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Duke Nukem 3D: Atomic Edition and Shadow Warrior Complete listed in Steam Database

User is offline   ReaperMan 

#121

View PostMikko_Sandt, on 22 February 2013 - 01:51 PM, said:

Lol, even Doom had more height variation.

I wonder what they where thinking when they decided to have really awesome game models but no height variation.
1

User is offline   K100 

#122

Devolver Digital on twitter:

"If we were to release Duke Nukem 3D + three expansions with smoother graphics along with the original on Steam how much should we charge?"

https://twitter.com/devolverdigital

They were giving some steam codes for the game on facebook, so it should be out soon, I guess.

This post has been edited by K100: 27 February 2013 - 05:00 PM

4

User is offline   thatguy 

#123

I gave them my 2 cents. :P Hope this turns out well. I would of loved it if they released the lost episode in the bundle.

This post has been edited by s.b.Newsom: 27 February 2013 - 05:54 PM

1

User is offline   Lunick 

#124

They also gave out 3 free codes for the game on Facebook earlier...

edit: Didn't read :P

This post has been edited by Lunick: 27 February 2013 - 06:10 PM

2

User is offline   K100 

#125

There are some screenshots here:

http://www.neogaf.co....php?p=48478574
1

User is offline   Micky C 

  • Honored Donor

#126

Is it just me, or does that shot of HH have filtered textures but classic renderer distortion?
1

User is offline   Lunick 

#127

Ok, I have permission to talk about the game now. Yes I was a Beta tester :P

There is Retro look and there is a Filtered look.
There is no HRP either, the only HRPish things is the hud, the stuff in the hud (like inventory items) and the menu screen and pregame cutscenes. The end boss cutscenes are the same.
DC, Nuclear Winter and Caribbean are in the game and can be chosen from launch. They each have an achievement when you beat them.

As far as what I can talk about, I can talk about what is in the game right now. Nothing about the future.

This post has been edited by Lunick: 27 February 2013 - 07:11 PM

6

User is offline   Spirrwell 

  • tile 1018

#128

Community Hub... Does that mean what I think it does?
1

User is offline   ReaperMan 

#129

Guys... it has Duke Caribbean!
1

User is offline   Lunick 

#130

View PostSpirrwell, on 27 February 2013 - 08:58 PM, said:

Community Hub... Does that mean what I think it does?


It just links to the non existent Community Hub at the moment.
2

User is offline   Player Lin 

#131

I don't care what Devolver will charges about those expansions...

Just take my money and give me them.

:P

This post has been edited by Player Lin: 27 February 2013 - 10:43 PM

1

User is online   fgsfds 

#132

The main question: can this crappy texture filtering be disabled?

This post has been edited by fgsfds: 28 February 2013 - 12:48 AM

1

User is offline   Lunick 

#133

View Postfgsfds, on 28 February 2013 - 12:36 AM, said:

The main question: can this crappy texture filtering be disabled?


View PostLunick, on 27 February 2013 - 06:59 PM, said:

There is Retro look and there is a Filtered look.


Retro look = No filter
5

User is offline   OpenMaw 

  • Judge Mental

#134

View PostFox, on 15 February 2013 - 12:39 PM, said:

I am so sorry, why don't you teach me with your vast expertise?


I said I have first hand experience in dealing with a C&D. Twice, in fact. Not vast, but enough. Not to mention being witness to the end result of literally telling a corporation to stick it up their ass.

View PostFox, on 15 February 2013 - 12:39 PM, said:

I am so scared.



It's not about being scared. It's about the simple realization that corporations like Gearbox, 3D Realms, or Fox, who are notorious for sending out C&D's don't mess around when it comes to the legalities in these kind of scenarios. We shouldn't let the reverse be true of them, either.

View PostFox, on 15 February 2013 - 12:39 PM, said:

That's cool, but it doesn't increase the chance of them facing legal trouble.



Not with the attitude that perpetuates most game sites. The rare occasion when game communities get organized, or Hell even in some cases as simply sending an email with legitimate and valid concerns/grievances they can get something done about it. It's not unreasonable, and it's not irrational.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#135

I am not sure if I like that filter, are they trying to pull a false detailed look? Or is it some loosely compatibility with the new HUD sprites? Speaking of the HUD, I don't really like it, but at least the inventory icon is interesting to look at.
0

User is offline   Lunick 

#136

View PostFox, on 28 February 2013 - 01:43 AM, said:

I am not sure if I like that filter, are they trying to pull a false detailed look? Or is it some loosely compatibility with the new HUD sprites? Speaking of the HUD, I don't really like it, but at least the inventory icon is interesting to look at.


Duke 3D+ Filter Mode
Posted Image

eduke32 32 Bit Bilinear Filter
Posted Image
2

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#137

That misplaced Pistol is so ugly.
2

User is offline   Lunick 

#138

View PostFox, on 28 February 2013 - 04:12 AM, said:

That misplaced Pistol is so ugly.


You know, I thought that for a while too but I just got used to it I guess.
2

User is offline   Micky C 

  • Honored Donor

#139

So that's all that's plus about it? filtered textures and an HD HUD? Man that's a disappointment. So far the only redeeming feature is that you can finally legally buy the expansion packs somewhere.

I hope that there are some core functionality additions which make the game more modern such as mouse controlled menus and an FOV slider. I mean seriously, moving between menu options with the keyboard is so 1996.
1

User is online   fgsfds 

#140

What about multiplayer\coop?
0

User is offline   MetHy 

#141

I think this is great news! This will give a new light and new players for maps mods and episodes we've made, especially if we can advertise them through the community hub!
1

User is online   Mike Norvak 

  • Music Producer

#142

View PostMetHy, on 28 February 2013 - 10:49 AM, said:

I think this is great news! This will give a new light and new players for maps mods and episodes we've made, especially if we can advertise them through the community hub!


Bright Thinking!

People still needs to buy the game on GOG for that purpose, or does the game from Steam comes already with the .grp file?
0

User is offline   Jimmy 

  • Let's go Brandon!

#143

This looks like shit.
3

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#144

Doom+

Posted Image
10

User is offline   TerminX 

  • el fundador

  #145

I'm forced to agree with Captain Awesome. Taking JFDuke3D (now without updates for 8 years) and throwing some extra textures on top of it does not impress me at all, probably because the mere existence of such an effort completely eschews all advancements made by everyone who has remained dedicated to the Duke Nukem 3D community over the years (like the EDuke32 team).

The ancient version of Polymost, complete with unimplemented sector visibility, lack of fullbright pixels, no support for the full range of sprite shades, etc is equally unimpressive. I'm just not sure who the target audience here is.

Hey Lunick, I'm feeling nostalgic... how about posting a screenshot with "Duke3D+" running in a 5:4 resolution like 1280x1024 with the player looking all the way up or down? Haha. :P

Edit: haha, I literally laughed out loud at Fox's post. Bravo.
3

User is offline   Jimmy 

  • Let's go Brandon!

#146

PLEASE TELL ME THAT IS REAL. Holy shit, that's hilarious.
0

User is offline   Jinroh 

#147

View PostFox, on 28 February 2013 - 12:47 PM, said:

Doom+

<SNIP>


This made my friggin' day. xD
0

User is offline   Sangman 

#148

It looks crappy indeed but the community hub and the expansions being included... is pretty damn sweet!
0

User is offline   Micky C 

  • Honored Donor

#149

View Postfgsfds, on 28 February 2013 - 05:43 AM, said:

What about multiplayer\coop?


eduke32 will have that relatively soon. Besides, even if Duke 3D+ does have it, it's not exactly a brand new feature.

View PostMetHy, on 28 February 2013 - 10:49 AM, said:

I think this is great news! This will give a new light and new players for maps mods and episodes we've made, especially if we can advertise them through the community hub!


Maps and mods?

I might be wrong since I'm not an expert on code or the historical development of duke 3D source ports, but I believe that JFDuke3D doesn't have eduke's code functionality, especially not eduke32's latest code additions. On top of this, it wouldn't support maps with TROR, this means that not only the present and future mind blowing 3D maps can't be played, but every map that used even the tiniest bit of TROR for whatever reason is suddenly incompatible.

That means that two of the bigger and more impressive TCs, the AMC TC and WGRealms 2 (not to mention all the other recent mods), suddenly can't be played, because they use both TROR and the latest con code. So this "Duke 3D+" is automatically cutting out a huge and arguably the most impressive and appealing section of user made addons from being played by a new audience, which is a damn shame.
2

User is offline   Spirrwell 

  • tile 1018

#150

Ugh, if you're going to have the pistol THAT far to the right, at least move the crosshair!

View PostTerminX, on 28 February 2013 - 12:49 PM, said:

Hey Lunick, I'm feeling nostalgic... how about posting a screenshot with "Duke3D+" running in a 5:4 resolution like 1280x1024 with the player looking all the way up or down? Haha. :D


Wait, what? :P

Was that possible? Is that sarcasm? Did my request of this get added to EDuke32 without me knowing? I'm confused...
0

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