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Duke Nukem 3D: Megaton Edition Released for PC & Mac

User is offline   OpenMaw 

  • Judge Mental

#481

View PostKomenja, on 12 August 2013 - 03:08 PM, said:

Yup, to be released in 2025.


optimist.
1

#482

....

This post has been edited by The Duke Returns: 13 August 2013 - 08:22 AM

0

User is online   Lunick 

#483

It's great to live in a new age where you can make news stories based off one or two tweets.
2

User is offline   Richard Shead 

  • "Dick Nasty"

#484

I personally would like to see an original Duke FPS on my Vita(Trilogy resurrection, perhaps?), but 3D(with the expansions) is far better than nothing for the time being.
0

User is offline   NightFright 

  • The Truth is in here

#485

Did I see correctly? They have added the SC-55 Music Pack to the latest update (1.0.4)? <.<

Quote

Version 1.0.4
• Linux support
• User maps available from menu
• Added 3 new achievements
• Widescreen compatible weapon sprites
• Duke Nukem 3D SC-55 Music Pack (V4.0) included
• More game options in menu (separate sound/music sliders, y-axis lock, etc)
• More keybindings (3rd person view, map follow mode, etc)
• Higher resolution intro videos
• Many bug fixes & improvements

1

User is online   Lunick 

#486

Yes, with permission from MusicallyInspired. He's even listed in the credits :lol:

Also just to note, most of this stuff was just hanging in the Beta branch and was waiting to be pushed to the Main branch.

This post has been edited by Lunick: 04 September 2013 - 04:40 AM

1

User is offline   NightFright 

  • The Truth is in here

#487

Well, then they have learned their lesson from last time (with EDuke32 code they used without giving credit). Good to know that (even more) work from this community is finding its way into the Steam release. :lol:

This post has been edited by NightFright: 04 September 2013 - 04:42 AM

0

User is online   Lunick 

#488

I think Hendricks may have also helped with getting the looping into Megaton as well so the full extent of the Music pack is used :lol: But don't quote me on that.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#489

Good to see it implemented! I'm glad they added support for loop points as well. All the more authentic.
1

User is offline   Hendricks266 

  • Weaponized Autism

  #490

View PostLunick, on 04 September 2013 - 04:42 AM, said:

I think Hendricks may have also helped with getting the looping into Megaton as well so the full extent of the Music pack is used :lol: But don't quote me on that.

Not to my knowledge. I'd be willing to look into it though; the loop point patch is simple.
0

#491

Looks like they've added achievements for Dukematch. It's the same ones from the XBLA port, but hey, progress.

http://steamcommunit...0/achievements/
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#492

They informed me that they would implement loop points at my suggestion when they asked to use my soundtrack recordings.

This post has been edited by MusicallyInspired: 31 October 2013 - 08:01 PM

1

User is offline   termit 

  • General Arcade

#493

View PostMusicallyInspired, on 04 September 2013 - 12:53 PM, said:

They informed me that they would implement loop points at my suggestion when they asked to use my soundtrack.

And we have implemented it. Thanks for suggestion and for permission to use your music pack!
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#494

View PostMYHOUSE.MAP, on 04 September 2013 - 10:08 AM, said:

Looks like they've added achievements for Dukematch. It's the same ones from the XBLA port, but hey, progress.

http://steamcommunit...0/achievements/

They should make new icons.
0

User is online   Lunick 

#495

I actually agree. The other ones from the XBLA port are fine but those 3 just seem really off... :lol:
0

User is offline   Daedolon 

  • Ancient Blood God

#496

Seconded. Those look really out of place.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#497

Looks like the brightness is just raised a little too high on the foreground objects. The background is fine. A minor edit should make it look akin to the other icons easily enough.
0

User is offline   Mateos 

#498

I think they got a kind of default icon, low res. Maybe when they get accessible they'll have a proper design?
0

User is online   Lunick 

#499

http://steamcommunit...40/achievements

Posted ImagePosted ImagePosted Image
6

User is offline   Komenja 

#500

Those look MUCH nicer.
0

User is offline   Jimmy 

  • Let's go Brandon!

#501

I've got two extra Pig Cop trading cards if anyone wants them, just add me on Steam if you haven't already, and offer me a trade for them (my inventory is public.)
0

User is offline   NUKEMDAVE 

#502

Here's two achievement suggestions:

- Finish Red Light District without using the blue keycard.
- Finish Movie Set in under 10 seconds.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#503

Please no exploit achievements.
0

User is offline   Player Lin 

#504

View PostFox, on 19 September 2013 - 07:28 PM, said:

Please no exploit achievements.


It is bad idea, really bad.
0

User is offline   necroslut 

#505

In hindsight they really should have paid TerminX and the rest of the Eduke32 team to do this.
0

User is offline   Hank 

#506

View Postnecroslut, on 20 September 2013 - 06:14 AM, said:

In hindsight they really should have paid TerminX and the rest of the Eduke32 team to do this.

I think not. No one [me for sure] would have spend $10 on Steam, if a superior software and art work (EDuke32+HRP) would have played those games in the first place.
BUT it's not too late, 3D Realms should move ahead and license the EDuke32 Team for a modern multiplayer setting.

This post has been edited by Hank: 20 September 2013 - 07:26 AM

0

User is offline   Radar 

  • King of SOVL

#507

The exploits are awesome. They should make it an achievement to use at least 5 warps in Holly.
1

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#508

View PostMs. Radar, on 20 September 2013 - 07:28 AM, said:

The exploits are awesome. They should make it an achievement to use at least 5 warps in Holly.


Only if there's an online guide to perform these so-called exploits, and not have it be just one of these silly "unwritten secrets" like the rules of baseball.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#509

I'm also against exploit achievements, for the record.
0

User is offline   Radar 

  • King of SOVL

#510

Then go make an online guide about it then.

This post has been edited by Ms. Radar: 20 September 2013 - 01:16 PM

0

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