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RELEASE: DUKE NUKEM FOREVER 2013  "it wasn´t a hoax."

User is offline   jarreboum 

#601

Linux support could be better. I managed to get it working with an installed version of eduke32 by either completely replacing my ~/.eduke32 directory or by using the -usecwd option.

I wish it would be as easy as unpacking and putting the DNF folder into ~/.eduke32 and selecting it in the "custom game" list.
0

User is offline   TerminX 

  • el fundador

  #602

Try creating a file called "dnf.grpinfo" with these contents:

grpinfo
{
    name "DNF 2013"
    scriptname "dnfgame.con"
    size yourgrpsize
    dependency DUKE15_CRC
    flags GAMEFLAG_ADDON
    crc yourgrpcrc
}


You will need to replace "yourgrpsize" and "yourgrpcrc" with the correct values obtained from the output of "fileinfo dnf.grp" (I don't have time to look the values up right now). Then, you will be able to just pick it out of the little GRP selector thing in the startup window. :P
0

User is offline   Tea Monster 

  • Polymancer

#603

"There are literally almost 50 Polygons in this screenshot" - Has Gambini sicked his legal eagles on these guys yet? I mean, suggesting that the DNF team would use p*lygons - the nerve!!!

On that subject, it is highly amusing how they did try to create a lot of commotion by trolling and now accuse others of this for pointing out their own transgressions. Lulz all round.
1

User is offline   ReaperMan 

#604

View PostTea Monster, on 10 August 2013 - 04:12 PM, said:

"There are literally almost 50 Polygons in this screenshot" - Has Gambini sicked his legal eagles on these guys yet? I mean, suggesting that the DNF team would use p*lygons - the nerve!!!

Real men don't need polygons.
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#605

Excuse my ignorance, but isn't Build engine based on polygons? The only difference I can think is that it's built on a 2D plane, not 3D.
0

User is online   Gambini 

#606

View PostTea Monster, on 10 August 2013 - 04:12 PM, said:

"There are literally almost 50 Polygons in this screenshot" - Has Gambini sicked his legal eagles on these guys yet? I mean, suggesting that the DNF team would use p*lygons - the nerve!!!


I really didn´t consider his expressed opinion important. After all he´s just putting a show for checkpoint-healthregen-generation newfags.

Quote

On that subject, it is highly amusing how they did try to create a lot of commotion by trolling and now accuse others of this for pointing out their own transgressions. Lulz all round.


Uhf not that again. My definition of creating a lot of conmotion by trolling would include offtopic posts or desesperate attemps to bring attention to our mod. We only released a video and answered questions on a thread that we didn´t even create. When everybody especulated and generated drama, we played their game a bit.

This post has been edited by Gambini: 10 August 2013 - 05:44 PM

1

User is offline   Radar 

  • King of SOVL

#607

View PostGambini, on 10 August 2013 - 05:44 PM, said:

a bit.


Right.

C'mon guys! Finish the DLC already so we have something else to talk about. :P

This post has been edited by Ms. Radar: 10 August 2013 - 06:22 PM

1

User is offline   OpenMaw 

  • Judge Mental

#608

View PostMs. Radar, on 10 August 2013 - 06:18 PM, said:

Right.

C'mon guys! Finish the DLC already so we have something else to talk about. :P


Do I have to...? Do you really need this to be said to you Radar?


Okay.


Spoiler

1

User is offline   jarreboum 

#609

View PostTerminX, on 10 August 2013 - 03:36 PM, said:

Try creating a file called "dnf.grpinfo" with these contents:

grpinfo
{
    name "DNF 2013"
    scriptname "dnfgame.con"
    size yourgrpsize
    dependency DUKE15_CRC
    flags GAMEFLAG_ADDON
    crc yourgrpcrc
}


You will need to replace "yourgrpsize" and "yourgrpcrc" with the correct values obtained from the output of "fileinfo dnf.grp" (I don't have time to look the values up right now). Then, you will be able to just pick it out of the little GRP selector thing in the startup window. :P


Nope, no luck here.

I couldn't use fileinfo for some reason, I used cksum instead for the same information (crc 585915206 filesize 55469326)

My setup is ~/.eduke32 containing only duke3d.grp DUKE.RTS and the content of DNF.zip in a folder named DNF.
I tried putting dnf.grpinfo in the data folder or in the DNF folder. I played with the "name" and "scriptname" variables and the filename to see if it wasn't a stupid lettercase problem or folder name but no luck either. It never loads DNFGAME.CON nor gives me any output indicating it's taking into account dnf.grpinfo

The only positive is I realised I didn't have to use -usecwd and just do -gDNF.GRP -xDNFGAME.con in the DNF folder to make it work. Saves me from having duplicates of duke3d.grp everywhere.
0

User is offline   TerminX 

  • el fundador

  #610

Oh, you need to put the files referenced by the grpinfo into a place where EDuke32 can see them... either move them into the root dir or use the -j param to add the dir to the stack. I should have specified.
0

User is offline   jarreboum 

#611

Can't make it work, sorry. DNF.GRP is seen and checksummed, it appears in grpfiles.cache but nowhere in the GUI.
0

User is offline   Helixhorned 

  • EDuke32 Developer

#612

Here's how I usually set up mods/TCs under Linux. An example shell script is attached. Note that I usually run EDuke32 under GDB. In the case of a crash or a hang, if you're running the release build, you'd need to change to a text terminal with e.g. Ctrl-Alt-F1 and kill the process. Also something to watch out for is that mods developed on Windows have case mismatches of the file names between the resource definition files and the ones on the file system. The DNF modders got it right, though.

Attached File(s)

  • Attached File  dnf.sh.txt (147bytes)
    Number of downloads: 440

0

User is offline   Spiker 

#613

WOW! I've just played it for the first time. Awesome episode. Absolutely outstanding! So many great ideas, and the ending LOL. 10/10
2

User is online   Gambini 

#614

Never it´s too late! and glad you liked it!
1

User is offline   Micky C 

  • Honored Donor

#615

Hey everyone, the new episode by my and Davox isn't too far off. While there still needs to be some tweaks in things like music and file formatting, the maps themselves are completely finished.

We would like some beta testers to try it out and give some feedback. It's 3 maps, and should take roughly 30-40 minutes. Send me a PM if you're interested.

Here are some old screens of my map in case people have forgotten. I can assure you that Davox's maps look extra juicy, but I'm not going to spoil them Posted Image

Posted Image
Posted Image
Posted Image
4

User is online   Gambini 

#616

eh! First DLC is comming out and it´s something a bit better than that "hail to the icons parody pack". :P
2

User is offline   djdori11 

#617

Awesome!!
Is this part of it?: :P
Posted Image

This post has been edited by djdori11: 30 September 2013 - 12:09 PM

1

User is offline   blizzart 

#618

View PostDeeper Micky, on 29 September 2013 - 02:46 PM, said:

Hey everyone, the new episode by my and Davox isn't too far off. While there still needs to be some tweaks in things like music and file formatting, the maps themselves are completely finished.

We would like some beta testers to try it out and give some feedback. It's 3 maps, and should take roughly 30-40 minutes. Send me a PM if you're interested.




I would like to beta test for you. The screens look great and I would like to get my hands on it.
0

User is online   Gambini 

#619

View Postdjdori11, on 30 September 2013 - 12:08 PM, said:

Awesome!!
Is this part of it?: :P



No. That´s something I was working on. My post refered to Davox´s and Micky´s work.

This post has been edited by Gambini: 30 September 2013 - 04:48 PM

0

User is offline   Micky C 

  • Honored Donor

#620

Thanks for helping out blizzart, I've sent you the files.

There's still room for another beta tester or two if anyone's interested. The maps have already been internally beta tested, so it's more a matter of catching anything that us mappers have missed because we've played through it so many times that we stop noticing smaller things.
0

User is offline   Loke 

#621

Since you helped out testing my map I can return the favor if you'd like.
0

User is offline   Micky C 

  • Honored Donor

#622

Thanks :P
0

User is offline   Richard Shead 

  • "Dick Nasty"

#623

A mod released in 2013....using a 1996 engine....based on a game from 2011....using references from 1997-2006.
3

User is offline   Forge 

  • Speaker of the Outhouse

#624

i suppose the new episode addon is a hoax as well?
0

User is offline   Micky C 

  • Honored Donor

#625

Gearbox sent us a cease and desist for the cease and desists.
1

User is offline   Hank 

#626

View PostDeeper Micky, on 03 October 2013 - 06:42 PM, said:

Gearbox sent us a cease and desist for the cease and desists.

This is a double negative, what do you mean?
0

User is offline   Lunick 

#627

View PostHank, on 03 October 2013 - 06:47 PM, said:

This is a double negative, what do you mean?


It's a reference to a previous infamous joke made about the project.
0

User is offline   DavoX 

  • Honored Donor

#628

Finally, the time is near. I hope you guys enjoy what Me and Micky have made over the past few months for you :P
4

User is offline   lambdist 

#629

I've got a candy:
http://forums.duke4....post__p__176257
P.S. 3D Realms must hire you and these guys to make remake of old forgotten DNF.

This post has been edited by lambdist: 17 November 2013 - 03:23 AM

-4

User is online   Gambini 

#630

Nice spam man!
0

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