Duke Nukem 3D: Megaton Edition Released for PC & Mac
#31 Posted 20 March 2013 - 05:18 PM
You can put it on the lowest setting and then randomly in game it will act like you have it on the highest setting.
#32 Posted 20 March 2013 - 05:23 PM
#33 Posted 20 March 2013 - 05:49 PM
#34 Posted 20 March 2013 - 06:13 PM
#35 Posted 20 March 2013 - 07:57 PM
#37 Posted 20 March 2013 - 08:17 PM
Spirrwell, on 20 March 2013 - 07:57 PM, said:
I suppose it is if you compile the source code on your own and doesn't include any of the assets.
This post has been edited by Fox: 20 March 2013 - 08:17 PM
#38 Posted 20 March 2013 - 08:22 PM
Green, on 20 March 2013 - 11:00 AM, said:
Wat? All that's left is unreleasable dogshit garbage like Duke Xtreme and Duke!ZONE.
James, on 20 March 2013 - 02:44 PM, said:
I don't want Jace Hall ever touching Blood unless he abandons his shitty ideas for it.
What do you mean the music has been resampled? I mean, they were midis... there's nothing to 'resample.'
Commando Nukem, on 20 March 2013 - 04:27 PM, said:
I wouldn't be surprised if you never saw multiplayer. It's obviously gonna be a bitch to stitch together, hence why it's not in EDuke32 yet.
#39 Posted 20 March 2013 - 08:29 PM
Second, please don't blame Lunick, NUKEMDAVE or somebody else for Duke+ bugs/issues. They volunteer themselves to help us with testing and their feedback was extremely helpful. You can blame us, we (General Arcade) are responsible for issues and we are gonna work hard to fix them. Please keep posting issue, concerns, advices and feature requests in this thread. I'm always reading Duke+ related threads, but not always have a time to reply. Thanks.
#40 Posted 20 March 2013 - 08:35 PM
windows 7 64 bit, nvidia 9800GT, intel motherboard, Duke 3D+ with openGL
log doesn't say anything remotely useful
Apparently a couple of files failed to verify. So it's all better now.
No offence, but besides the mouse controlled menus I prefer eduke32
This post has been edited by Trooper Mick: 20 March 2013 - 08:51 PM
#41 Posted 20 March 2013 - 09:01 PM
#42 Posted 20 March 2013 - 09:15 PM
GasSnake, on 20 March 2013 - 09:01 PM, said:
Hendricks was helping me (I was helping him actually <.<) analyse the files earlier. Duke3d.grp and the Nuclear Winter grp was unaltered but Caribbean and Vacation have altered grp files. It should be noted though that DC didn't come as a grp file to being with anyway.
Spirrwell, on 20 March 2013 - 07:57 PM, said:
It's attached to Steam, you wouldn't be able to run it without Steam itself and if you did have it, it would tell you to buy the game
This post has been edited by Lunick: 20 March 2013 - 09:16 PM
#43 Posted 20 March 2013 - 09:17 PM
This post has been edited by kyler smiler: 20 March 2013 - 09:26 PM
#44 Posted 20 March 2013 - 09:18 PM
kyler smiler, on 20 March 2013 - 09:17 PM, said:
... Quick kick is in the game and I'm pretty sure that is Mike Norvak's music.
#45 Posted 20 March 2013 - 09:23 PM
This post has been edited by kyler smiler: 20 March 2013 - 09:27 PM
#46 Posted 20 March 2013 - 09:35 PM
#47 Posted 20 March 2013 - 10:09 PM
Lunick, on 20 March 2013 - 09:15 PM, said:
Then what does the source code actually do if you'd need Steam to run it? I don't need the addons and I'm not paying for a source port especially in its infancy and after what I've already heard. And there's no Linux support yet. The only point to buying the thing is for the addons or if you don't have the game.
#48 Posted 20 March 2013 - 10:12 PM
Spirrwell, on 20 March 2013 - 10:09 PM, said:
The source code should have no traces of the steam code in it once it is distributed.
#49 Posted 20 March 2013 - 10:50 PM
GeneralArcade, on 20 March 2013 - 08:29 PM, said:
Second, please don't blame Lunick, NUKEMDAVE or somebody else for Duke+ bugs/issues. They volunteer themselves to help us with testing and their feedback was extremely helpful. You can blame us, we (General Arcade) are responsible for issues and we are gonna work hard to fix them. Please keep posting issue, concerns, advices and feature requests in this thread. I'm always reading Duke+ related threads, but not always have a time to reply. Thanks.
Can you update Duke's Sprite to make it look how Duke looks on the Cover art?
#50 Posted 20 March 2013 - 10:52 PM
GeneralArcade, on 20 March 2013 - 08:29 PM, said:
Second, please don't blame Lunick, NUKEMDAVE or somebody else for Duke+ bugs/issues. They volunteer themselves to help us with testing and their feedback was extremely helpful. You can blame us, we (General Arcade) are responsible for issues and we are gonna work hard to fix them. Please keep posting issue, concerns, advices and feature requests in this thread. I'm always reading Duke+ related threads, but not always have a time to reply. Thanks.
Can you update Duke's Sprite to make it look how Duke looks on the Cover art?
#51 Posted 20 March 2013 - 10:53 PM
#52 Posted 20 March 2013 - 11:09 PM
Saiyuki234, on 20 March 2013 - 10:52 PM, said:
Look what you started Interceptor...
#53 Posted 20 March 2013 - 11:15 PM
Saiyuki234, on 20 March 2013 - 10:50 PM, said:
Done.
#54 Posted 20 March 2013 - 11:48 PM
#55 Posted 20 March 2013 - 11:49 PM
#56 Posted 21 March 2013 - 12:39 AM
Captain Awesome, on 20 March 2013 - 08:22 PM, said:
I can't remember, was it about multiplayer?
Captain Awesome said:
Sorry, wrong choice of words. The music is in MP3 and is redone, sorta like that man who re-did all of Duke's soundtrack a few years back.
While I think there are flaws that have been brought up, I don't think comparing it to Eduke32 (which is a project spanning over a decade) is fair. This port is gonna be aimed at people who haven't got Duke or who want a Steam version of it. At the end of the day all of us here already own the game, so spending extra money on a different version with a source port is just something we do as hardcore fans.
Ultimately you can also buy this and then drop Eduke32 into it's root directory and use it that way, so there shouldn't be a 'It's this or Eduke' mentality. See this as a way to get more people playing Duke, and possibly checking out our projects (which is always good news)
This post has been edited by James: 21 March 2013 - 12:43 AM
#57 Posted 21 March 2013 - 01:36 AM
GeneralArcade, on 20 March 2013 - 08:29 PM, said:
ALRIGHT, here goes my feature requests. I will tell you what I hope to see from online player perspective.I do not have megaton release yet and im
not planing to buy it before multiplayer release, also im not exactly sure what are current issues.
I do remember playing jonof port on DukesterX years ago for short period of time and don't recall serious problems using it just sticked with xduke which was more popular back then.
So here we go :
1. p2p connection is disapointing so if you guys already started working on multiplayer better it would be client/server otherwise is waste of our time
2. first thing before i go online is turning off music and ambient sound,so im confused reading some stuff about 'lacks separate volume bars for sfx and music'
3. mouse axis, mouse held, toggle on/off it's standard and should be already there
4. from hduke port i like TeamDukeMatch mode and inventory status bar, from eduke the thing when you point your crosshair on other player it will show his name
5. pause and rewind demo file, respawn timer ...those were kinda the only things i liked in xbox duke
6. http://forums.duke4....386#entry134386
7. support for gamepads and joystick
This post has been edited by Juras: 21 March 2013 - 01:37 AM
#58 Posted 21 March 2013 - 01:56 AM
James, on 21 March 2013 - 12:39 AM, said:
A proactive stance like this is the best one.
I just implemented the following feature into EDuke32:
Quote
Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
This means that users can extract an EDuke32 build to an empty folder and run it. It should detect and use the Megaton data (including the new fonts*) without any further manual installation.
In addition I have updated my installation scripts for the three add-ons to detect the Megaton data and use it during the setup process.
If nothing less, the Megaton Edition is a convenient way for fans, old and new, to add Duke Nukem 3D and the three expansion packs to their collection. And I'll salute General Arcade for that.
*Some of the Megaton textures (such as the loading screen/main menu background and the status bar) appear stretched or squished in EDuke32. This is because these particular Megaton assets do not match the dimensions of the original art tiles and the Megaton port was modified to treat these tiles as special cases. (Thanks to Lunick for testing.)
#59 Posted 21 March 2013 - 03:05 AM
"Will add usermaps loading from menu later and I think quick save too." -TermiT
Don't know what they're going to do with the other issues...
#60 Posted 21 March 2013 - 03:07 AM
More interesting is rather the announcement in the Steam description that more expansions are supposed to be added later. I am wondering which ones they mean since the "official" ones are already included. Will they make new missions or select user-made episodes/maps?
This post has been edited by NightFright: 21 March 2013 - 03:08 AM