RELEASE: DUKE NUKEM FOREVER 2013 "it wasn´t a hoax."
#811 Posted 10 February 2017 - 02:27 PM
I... have no idea what happened. Sorry for wasting everyone's time.
#812 Posted 19 February 2017 - 09:15 AM
I'm using the same code of the motorbike in my TC, and I found that if you let the bike go down in a sloped sector whitout pressing any key, you die:
If you do the same but going up, you fly:
I'm trying to find what is causing that bug, but I can't find nothing strange in the code...
#813 Posted 19 February 2017 - 09:40 AM
#814 Posted 19 February 2017 - 12:37 PM
#815 Posted 20 February 2017 - 02:34 AM
#816 Posted 21 February 2017 - 01:31 AM
http://wiki.eduke32....Getflorzofslope
#817 Posted 19 March 2017 - 04:35 PM
DUKE NUKEM FOREVER 2017 IS HIRING VOICE ACTORS
If you think you can do any of these, PM me a demo of the below linked lines, or send it to gallo dot luciano1@gmail dot com. New lines may be eventually requested.
Ladykiller waitress:
https://youtu.be/TDlB2P1leRM?t=1m1s
Ladykiller Broom dude:
https://youtu.be/TDlB2P1leRM?t=1m9s
Gral Graves:
https://youtu.be/TDlB2P1leRM?t=1m17s
EDF Soldier:
https://youtu.be/TDlB2P1leRM?t=1m27s
Gus, the miner:
https://youtu.be/TDlB2P1leRM?t=2m10s
If your voice matchs our needs, you get in exchange early access to the Beta and your name on the credits. I know not too many ladies come here so if you happen to know of a girl that can voice the waitress, get her in touch with me.
#818 Posted 19 March 2017 - 04:41 PM
#819 Posted 19 March 2017 - 05:02 PM
#820 Posted 19 March 2017 - 05:07 PM
This post has been edited by Mark.: 19 March 2017 - 05:09 PM
#822 Posted 20 March 2017 - 08:25 AM
#824 Posted 20 March 2017 - 10:21 AM
Nancsi, on 20 March 2017 - 08:38 AM, said:
It's a major update to DNF 2013, the retro-styled EDuke32 game which is everything that the commercial DNF should have been, if it had been released back in 1998 based on what we know of the version of that time.
#825 Posted 20 March 2017 - 10:59 AM
For the door guy and the soldier I'm mixing the voice with a tense orchestral music track to give a feel for how it will sound in the game. Hearing just the voice alone sounds flat.
This post has been edited by Mark.: 20 March 2017 - 11:12 AM
#827 Posted 20 March 2017 - 05:40 PM
Trooper Dan, on 20 March 2017 - 10:21 AM, said:
I know what is DNF2013, just DNF2017 surprised me. What are these major updates?
#828 Posted 20 March 2017 - 06:44 PM
This post has been edited by HiPolyBash: 20 March 2017 - 06:44 PM
#829 Posted 20 March 2017 - 07:21 PM
HiPolyBash, on 20 March 2017 - 06:44 PM, said:
Wait, what?!? You can't possibly be serious...
#830 Posted 20 March 2017 - 07:35 PM
In all seriousness I'm looking forward to this update. Duke Nukem Forever 2013 was great and it can only get better.
#831 Posted 20 March 2017 - 07:50 PM
Nancsi, on 20 March 2017 - 05:40 PM, said:
We are revisiting the mod, making levels bigger, adding new levels too just as enemies, weapons, etc. It´s a slight detach from the original phylosphy too, it will use a new Polymost mode which looks (color and shadingwise) a lot like software but with true perspective and allowing us to add models. It will retain to a large degree the original feel but wont be as oldschool as the 2013 version.
I have been posting some updates but on the "what are you working on" thread, take a look:
#833 Posted 20 March 2017 - 10:27 PM
This post has been edited by Richard Shead: 20 March 2017 - 10:28 PM
#834 Posted 21 March 2017 - 05:57 AM
Also I hope the stuff won't derail too much from the original style. It was a great mix of classic DN3D and modern (by Build Engine standards) DNF2001 style.
This post has been edited by Nancsi: 21 March 2017 - 05:58 AM
#835 Posted 21 March 2017 - 06:57 AM
Seems that the aim is for a more Unreal1 meets build style so I wouldn't worry too much there..
I honestly feel that there is some potential for an early HW accelerated twist some day but that would require some actual light sources as people loved to have coloured lightmaps those days.
Still need to actually find time to play the original 2013 mod when I am less busy.
#836 Posted 21 March 2017 - 05:25 PM
oasiz, on 21 March 2017 - 06:57 AM, said:
This is something I have thought about...it'd be cool if there was a Polymer version of this mod that gradually evolved over time. Do something like the Hollywood Holocaust remake that's in progress or Duke Eternity and push Polymer as far as you can, see how much it evolves. Total pipe dream and this update looks fantastic as is but it never hurts to dream.
#837 Posted 21 March 2017 - 06:55 PM
#838 Posted 21 March 2017 - 07:40 PM
#839 Posted 21 March 2017 - 08:29 PM
Gambini, on 19 March 2017 - 04:35 PM, said:
DUKE NUKEM FOREVER 2017 IS HIRING VOICE ACTORS
If you think you can do any of these, PM me a demo of the below linked lines, or send it to gallo dot luciano1@gmail dot com. New lines may be eventually requested.
Ladykiller waitress:
https://youtu.be/TDlB2P1leRM?t=1m1s
Ladykiller Broom dude:
https://youtu.be/TDlB2P1leRM?t=1m9s
Gral Graves:
https://youtu.be/TDlB2P1leRM?t=1m17s
EDF Soldier:
https://youtu.be/TDlB2P1leRM?t=1m27s
Gus, the miner:
https://youtu.be/TDlB2P1leRM?t=2m10s
If your voice matchs our needs, you get in exchange early access to the Beta and your name on the credits. I know not too many ladies come here so if you happen to know of a girl that can voice the waitress, get her in touch with me.
Man, if you were asking for Duke I'd be more than happy to. I just don't know if I could pull the other voices off.
#840 Posted 21 March 2017 - 08:39 PM
Gambini, on 21 March 2017 - 07:40 PM, said:
Yes, because a hypothetical DNF mod that used high resolution assets and a decent lighting system is something no one wants.
It'd be something awesome to see if some sort of optimized variant of Polymer popped into existence one day or PolymerNG eventually materialises as a sort of expansion or spin off of DNF mod built closer to the 1999 - 2003 version visually.
Not trying to detract from this mod - DNF 2013 was awesome and what's been shown off of this update looks fantastic too but it doesn't hurt to dream. Back to something more relevant I'm hyped as fuck for this. I had hope something would be worked on in the future for this especially after the tease on the ModDB http://www.moddb.com...-getting-bigger
Is there any time frame for an expected release? And don't say when it's done...