Initializing music... Initializing sound... failed! SDL Audio: error in OpenAudio.
But I'll attach the log anyway:
eduke32.log (1.29K)
Number of downloads: 246
Well first off when I went to build eduke32 I did have a problem with sdl_inc.h trying to include SDL_mixer.h. On line 37 my initial reaction was to modify it to "SDL/SDL_mixer.h" but I had the same problem with other files trying to include SDL_mixer.h so I just copied it from /usr/include/SDL to /usr/include to fix that problem. I don't think that this has anything to do with my problem, I'm pretty sure it has something to do with pulseaudio given past experiences.
I believe I was fiddling with pulseaudio trying to disable it or something a while back when I was trying to get a Steam game to run properly under wine. As far as I know pulseaudio doesn't run when I start Linux Mint. I actually can't access sound options because there's apparently no sound device, but I know that sound DOES in fact work. If I run pulseaudio from the terminal it seems I can access some sound options, but it doesn't do anything for eduke32.
Anybody have an idea?