Fox, on 25 April 2013 - 11:19 PM, said:
Duke Nukem 3D: Megaton Edition Released for PC & Mac
#362 Posted 25 April 2013 - 11:22 PM
#363 Posted 25 April 2013 - 11:24 PM
The Duke Returns, on 25 April 2013 - 11:22 PM, said:
The only private Beta would be the ones General Arcade have access to. There are no other groups.
#364 Posted 25 April 2013 - 11:28 PM
Here is the one from Megaton in 512 x 512:
#365 Posted 25 April 2013 - 11:33 PM
#366 Posted 25 April 2013 - 11:52 PM
This post has been edited by Fox: 25 April 2013 - 11:52 PM
#367 Posted 25 April 2013 - 11:55 PM
EDIT: Nevermind, the pixel ratio I guess makes the video look right when playing under VLC.
This post has been edited by s.b.Newsom: 25 April 2013 - 11:56 PM
#368 Posted 26 April 2013 - 03:50 AM
Green, on 25 April 2013 - 11:05 PM, said:
The first person to reply with something 3D Realms related with this post quoted will be sent a Steam key for Duke Nukem 3D: Megaton Edition.
#369 Posted 26 April 2013 - 07:58 AM
Realistically, though, it's just the intro video to a re-release of a 1996 game. I don't think very many people are going to be concerned with it looking like crap.
#370 Posted 26 April 2013 - 10:25 AM
Right now I'd like to share a %50 off coupon on Steam for the Megaton edition. For some reason I have 2 of them and I'd be glad to share 1 with a person who wants it. (Valid April 17th, 2013 through June 30th, 2013)
http://steamcommunity.com/id/aks74fu2
This post has been edited by uraganotkirki: 26 April 2013 - 10:25 AM
#371 Posted 26 April 2013 - 12:38 PM
Green, on 25 April 2013 - 11:05 PM, said:
The first person to reply with something 3D Realms related with this post quoted will be sent a Steam key for Duke Nukem 3D: Megaton Edition.
True
#372 Posted 02 May 2013 - 05:45 PM
Update on Multiplayer
Just wanted to let you all know we're very appreciative of your support for Duke Nukem 3D: Megaton Edition. Devolver Digital is working with General Arcade to keep adding features to Duke Nukem 3D: Megaton Edition over the summer but another project came up that we've asked they work on in May so the multiplayer will not be ready until July. While this isn't ideal, we think that the project General Arcade is working on will be very interesting to Duke Nukem fans and rest assured that we will deliver multiplayer, gamepad support, Linux version, etc.
Thanks!
Nigel @ Devolver Digital
I'm guessing they are working on Shadow Warrior now.
#373 Posted 03 May 2013 - 04:46 AM
This post has been edited by Paul B: 03 May 2013 - 05:04 AM
#374 Posted 03 May 2013 - 04:56 AM
Paul B, on 03 May 2013 - 04:46 AM, said:
I doubt the eduke thing to be honest.
And they are delaying updates to the game all together because of a deadline they have. General Arcade is just 2 people remember, I think this is a valid excuse so they can keep their job. The hate is getting really tired.
This post has been edited by Lunick: 03 May 2013 - 04:59 AM
#375 Posted 03 May 2013 - 05:00 AM
It's All About Money!
#376 Posted 03 May 2013 - 05:02 AM
Juras, on 03 May 2013 - 05:00 AM, said:
It's All About Money!
Thing is, if that was true, they would work on a project better than Shadow Warrior.
#377 Posted 03 May 2013 - 05:05 AM
Lunick, on 03 May 2013 - 05:02 AM, said:
Lunick what do you mean the hate is getting tiring? I don't hate Megaton or any developer that is working to keep the Duke man alive! I'm all about support.
This post has been edited by Paul B: 03 May 2013 - 05:05 AM
#378 Posted 03 May 2013 - 05:07 AM
Paul B, on 03 May 2013 - 05:05 AM, said:
It looked like you were implying that they would take more code from eduke32 for free like they did before (and before adding credits) and making it seem like a bad thing. I was also talking in general with people here.
This post has been edited by Lunick: 03 May 2013 - 05:07 AM
#379 Posted 03 May 2013 - 05:12 AM
Lunick, on 03 May 2013 - 05:07 AM, said:
As long as there is forward progression i don't care what code anyone uses. Infact, I don't see why they don't use more EDUKE code just to speed up the process because Eduke is so much further ahead at the moment. Anyway, the way I see it from here is that this group of people should be working as a team to achieve a common goal.
However, in reality what is happening is people all working on the same tweaks over and over on different builds and no focus has been given into something that was broken in the process of trying to make the game look better. From an end user perspective the original Duke3d game worked just fine it was functional in both single player and multi-player. all these tweaks and patches in my opinion are small apples compared to the games functionality.
I say lets focus on functionality and polish the game later.
This post has been edited by Paul B: 03 May 2013 - 05:14 AM
#380 Posted 03 May 2013 - 05:23 AM
If it were up to me i'd take the developers over at Megatron and join them up with the developers at Eduke to bring together one unstoppable kick ass Duke team. But that's just my opinion. If i'm right and this does happen then I demand some Duke Stocks and some stock options for suggesting the idea first!
This post has been edited by Paul B: 03 May 2013 - 05:41 AM
#381 Posted 11 May 2013 - 10:21 AM
NEVERMIND. JUST READ POST # 372.
This post has been edited by Radar: 11 May 2013 - 10:32 AM
#382 Posted 11 May 2013 - 11:09 AM
#383 Posted 12 May 2013 - 09:19 PM
Juras, on 11 May 2013 - 11:09 AM, said:
Tell me how do you want to see multiplayer in Steam and what you don't like in xbox version or other ports about multiplayer.
#384 Posted 13 May 2013 - 10:22 AM
Nowim gonnal focus on things i would like to see in Megaton version, generally there is one main request :
1. Dedicated servers!!! That's idealistic request because im aware of that you won't have chance do this in 2-3 months maybe not even in a year so would be good if you could specify your plans for this in other words... per2per or client/server ?
No dedicated servers then give people at least this...
- Leaderboards used on xbox is a good idea
- support for playing online on usermaps
- team duke match from hduke port
- tag team support
- demo rewinding on xbox was good
- plus the things you guys already have on todo list (gamepad,linux,coop ..)
- don't forget about my request to the mouse settings
More to come later those are my first thoughts, let mel talk first with people they have played on dos days , xbox and nowdays then we will see what we can add to our Idealistic Duke Word
PS. not sure what steam as a steam community can offer i have just installed this for Duke.
Edit. i didnt like noone had control over ranking server on xbox you couldnt change map,fraglimit or time and you couldnt kick only you could do just leave the room
This post has been edited by Juras: 13 May 2013 - 11:17 AM
#385 Posted 14 May 2013 - 04:03 AM
#386 Posted 17 May 2013 - 09:18 AM
http://store.steampo...com/app/225140/
#387 Posted 17 May 2013 - 05:10 PM
WheatleyNukem, on 17 May 2013 - 09:18 AM, said:
http://store.steampo...com/app/225140/
That would all be well and good except that people at Duke4.net probably have 100 extra 50% off vouchers that can be used at any time (until the first of july anyway)
#388 Posted 18 May 2013 - 04:34 AM
Paul B, on 03 May 2013 - 04:46 AM, said:
Juras, on 03 May 2013 - 05:00 AM, said:
It's All About Money!
I'm pretty sure you guys are 100% correct and I would be very surprised to see a properly working multiplayer component in the Megaton edition anytime soon. Like you said maybe it'll happen... after EDuke32 gets it done...
#389 Posted 18 May 2013 - 11:14 AM
#390 Posted 30 June 2013 - 08:01 AM
termit, on 12 May 2013 - 09:19 PM, said:
Now is your turn. Tell me how it gonna be in details please.