Duke Nukem 3D: Atomic Edition and Shadow Warrior Complete listed in Steam Database
#541 Posted 12 July 2013 - 01:17 AM
#542 Posted 12 July 2013 - 01:55 AM
Jimmy, on 11 July 2013 - 11:30 AM, said:
While cool, it's really unlikely she would do all of it pro bono (and I doubt Devolver or you guys would want to foot the bill since I imagine it would be pretty steep - John St John charged something like $50 for a single sentance IIRC, although that was for personel voicemessaging so who knows what the rate is for voice actors)
Just get another anime drawing of her and then post for help on a voice acting forum somewhere, there's probably hundreds of girls out there dying to voice a ninja
This post has been edited by James: 12 July 2013 - 01:57 AM
#543 Posted 21 July 2013 - 01:24 AM
After I access the green keycard room, the second I enter I fall through the floor. I've tried jumping, inching my way forward but it always results in Mr. Wang falling through the floor to the level below. My specs are 6950, I3 2100, 4Gb Ram and windows 7 64bit. This might need a hotfix.
#544 Posted 21 July 2013 - 02:18 AM
#545 Posted 21 July 2013 - 02:20 AM
#546 Posted 21 July 2013 - 12:59 PM
#547 Posted 22 July 2013 - 01:20 AM
I have the game and I have been playing with SWP (mostly). I would like to test this new engine, but I don't want to buy again the game (there is no reason).
Of course if there are any legal issues with this request or if the exe is protected, just ignore my request.
Sorry for any trouble.
This post has been edited by supergoofy: 22 July 2013 - 01:21 AM
#549 Posted 22 July 2013 - 01:55 AM
Once he will, you can build it yourself (am I right?).
#550 Posted 22 July 2013 - 01:57 AM
supergoofy, on 22 July 2013 - 01:20 AM, said:
I have the game and I have been playing with SWP (mostly). I would like to test this new engine, but I don't want to buy again the game (there is no reason).
Of course if there are any legal issues with this request or if the exe is protected, just ignore my request.
Sorry for any trouble.
Lunick, on 22 July 2013 - 01:32 AM, said:
It doesn't have an account lock, basically you can pass the game to your friend and if he know the launch parameters he can run the game even if he don't own it. But it's no recommended. I can just give you a Steam key, but only if you promise to give a feedback to me
#551 Posted 22 July 2013 - 06:35 AM
In the case of Duke3D Megaton Edition, I didn't care about the engine, as eduke32 is far superior and its development is active.
SWP's development on the other hand has stopped.
Anyway, I hope that in the near future the sources will be released, so that someone could provide a working binary.
This post has been edited by supergoofy: 22 July 2013 - 06:37 AM
#552 Posted 22 July 2013 - 08:26 AM
- SFX playing at max volume for a moment when you enter its range. One of the most annoying bugs, it hurts people's ears.
http://svn.eduke32.c...v=3631&peg=3094
- Seam on scuba gear.
http://svn.eduke32.c...th=%2F&rev=3688
- Areas, that supposed to be pitch black, are very bright. There is comparison between software and polymost in latest jfduke3d. You have the same problem. It also will affect the multiplayer.
http://svn.eduke32.c...v=1657&peg=1657
- Also, maybe it will be better if after your death the latest save will be loaded instead of restarting level? It also applies to SW.
- And in weapons bar, make number before colon yellow.
This post has been edited by fgsfds: 23 July 2013 - 07:56 AM
#553 Posted 22 July 2013 - 02:14 PM
DOSBox emulation (640x480 pillarboxed):
EDuke32 widescreen resolution (Polymer renderer):
Megaton Edition widescreen resolution:
Comparison:
I can also doubly confirm the sound bug mentioned above wherein all distant sounds will play at max volume for a split second when they enter their minimum audible range. This proved to be immensely aggravating during play. And while I haven't played it, I assume the Redux version of Shadow Warrior is replete with all of the same bugs.
#554 Posted 22 July 2013 - 04:24 PM
#555 Posted 22 July 2013 - 11:04 PM
The second reason was polymer. With the lights disabled, it works much smoother than polymost, and with the new shading system it looks perfect. For now, megaton looks terrible because of brightness and fov problems.
#556 Posted 22 July 2013 - 11:49 PM
EDuke32 is great, but there were some reasons why we decided not to take it as a base.
#557 Posted 23 July 2013 - 06:02 AM
termit, on 22 July 2013 - 11:49 PM, said:
Now you're just sounding evasive.
#558 Posted 23 July 2013 - 06:09 AM
Comrade Major, on 23 July 2013 - 06:02 AM, said:
He actually already explained it a while ago...
termit, on 02 March 2013 - 01:26 AM, said:
Let me clarify some things about Duke Nukem 3D+.
Why JFDuke?
We had only two option what we can use as base for DN3D+: EDuke32 and JFDuke. There were couple of reasons to pick JFDuke. The main one is that JFDuke is simpler, because it have less features, so code base is much smaller, smaller code base - much easy to maintain it. Yes, JFBuild has a lot of issues, but we already were familiar with most of them during our work on Shadow Warrior for iOS. We have fixed lot of things and also end up rewriting keyboard/mouse support.
DN3D+ vs EDuke32
DN3D+ is not created to compete with EDuke32, it's different products. DN3D+ is for people who is looking for click-and-play solution. Others, who want to get extra features and ready to spend some time, they will take a GRP file and download Eduke32 + HRP + some modes + etc. I also don't mind to promote EDuke32 on DN3D+ Community Hub. We can put there tutorials how to use GRP files from DN3D+ and play them with EDuke32 and HRP.
#559 Posted 23 July 2013 - 07:08 AM
http://forums.duke4....post__p__165532
Btw, July ends soon, are you still aiming to release multiplayer this month, or it was delayed again?
#561 Posted 24 July 2013 - 12:30 AM
#562 Posted 24 July 2013 - 12:35 AM
#563 Posted 24 July 2013 - 12:58 AM
This post has been edited by fgsfds: 24 July 2013 - 01:03 AM
#564 Posted 24 July 2013 - 01:07 AM
#565 Posted 24 July 2013 - 01:14 AM
Attached File(s)
-
game1_0.zip (114.16K)
Number of downloads: 83
This post has been edited by fgsfds: 24 July 2013 - 01:33 AM