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Duke Nukem 3D: Atomic Edition and Shadow Warrior Complete listed in Steam Database

User is offline   Lunick 

#541

If you're looking for the addons real cheap, you can get Megaton Edition for 66% off now http://store.steampo...com/app/225140/
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User is offline   Jblade 

#542

View PostJimmy, on 11 July 2013 - 11:30 AM, said:

It'd be really cool if we could hire Lani Minella.

While cool, it's really unlikely she would do all of it pro bono (and I doubt Devolver or you guys would want to foot the bill since I imagine it would be pretty steep - John St John charged something like $50 for a single sentance IIRC, although that was for personel voicemessaging so who knows what the rate is for voice actors)

Just get another anime drawing of her and then post for help on a voice acting forum somewhere, there's probably hundreds of girls out there dying to voice a ninja :)

This post has been edited by James: 12 July 2013 - 01:57 AM

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User is offline   Mr. Tibbs 

#543

I've just hit a game-breaking bug on level 19 (Water Torture).

After I access the green keycard room, the second I enter I fall through the floor. I've tried jumping, inching my way forward but it always results in Mr. Wang falling through the floor to the level below. My specs are 6950, I3 2100, 4Gb Ram and windows 7 64bit. This might need a hotfix.
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User is offline   Micky C 

  • Honored Donor

#544

That's a known bug that's been happening for some people. Termit is working on it.
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User is offline   Lunick 

#545

How does this keep happening for some people but not others? I don't get it :X
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User is offline   Jimmy 

  • Let's go Brandon!

#546

I don't know anything about this bug, but I would think entering god mode and using the fly mode (basically jetpack from Duke) should be able to let you continue.
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User is offline   supergoofy 

#547

Sorry to ask, but can someone provide the engine of Shadow Warrior Redux ?

I have the game and I have been playing with SWP (mostly). I would like to test this new engine, but I don't want to buy again the game (there is no reason).

Of course if there are any legal issues with this request or if the exe is protected, just ignore my request.

Sorry for any trouble.

This post has been edited by supergoofy: 22 July 2013 - 01:21 AM

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User is offline   Lunick 

#548

It has Steamworks DRM.
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User is offline   fgsfds 

#549

Termit told that he will upload sources last week, but still didn't.
Once he will, you can build it yourself (am I right?).
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User is offline   termit 

  • General Arcade

#550

View Postsupergoofy, on 22 July 2013 - 01:20 AM, said:

Sorry to ask, but can someone provide the engine of Shadow Warrior Redux ?

I have the game and I have been playing with SWP (mostly). I would like to test this new engine, but I don't want to buy again the game (there is no reason).

Of course if there are any legal issues with this request or if the exe is protected, just ignore my request.

Sorry for any trouble.


View PostLunick, on 22 July 2013 - 01:32 AM, said:

It has Steamworks DRM.


It doesn't have an account lock, basically you can pass the game to your friend and if he know the launch parameters he can run the game even if he don't own it. But it's no recommended. I can just give you a Steam key, but only if you promise to give a feedback to me :P
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User is offline   supergoofy 

#551

@ termit , thank you for the offer , but I don't need a key. I own the (old classic) game, but I wanted to try the new engine, that's all.


In the case of Duke3D Megaton Edition, I didn't care about the engine, as eduke32 is far superior and its development is active.

SWP's development on the other hand has stopped.

Anyway, I hope that in the near future the sources will be released, so that someone could provide a working binary.

This post has been edited by supergoofy: 22 July 2013 - 06:37 AM

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User is offline   fgsfds 

#552

Since you decided to use outdated jfduke, there are some bad bugs, that were fixed in eduke a years ago.

- SFX playing at max volume for a moment when you enter its range. One of the most annoying bugs, it hurts people's ears.
http://svn.eduke32.c...v=3631&peg=3094

- Seam on scuba gear.
http://svn.eduke32.c...th=%2F&rev=3688
Posted Image

- Areas, that supposed to be pitch black, are very bright. There is comparison between software and polymost in latest jfduke3d. You have the same problem. It also will affect the multiplayer.
http://svn.eduke32.c...v=1657&peg=1657
Posted Image

- Also, maybe it will be better if after your death the latest save will be loaded instead of restarting level? It also applies to SW.

- And in weapons bar, make number before colon yellow.
Posted Image

This post has been edited by fgsfds: 23 July 2013 - 07:56 AM

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#553

Mr. Termit, do you plan on fixing the FOV issue for widescreen resolutions in the Megaton Edition? Right now, rather than extending the horizontal view, widescreen resolutions in the Megaton Edition actually slice off the vertical view space resulting in a heavily zoomed-in picture close to a typical console FOV setting of ~65. I took some screenshots to clearly demonstrate the problem:

DOSBox emulation (640x480 pillarboxed):
Posted Image

EDuke32 widescreen resolution (Polymer renderer):
Posted Image

Megaton Edition widescreen resolution:
Posted Image

Comparison:
Posted Image

I can also doubly confirm the sound bug mentioned above wherein all distant sounds will play at max volume for a split second when they enter their minimum audible range. This proved to be immensely aggravating during play. And while I haven't played it, I assume the Redux version of Shadow Warrior is replete with all of the same bugs.
2

User is offline   Radar 

  • King of SOVL

#554

This is so idiotic. Why didn't they use EDuke32 to begin with? They would practically have no work to do. If there would be any bugs, all they would have to do is wait for the latest snapshot and then patch it in.
1

User is offline   fgsfds 

#555

The main reason to use eduke was tror. They've added user maps support to megaton, but new map won't even work without it.

The second reason was polymer. With the lights disabled, it works much smoother than polymost, and with the new shading system it looks perfect. For now, megaton looks terrible because of brightness and fov problems.
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User is offline   termit 

  • General Arcade

#556

Yes, we will fix those issues, thank you for reporting.
EDuke32 is great, but there were some reasons why we decided not to take it as a base.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#557

View Posttermit, on 22 July 2013 - 11:49 PM, said:

EDuke32 is great, but there were some reasons why we decided not to take it as a base.


Now you're just sounding evasive.
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User is offline   Lunick 

#558

View PostComrade Major, on 23 July 2013 - 06:02 AM, said:

Now you're just sounding evasive.


He actually already explained it a while ago...

View Posttermit, on 02 March 2013 - 01:26 AM, said:

Greetings gentlemen,

Let me clarify some things about Duke Nukem 3D+.

Why JFDuke?
We had only two option what we can use as base for DN3D+: EDuke32 and JFDuke. There were couple of reasons to pick JFDuke. The main one is that JFDuke is simpler, because it have less features, so code base is much smaller, smaller code base - much easy to maintain it. Yes, JFBuild has a lot of issues, but we already were familiar with most of them during our work on Shadow Warrior for iOS. We have fixed lot of things and also end up rewriting keyboard/mouse support.

DN3D+ vs EDuke32
DN3D+ is not created to compete with EDuke32, it's different products. DN3D+ is for people who is looking for click-and-play solution. Others, who want to get extra features and ready to spend some time, they will take a GRP file and download Eduke32 + HRP + some modes + etc. I also don't mind to promote EDuke32 on DN3D+ Community Hub. We can put there tutorials how to use GRP files from DN3D+ and play them with EDuke32 and HRP.


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User is offline   fgsfds 

#559

Added links to svn revisions, where mentioned bugs were fixed.
http://forums.duke4....post__p__165532

Btw, July ends soon, are you still aiming to release multiplayer this month, or it was delayed again?
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User is offline   Lunick 

#560

Posted Image
Posted Image

Oh my, I wonder who made these sexy sprites.
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User is offline   fgsfds 

#561

Have a bug with new shotgun.
Attached File  2013-07-24_00003.jpg (389.6K)
Number of downloads: 233
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User is offline   Lunick 

#562

I'd suggest verifying the cache of your files. It probably has something to do with the sw-redux.def file. If verifiying doesn't fix, delete the def file then verify again.
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User is offline   fgsfds 

#563

No, it doesn't help. It's somehow related to fov settings.

This post has been edited by fgsfds: 24 July 2013 - 01:03 AM

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User is offline   Lunick 

#564

Pretty sure it isn't related to the FOV settings since I can go all the way to the left and the right and the gun is in the right position. Time to wait for Termit then I guess.
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User is offline   fgsfds 

#565

I've deleted configs, started a new game and it seems to be fixed. But after loading saved game, that was made before the update, it broke again in entire game, even if you start a new game. Only deleting configs helps.

Attached File(s)



This post has been edited by fgsfds: 24 July 2013 - 01:33 AM

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User is offline   Micky C 

  • Honored Donor

#566

Is Duke 3D going to get the same treatment?
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User is offline   Lunick 

#567

Someone has to make them then I guess, maybe someone Awesome. Maybe a Captain of something.
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User is offline   Micky C 

  • Honored Donor

#568

Posted Image
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#569

Posted Image
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User is offline   DavoX 

  • Honored Donor

#570

Sword is too short :P
0

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