values up right now). Then, you will be able to just pick it out of the little GRP selector thing in the startup window.
Nope, no luck here.
I couldn't use fileinfo for some reason, I used cksum instead for the same information (crc 585915206 filesize 55469326)
My setup is ~/.eduke32 containing only duke3d.grp DUKE.RTS and the content of DNF.zip in a folder named DNF.
I tried putting dnf.grpinfo in the data folder or in the DNF folder. I played with the "name" and "scriptname" variables and the filename to see if it wasn't a stupid lettercase problem or folder name but no luck either. It never loads DNFGAME.CON nor gives me any output indicating it's taking into account dnf.grpinfo
The only positive is I realised I didn't have to use -usecwd and just do -gDNF.GRP -xDNFGAME.con in the DNF folder to make it work. Saves me from having duplicates of duke3d.grp everywhere.
#610 Posted 11 August 2013 - 10:47 AM
#611 Posted 11 August 2013 - 11:08 AM
#612 Posted 12 August 2013 - 12:45 AM
Attached File(s)
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dnf.sh.txt (147bytes)
Number of downloads: 440
#613 Posted 05 September 2013 - 09:48 AM
#615 Posted 29 September 2013 - 02:46 PM
We would like some beta testers to try it out and give some feedback. It's 3 maps, and should take roughly 30-40 minutes. Send me a PM if you're interested.
Here are some old screens of my map in case people have forgotten. I can assure you that Davox's maps look extra juicy, but I'm not going to spoil them
#616 Posted 29 September 2013 - 07:01 PM
#617 Posted 30 September 2013 - 12:08 PM
Is this part of it?:
This post has been edited by djdori11: 30 September 2013 - 12:09 PM
#618 Posted 30 September 2013 - 12:47 PM
Deeper Micky, on 29 September 2013 - 02:46 PM, said:
We would like some beta testers to try it out and give some feedback. It's 3 maps, and should take roughly 30-40 minutes. Send me a PM if you're interested.
I would like to beta test for you. The screens look great and I would like to get my hands on it.
#619 Posted 30 September 2013 - 04:47 PM
djdori11, on 30 September 2013 - 12:08 PM, said:
Is this part of it?:
No. That´s something I was working on. My post refered to Davox´s and Micky´s work.
This post has been edited by Gambini: 30 September 2013 - 04:48 PM
#620 Posted 30 September 2013 - 05:03 PM
There's still room for another beta tester or two if anyone's interested. The maps have already been internally beta tested, so it's more a matter of catching anything that us mappers have missed because we've played through it so many times that we stop noticing smaller things.
#621 Posted 30 September 2013 - 05:20 PM
#623 Posted 03 October 2013 - 03:59 PM
#625 Posted 03 October 2013 - 06:42 PM
#626 Posted 03 October 2013 - 06:47 PM
Deeper Micky, on 03 October 2013 - 06:42 PM, said:
This is a double negative, what do you mean?
#627 Posted 03 October 2013 - 06:49 PM
Hank, on 03 October 2013 - 06:47 PM, said:
It's a reference to a previous infamous joke made about the project.
#628 Posted 05 October 2013 - 07:44 PM
#629 Posted 17 November 2013 - 03:17 AM
http://forums.duke4....post__p__176257
P.S. 3D Realms must hire you and these guys to make remake of old forgotten DNF.
This post has been edited by lambdist: 17 November 2013 - 03:23 AM