RELEASE: DUKE NUKEM FOREVER 2013 "it wasn´t a hoax."
#872 Posted 01 May 2017 - 07:04 PM
Trooper Dan, on 20 March 2017 - 10:21 AM, said:
Gambini, on 30 April 2017 - 05:01 PM, said:
This post has been edited by HiPolyBash: 01 May 2017 - 07:04 PM
#873 Posted 01 May 2017 - 07:12 PM
Lunick, on 01 May 2017 - 06:07 PM, said:
are we all supposed to pretend that we haven't been using the same game forum(s) with you for the last decade or so?
This post has been edited by Forge: 01 May 2017 - 07:27 PM
#874 Posted 01 May 2017 - 07:18 PM
#875 Posted 01 May 2017 - 07:46 PM
Forge, on 01 May 2017 - 07:12 PM, said:
I could have worded that better but I meant in the sense towards actual content being created rather than what goes on in the General forum. I try not to be a dick anyway though to good people
#876 Posted 15 May 2017 - 05:05 PM
Just wanted to make a small suggestion: don't know if it's possible, but in the first level, from the top floor of the casino, it would be nice to be able to see Las Vegas extending into the horizon, with some lit buildings and casinos. The illusion is slightly broken seeing the starry sky right behind the buildings on the edges of the map. (Video)
Just sayin'.
Anyway, looking forward to whatever you're cooking up!
This post has been edited by mattjoes: 15 May 2017 - 05:07 PM
#877 Posted 16 May 2017 - 03:48 AM
#878 Posted 16 May 2017 - 06:29 AM
Using new "HQ" skyboxes will be the cherry on top, something similar to the trailers.
#879 Posted 16 May 2017 - 06:55 AM
#880 Posted 17 May 2017 - 02:34 AM
Mike Norvak, on 16 May 2017 - 06:29 AM, said:
Using new "HQ" skyboxes will be the cherry on top, something similar to the trailers.
No he can't. I had a quick look at the map, many of the areas that don't have buildings behind them are like that because the buildings can be entered, or otherwise have balconies. It would be impossible to add anything behind them. Even if you did add a few extra odd buildings here and there, the areas without buildings due to this fact would only be emphasized.
#881 Posted 17 May 2017 - 10:25 AM
In the first level, when the guy holds the door from the "pissed off" pig, there is a fire extinguisher which can't be blown up. You actually created a different sprite for it, while use the normal one for the rest of the game. Is there a way to fix that? I know the extinguisher didn't blow up in the 2001 trailer, but it still looks "usermappy" when you can't destroy it.
The other one is in the Dam level, where you ride the monkey. There is one single (and for that case, rather pointless) EDF soldier, who spawns a facehugger/slimer when dead. The facehugger however goes buggy when it tries to "eat" you on the monkey. Again, just a nitpick, but I think it can be fixed somehow.
This post has been edited by Nancsi: 17 May 2017 - 10:26 AM
#882 Posted 17 May 2017 - 11:00 AM
I take note about what you say. facehuggers may be completely different in this version... so
#883 Posted 20 June 2017 - 09:11 AM
mattjoes, on 15 May 2017 - 05:05 PM, said:
Just wanted to make a small suggestion: don't know if it's possible, but in the first level, from the top floor of the casino, it would be nice to be able to see Las Vegas extending into the horizon, with some lit buildings and casinos. The illusion is slightly broken seeing the starry sky right behind the buildings on the edges of the map. (Video)
Just sayin'.
Anyway, looking forward to whatever you're cooking up!
Posting from Vegas right now - I can say that the city is incredibly flat building-wise besides the Strip and a few isolated areas. Therefore the current depiction in the first level is valid.
#884 Posted 20 June 2017 - 09:49 AM
But then again Los Angeles also looks a bit flat building-wise with the exception of downtown (that's the impression I get, I've never been there) and still it's full of skyscrapers in Duke 2 where they call the city Neo-LA. It's the future, maybe the city progressed a lot since the currenct time.
Not saying they should or should not do that, just saying that there's the timeline excuse if some 'artistic licence' is needed.
#885 Posted 20 June 2017 - 12:40 PM
Micky C, on 20 June 2017 - 09:11 AM, said:
I think it would look cool if there was several casinos in the skybox; it would give the allusion that the Strip is much longer than the couple casinos that you run around in; the Strip is in the middle of Vegas, not on the outskirts. Otherwise yes, Vegas is the tall casinos of the Strip, a couple other tall casinos sprinkled out in the actual city with the city itself being flat with the mountains in the distance.
Abso-fucking-lutely keep it at night too; never go full DNF
This post has been edited by HulkNukem: 20 June 2017 - 12:42 PM
#886 Posted 20 June 2017 - 05:17 PM
#888 Posted 11 October 2017 - 09:24 PM
#889 Posted 12 October 2017 - 02:49 PM
#891 Posted 26 October 2017 - 07:42 AM
#892 Posted 26 October 2017 - 01:10 PM
#895 Posted 31 October 2017 - 09:58 AM
Jess Renee, on 26 October 2017 - 09:27 PM, said:
It's an excellent game. Try the free DLC for DNF 2013 if you haven't already, lots of fun! It has some funny jokes about how crazy DLC can be!
http://www.moddb.com...-dlc-level-pack
#896 Posted 31 October 2017 - 02:29 PM
Davox's stadium level was tweaked and converted to a vanilla map, albeit without the fancy stadium that TROR allows, so that lives on in a new form, but it doesn't help the other two maps. Sure, they'll still be available on moddb to play with the 2013 version, but it's likely that the 2013 version as a whole will start to gather dust once the new version is released.
This post has been edited by Micky C: 31 October 2017 - 02:29 PM
#897 Posted 01 November 2017 - 10:25 AM
Micky C, on 31 October 2017 - 02:29 PM, said:
Davox's stadium level was tweaked and converted to a vanilla map, albeit without the fancy stadium that TROR allows, so that lives on in a new form, but it doesn't help the other two maps. Sure, they'll still be available on moddb to play with the 2013 version, but it's likely that the 2013 version as a whole will start to gather dust once the new version is released.
This is some great information. I keep all the stuff I download, so it'll be playable to us digital hoarders. I also will share with others if it happens to be hard to find later. It is true it will probably get lost when the new stuff is out, it's a shame as the last level is one of my favorites, the music is amazing and the whole DLC has a great flow to it, it keeps upping the game right to the final boss.
Driving the bike never gets old, it has a great feel to it like when you lean and go very fast, it's very realistic.
#898 Posted 01 November 2017 - 10:51 AM
#899 Posted 01 November 2017 - 07:17 PM
#900 Posted 01 November 2017 - 09:23 PM
No, it wont be included. But it will still be available just like the 2013 download, because the new project is going to be a separate version.