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RELEASE: DUKE NUKEM FOREVER 2013  "it wasn´t a hoax."

User is offline   Jblade 

#331

What is the deal with MRCK's rant about custom textures in the review? It seemed a lot of words to say nothing apart from bitching at other people who use custom art.
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User is offline   Sangman 

#332

He may or may not have a point but the rant kinda came out of left field. :)
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User is offline   Mikko 

  • Honored Donor

#333

View PostJames, on 06 May 2013 - 11:18 AM, said:

What is the deal with MRCK's rant about custom textures in the review? It seemed a lot of words to say nothing apart from bitching at other people who use custom art.


You're taking it out of context. The "rant" was followed by this: This, consequently, often ruins the spirit of the original game.

So obviously it's not criticism of TCs that have nothing to do with the "spirit of the original game", such as the AMC TC. There are tons of vanilla usermaps that come with out-of-place custom textures and that's what MRCK was talking about.
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User is offline   NNC 

#334

I've just played this damn thing approximately 4-5 times, and I already know all the monster locations in the dam map. Am I an autist?
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User is offline   Jblade 

#335

View PostMikko_Sandt, on 06 May 2013 - 11:33 AM, said:

You're taking it out of context. The "rant" was followed by this: This, consequently, often ruins the spirit of the original game.

So obviously it's not criticism of TCs that have nothing to do with the "spirit of the original game", such as the AMC TC. There are tons of vanilla usermaps that come with out-of-place custom textures and that's what MRCK was talking about.

That's fair enough, although to me one of the only people who ever really got the 3DR sprit perfect was Highwire because he was an avid DM player and knew that 3DR levels worked great as DM maps as well as SP ones (and were built to flow that way) That's not to knock people who tried but there is more to the original levels than just the texture choices.
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User is offline   ck3D 

#336

View PostMikko_Sandt, on 06 May 2013 - 11:33 AM, said:

You're taking it out of context. The "rant" was followed by this: This, consequently, often ruins the spirit of the original game.

So obviously it's not criticism of TCs that have nothing to do with the "spirit of the original game", such as the AMC TC. There are tons of vanilla usermaps that come with out-of-place custom textures and that's what MRCK was talking about.


yeah that is what i meant, sorry if it conveyed the wrong impression. I just felt the new art in this mod really lined up very well with the aesthetics and overall feel of the original tiles of the commercial episodes (kind of like the atomic edition tiles managed to complement the 1.3d tiles without looking out of place, if you catch my drift) ; and i thought that was remarkable, because a lot of user map releases (not always the best maps you always hear about of course) come with 'new art' that is just random decoration thrown in just for the sake of it, unnecessarily more often than not (sometimes similar results can be achieved, and even look better using the original tileset), and more often than not that new art is shitty and doesn't even blend well in the original duke nukem 3D style. i just thought the new tiles included in this mod had the opposite type of science to them, making for a perfect counterexample, which was worth pointing out in a review. i was not talking about the people who make the conscious choice to include new art in their projects as long as they have a mental guideline and vision of how they want things to look, even if it's a departure from the original game look, as long as it is coherent. maybe i should have made myself clearer. or maybe i just did ?

This post has been edited by ck3D: 06 May 2013 - 12:22 PM

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User is offline   ck3D 

#337

View PostJames, on 06 May 2013 - 12:14 PM, said:

That's fair enough, although to me one of the only people who ever really got the 3DR sprit perfect was Highwire because he was an avid DM player and knew that 3DR levels worked great as DM maps as well as SP ones (and were built to flow that way) That's not to knock people who tried but there is more to the original levels than just the texture choices.


that paragraph you took my words from was solely about the new art, of course i wholeheartedly agree there is more to the original levels than just the texture choices.

This post has been edited by ck3D: 06 May 2013 - 12:22 PM

1

User is offline   Jblade 

#338

View Postck3D, on 06 May 2013 - 12:19 PM, said:

yeah that is what i meant, sorry if it conveyed the wrong impression. I just felt the new art in this mod really lined up very well with the aesthetics and overall feel of the original tiles of the commercial episodes (kind of like the atomic edition tiles managed to complement the 1.3d tiles without looking out of place, if you catch my drift) ; and i thought that was remarkable, because a lot of user map releases (not always the best maps you always hear about of course) come with 'new art' that is just random decoration thrown in just for the sake of it, unnecessarily more often than not (sometimes similar results can be achieved, and even look better using the original tileset), and more often than not that new art is shitty and doesn't even blend well in the original duke nukem 3D style. i just thought the new tiles included in this mod had the opposite type of science to it, making for a perfect counterexample, which was worth pointing out in a review. i was not talking about the people who make the conscious choice to include new art in their projects as long as they have a mental guideline and vision of how they want things to look, even if it's a departure from the original game look, as long as it is coherent. maybe i should have made myself clearer. or maybe i just did ?

That's fair enough and I get your point now, although to be honest I can't actually remember the last time a usermap came out with custom art unless it was part of an episode. The whole super-detailed spritework thing didn't really start until Pascal and Bob Averill hit the scene, so back in the day adding new userart was the best solution if you wanted to make something 'new'
2

User is offline   DavoX 

  • Honored Donor

#339

Did you guys notice that if you have DNF installed when you go to steam this mod shows up on the "news" section? :)
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User is offline   Gambini 

#340

wow just checked! We´re on steam! :)

And look at that community meet point and you´ll see images too!

We´re writting history :)
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User is offline   Paul B 

#341

View PostGambini, on 06 May 2013 - 03:37 PM, said:

wow just checked! We´re on steam! :)

And look at that community meet point and you´ll see images too!

We´re writting history :)



Well worth it ! You deserve the exposure man! Imagine what you could pull off in 12 months of work. =)

This post has been edited by Paul B: 06 May 2013 - 04:07 PM

1

User is offline   ReaperMan 

#342

View PostGambini, on 06 May 2013 - 03:37 PM, said:

wow just checked! We´re on steam! :)

And look at that community meet point and you´ll see images too!

We´re writting history ;)

Wow. :)
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User is offline   Player Lin 

#343

You don't needed installed the game, you own the game, if your DNF's recent news section on Steam client works correctly to shows "recently news" (No, mine still bugged for no reasons, unless I click "view all news") and you will see those news about DNF.

It actually shows the PCGAMER's article...

http://www.pcgamer.c...odders-fix-dnf/

Actually, it's nice. :)
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User is offline   MetHy 

#344

View PostNancsi, on 06 May 2013 - 11:56 AM, said:

I've just played this damn thing approximately 4-5 times, and I already know all the monster locations in the dam map. Am I an autist?


Nothing wonrg here. I think if we're here we all have something autistic regarding Duke Nukem 3D. Just look at me, I was debating over the number of invisible walls the mod has a couple of pages ago.

This post has been edited by MetHy: 07 May 2013 - 02:34 AM

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User is offline   DavoX 

  • Honored Donor

#345

View PostPlayer Lin, on 07 May 2013 - 01:32 AM, said:

You don't needed installed the game, you own the game, if your DNF's recent news section on Steam client works correctly to shows "recently news" (No, mine still bugged for no reasons, unless I click "view all news") and you will see those news about DNF.

It actually shows the PCGAMER's article...

http://www.pcgamer.c...odders-fix-dnf/

Actually, it's nice. :)


What I meant is that it shows up on the news about DNF, I know it shows the pcgamer article :)
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User is offline   NightFright 

  • The Truth is in here

#346

View PostGambini, on 06 May 2013 - 03:37 PM, said:

wow just checked! We´re on steam! :)

And look at that community meet point and you´ll see images too!

We´re writting history :)

Ownage checklist:
[x] Gearbox
[x] Steam
[ ] The World (WIP)

BTW: Couldn't be more well-deserved. ^^ Gearbox should be grateful, too, as this brings back some attention to their own game (maybe not in a positive way, but well, they could always just try and simply do better next time).

This post has been edited by NightFright: 07 May 2013 - 07:03 AM

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User is offline   OpenMaw 

  • Judge Mental

#347

View PostNightFright, on 07 May 2013 - 06:29 AM, said:

but well, they could always just try and simply do better next time).


They could... But they probably won't. Posted Image
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User is offline   Player Lin 

#348

View PostDavoX, on 07 May 2013 - 06:01 AM, said:

What I meant is that it shows up on the news about DNF, I know it shows the pcgamer article ;)



Just for those who don't have DNF, or don't use Steam at all. :P
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User is offline   Hank 

#349

View PostPlayer Lin, on 08 May 2013 - 06:57 AM, said:

Just for those who don't have DNF, or don't use Steam at all. ;)

just give them the link here
http://steamcommunit.../app/57900/news


unbelievable Posted Image
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#350

I see the mod as also made the main header banner on http://www.moddb.com/
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User is offline   ---- 

#351

View PostJimmy, on 04 May 2013 - 04:15 PM, said:

That Energy Leech doesn't have enough frames.


The Energy Leech could be made of single segments, like you often find in 2D games or for example in Space Harrier.

Here is what I mean:

Posted Image

Of course with appropriate graphics. :P




That way it would be also much easier for him to emerge from the sand and kill the donkey, like in the trailer, and help put more emphasize on the ending.




Oh and have you thought about converting the motorbike into a Jetski? I assume it wouldn't be that hard. Just make a huge lake and have the motorbike drive on water. A huge (static) spaceship above the lake spawns some enemies and you are done with another sequence of the trailer. :P



The above are just some ideas. I read that Gambini wants his own vision. But hey, a true DNF would need a DLC anyways. ;)

This post has been edited by fuegerstef: 09 May 2013 - 02:06 AM

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User is offline   Micky C 

  • Honored Donor

#352

View Postfuegerstef, on 09 May 2013 - 02:05 AM, said:

Oh and have you thought about converting the motorbike into a Jetski? I assume it wouldn't be that hard. Just make a huge lake and have the motorbike drive on water. A huge (static) spaceship above the lake spawns some enemies and you are done with another sequence of the trailer. ;)


The motorbike already works the same way on land as it does on water. If you replace the HUD sprite, it would be pretty convincing.
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User is offline   Gambini 

#353

Quote

The Energy Leech could be made of single segments, like you often find in 2D games or for example in Space Harrier.


That´s a good idea but the underwater leech doesn´t seem to belong to the old DNF. However there´s one on the desert....

Quote

The motorbike already works the same way on land as it does on water. If you replace the HUD sprite, it would be pretty convincing.


Posted Image

I´m always one step ahead. Enjoy that shot because you´re not gonna see anything nor know anything in a long time ;)

This post has been edited by Gambini: 09 May 2013 - 08:01 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#354

Just for the record the 'energy leeches' in the desert in early DNF are obviously inspired by the Tremors film series.

This post has been edited by Jimmy: 09 May 2013 - 11:38 AM

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User is offline   darkcaleb 

#355

Hey gambini that looks promising! I'm working on the user map, that won't be much of problem right? Because i'm giving it some new stuff like the art and sounds. And the mod seems the most fitting for this map.
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User is offline   jet_nick 

#356

there will be the army ant ?
Posted Image
3

User is online   Danukem 

  • Duke Plus Developer

#357

View Postdarkcaleb, on 09 May 2013 - 12:07 PM, said:

Hey gambini that looks promising! I'm working on the user map, that won't be much of problem right? Because i'm giving it some new stuff like the art and sounds. And the mod seems the most fitting for this map.


If you are actually concerned that your user map could be problematic for some reason, talking about it in PMs would be a better option.

What I'm guessing will happen is that if you release your map, it will be an unofficial add-on. The devs have very specific standards for the mod (map style, art and sound format/style) so I doubt they would want an outside user map to be part of the official package.
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User is offline   darkcaleb 

#358

View PostTrooper Dan, on 09 May 2013 - 01:24 PM, said:

If you are actually concerned that your user map could be problematic for some reason, talking about it in PMs would be a better option.

What I'm guessing will happen is that if you release your map, it will be an unofficial add-on. The devs have very specific standards for the mod (map style, art and sound format/style) so I doubt they would want an outside user map to be part of the official package.


Well the whole point of the user map is that this not something officïel to mod. It's just something a want to share with the forum (a little side story). I have been building so much ideas in the past, made so much that i have lost so much projects( a Year a ago crashed hard drive) that this still keeps me motivated for bringing some of my ideas to life. Hopefully i can get this done this time.
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User is offline   Gambini 

#359

View Postdarkcaleb, on 09 May 2013 - 12:07 PM, said:

I'm working on the user map, that won't be much of problem right? Because i'm giving it some new stuff like the art and sounds. And the mod seems the most fitting for this map.


Well considering you´re using new art, new sounds and whatnot and that the theme is nowhere related to DNF. What´s the point of making it for this mod instead of regular Duke? I won´t include nor support any map unless it´s something like what Micky C is doing. Which may be included in a compilation of user maps as a 2nd episode. Your map doesn´t seem to met the conditions though.
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User is offline   Micky C 

  • Honored Donor

#360

View PostGambini, on 09 May 2013 - 02:34 PM, said:

any map unless it´s something like what Micky C is doing.


Way to cake the cat out of the bag Gambini Posted ImagePosted ImagePosted Image
I hadn't actually announced I was working on a map here. It was going to be a surprise.

Trust = broken.

Well I might as well go into some details then. I've been working on a relative short (15 minutes) map for this mod, loosely inspired by many leftover 1998 references that weren't included in the original episode. I might post some pics later.

@darkcaleb, don't feel bad; Gambini was very strict when I talked to him about making a user map. No polymer (I didn't mind that so much), I could use TROR though, and I expected to make some fairly complex stuff using the classic renderer, then he said it had to be 100% compatible with polymost as well, which pretty much throws most of the TROR I had planned out the window, and a lot of it was practical, not just for decoration.
But when I finally agreed to his terms and started building, the limitations didn't actually bother me as much as I thought they would. I might have been able to make something cooler with TROR, but it would probably also take longer, so it's better to get this thing out the door relatively quickly.
1

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