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Duke Nukem 3D: Atomic Edition and Shadow Warrior Complete listed in Steam Database

User is offline   Radar 

  • King of SOVL

#91

omg high resolution doom on steam confirmed i cant wait
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User is offline   Hendricks266 

  • Weaponized Autism

  #92

^That image puts artisticness before game design plausibility. I remain thoroughly unconvinced by its perspective.

Also, that player sucks. How do you only (literally only) have one rocket, and why is that your weapon of choice within self-destruct blast distance of an enemy? Honestly, most levels contain a berserk pack, and since Pinkies are melee only, you can safely punch them to death without taking any damage if you are just a little finger-nimble. Or, seeing as this player has all weapons and keys, the chainsaw could be effective as well.
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User is offline   Micky C 

  • Honored Donor

#93

So you're saying if they put in the effort to do a graphics makeover, it's going to look just as good if not better than 7 years worth of eduke/polymer/HRP development?
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User is offline   Jimmy 

  • Let's go Brandon!

#94

I sincerely doubt it will look as good as the HRP. It's not gonna happen.
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User is offline   NUKEMDAVE 

#95

View PostThe Big Cheese, on 19 February 2013 - 08:15 PM, said:

So you're saying if they put in the effort to do a graphics makeover, it's going to look just as good if not better than 7 years worth of eduke/polymer/HRP development?


I don't think they would try to add lighting effects or anything like that, but they could use the enemy models to make new sprites and remake the textures. It would probably look alot similar to that Doom Photoshop. I'm not saying it would look better than the HRP, but I believe they're going to have to put a little more effort into this port to give people a reason to buy it. Even if it does have multiplayer, I don't think that's going to be enough. I doubt it will sell as well as the XBLA version did.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#96

View PostNUKEMDAVE, on 19 February 2013 - 07:53 PM, said:

This is just a Photoshop, but this is how I'd imagine the game to look like if they did indeed do a high-resolution makeover.

Posted Image

Well, that's interesting for sure. But it doesn't have enough of the dark feeling of Doom.

I guess this is supposed to be the High-res Doom on Steam, looks better than Doomsday at least:

Spoiler


This post has been edited by Fox: 19 February 2013 - 08:49 PM

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User is offline   Lunick 

#97

Source for the image: http://elemental79.d...-Exit-353835625

People will buy the game because it is Duke Nukem. So they can get nostalgia or whatever.

A new HUD does not mean they are making a HRP for the game or using new assets to create better monster sprites etc whatever. They wouldn't do that, let's stop talking about the idea \o/ We know they have only been working on this since December.

Edit: Fox, that is Killing Floor.

This post has been edited by Lunick: 19 February 2013 - 08:48 PM

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User is offline   thatguy 

#98

Photoshop piece still looks like the overly detailed textured High Resolution pack for (insert retro game here). When it comes to HRP, the only focus is detailed and not the artistic direction, cohesiveness and quality. They always look like overly detailed textures on a bland environment. Now if the Pinky Demon actually looked like that, then I'd throw out all the HRP content and live with high quality models true to the original direction.

Its like Rage when it came out. I didn't care about the blurry textures because the environments looked like a painting. I prefer fluid and organic environments over per atom detailed textures. Then again, people will prefered a basic cube with extremely high detail than a crate with personality and life.

Thats why I thought this: (Chasm: the Rift 1997. Pretty much precursor to real first person story telling)
Posted Image

Looked, felt, and played better than this: (Quake 1 1996. Precursor to generic action mutliplayer games)
Posted Image

This post has been edited by s.b.Newsom: 20 February 2013 - 12:19 AM

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User is offline   Micky C 

  • Honored Donor

#99

I think the environments in the original Duke 3D maps are just good enough to be able to pull off the HRP and look good. It helps that the levels actually have a purpose. I'd imagine the relatively empty and blocky abstract levels of Doom with high res textures and dynamic lights everywhere just wouldn't be the same. At least there are a few guys in the community who map with the HRP and make their levels look bloody fantastic (I used to be kinda one of those guys, except I found using the texture selection screen to be extremely slow, scrolling around which slowed down my mapping time which was frustrating, and the other reason is I became a TROR fanboy and prefer polymer, and the HRP slows the game down a lot with lots of dynamic lights).

Edit: And yeah Quake with high res textures didn't really do anything for me either, once again I blame it on the relatively abstract levels.

Anyway Duke 3D+ huzzah

This post has been edited by The Big Cheese: 20 February 2013 - 12:51 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#100

Chasm was a Quake engine game if I'm not mistaken.
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User is offline   KareBear 

#101

No Quake was full 3d Chasm used a 2.5d engine but with 3d models.
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User is offline   thatguy 

#102

View PostCaptain Awesome, on 20 February 2013 - 01:07 AM, said:

Chasm was a Quake engine game if I'm not mistaken.


Chasm was no more of a Quake engine game than Powerslave was on the PSX.
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User is offline   X-Vector 

#103

View Posts.b.Newsom, on 20 February 2013 - 12:12 AM, said:

Thats why I thought this: (Chasm: the Rift 1997. Pretty much precursor to real first person story telling)

[...]

Looked, felt, and played better than this: (Quake 1 1996. Precursor to generic action mutliplayer games)


I've only tried the Chasm demo, but that was enough to put me off the game.
Looked, felt and played like a very poor id clone to me, with an atmosphere that wasn't dark and ominous like Quake, but plain dull and dreary.

Just awful.

This post has been edited by X-Vector: 20 February 2013 - 02:10 AM

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User is offline   thatguy 

#104

View PostX-Vector, on 20 February 2013 - 02:10 AM, said:

I've only tried the Chasm demo, but that was enough to put me off the game.
Looked, felt and played like a very poor id clone to me, with an atmosphere that wasn't dark and ominous like Quake, but plain dull and dreary.

Just awful.


Did you even play Quake?
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User is offline   X-Vector 

#105

First time in '96, last time (so far) in '12, thinking of installing the mission packs again.

What's your point?
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User is offline   thatguy 

#106

View PostX-Vector, on 21 February 2013 - 02:03 AM, said:

First time in '96, last time (so far) in '12, thinking of installing the mission packs again.

What's your point?


The most interesting part of the game? The text. Thats all. At least Chasm integrated story into the gameplay pre-half-life. Quake? Like I said, it set the standard for all fast pased multiplayer games. Abstract level design? No thanks. Not to mention the inclusion of voice acting with cutscenes made Chasm a superior choice. I don't know about you, but all points point to Chasm being a better single player experience.

If it wasn't for the lovecraftian influences and NIN, I wouldn't have given a crap about Quake. Funny, Quake really is a shadow of its former self compared to what it was originally going to be. Originally Quake was suppose to be a Lovecraftian game, but they scrapped the overarching idea. Quake didn't feel like a labor of love. It felt like a fast paced arcade game. Somehow Duke was fast paced and still had soul.

This post has been edited by s.b.Newsom: 21 February 2013 - 02:33 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#107

I don't get the love for Quake at all. It is a mish-mash of the older Lovecraftian idea and the forced futuristic/marine reused from Doom. The colour palette is so drab and dismal, the music is depressing, the game is just truly truly bizarre and I can't see the appeal. I know much of what I just stated is what makes the whole atmosphere and why some people love the game, I guess it's just not up my alley. I had somewhat more fun with Quake 2, but some of the problems were still there, albeit in smaller amounts. I guess I just don't dig that level of disgusting horror-themed vibe.
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User is offline   thatguy 

#108

View PostMusicallyInspired, on 21 February 2013 - 08:51 AM, said:

I don't get the love for Quake at all. It is a mish-mash of the older Lovecraftian idea and the forced futuristic/marine reused from Doom. The colour palette is so drab and dismal, the music is depressing, the game is just truly truly bizarre and I can't see the appeal. I know much of what I just stated is what makes the whole atmosphere and why some people love the game, I guess it's just not up my alley. I had somewhat more fun with Quake 2, but some of the problems were still there, albeit in smaller amounts. I guess I just don't dig that level of disgusting horror-themed vibe.


Quake 2 utilized a bit of 'Story-telling' in its gameplay architecture. Thats why you liked it. I haven't exactly played Quake 2 all the way through, but from what I played, thats what I got out of it. Imagine what Quake would of been like if they focused on their original Lovecraftian idea? I would kill to get a hold of there design document/proposal. One day I'm going to try. lol
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User is offline   Tea Monster 

  • Polymancer

#109

That would make an awesome game
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User is offline   Mikko 

  • Honored Donor

#110

View Posts.b.Newsom, on 21 February 2013 - 11:53 AM, said:

Quake 2 utilized a bit of 'Story-telling' in its gameplay architecture. Thats why you liked it. I haven't exactly played Quake 2 all the way through, but from what I played, thats what I got out of it. Imagine what Quake would of been like if they focused on their original Lovecraftian idea? I would kill to get a hold of there design document/proposal. One day I'm going to try. lol


Well Romero got to integrate all the "great" ideas he had for Quake into Daikatana and it didn't end well.

Quake is awesome. Doom & Quake 2 are dull compared to it despite Quake's nonexisting story.
-1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#111

It's not just the story. Quake just disturbs me. I don't want to play it for fear that it'll somehow burrow into my mind, lay eggs, and jade my perception of everything into a fully depressing twisted horrible shadow of what they really are. This is partially why I dislike most id games because they all share that same vibe in some capacity. It's always disturbing.

This post has been edited by MusicallyInspired: 21 February 2013 - 03:13 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#112

I personally think Quake looks like shit, I loathe early 3D. (HRPs and all that shit look even worse, though.) Quake's appeal for me is purely in the gameplay, which is on par with Doom's, although slightly wackier.
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User is offline   thatguy 

#113

I think I can share that aspect with MusicallyInspired. For the longest time till Senior year in highschool, I had nightmares of the game. So goes with Doom. The other ID games not so much, but Doom and Quake were nightmare fuel. Why? Because they both felt extremely claustrophobic. Wolf 3d might have felt that way if the game was so god damn colorful.
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User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#114

To this day I still like Quake, because I played it when it came out, so the nostalgia factor is still there for me.

This post has been edited by Achenar: 21 February 2013 - 06:15 PM

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User is offline   Spirrwell 

  • tile 1018

#115

If it weren't for Quake, I wouldn't know jack shit about programming, computers, or anything really. When I was first introduced to Quake by my brother I found one of those old Team Fortress servers although it was called CustomTF in which there was an extra class called "Custom" where you could buy your weapons, grenades, buildings, upgrades for buildings, armor, health, and etc. You could even get more money by trading in 50 points\frags for more and you could choose different skills such as the ability sprint, to be a warlock (summon monsters), be a martyr (get God mode for like 3 seconds and then die), and etc. It was a lot of fun, but it was because of the people on that server I found out about C\C++ even though I was told I should simply learn QuakeC if I wanted to make stuff for Quake.

Ah man I could NEVER hate Quake, I owe a lot to it. I mean certainly it has its flaws with no story and whatnot, but it technically gave me a life. Boy, that's extremely off topic... Anyway, I hope with SW+ they have functioning online as well, that would be fun.

This post has been edited by Spirrwell: 21 February 2013 - 06:51 PM

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User is offline   thatguy 

#116

View PostSpirrwell, on 21 February 2013 - 06:50 PM, said:

Ah man I could NEVER hate Quake, I owe a lot to it. I mean certainly it has its flaws with no story and whatnot, but it technically gave me a life. Boy, that's extremely off topic... Anyway, I hope with SW+ they have functioning online as well, that would be fun.


Well I'm not denying its place. :P

Anyways, I'd love a definitive HRP for Shadow Warrior and Duke. We'll see what happens with the (Plus) versions.
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User is offline   Micky C 

  • Honored Donor

#117

Well I don't care what they do as long as they release the source code. Then whatever they add no matter how trivial or boring can be added to eduke32, the real Duke 3D+ Posted Image
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User is offline   X-Vector 

#118

View PostMusicallyInspired, on 21 February 2013 - 03:13 PM, said:

It's not just the story. Quake just disturbs me. I don't want to play it for fear that it'll somehow burrow into my mind, lay eggs, and jade my perception of everything into a fully depressing twisted horrible shadow of what they really are.


That's exactly what attracts me to the game, it has a dark, gothic, occult, medieval atmosphere that I find captivating.
A lot of this is due to Trent Reznor's top quality music and effects soundtrack, but Quake's art work is no slouch either.
For me, it makes up for the conservative gameplay (mostly) and the lack of story.

My appreciation for Quake 2 mirrors the feelings of others for Quake 1 (i.e. it's brown and boring), but at least it's not as unforgivably dull as Chasm:



It is as I remembered it - absolutely awful.

But hey, it's got nucular warheads, so what do I know?

This post has been edited by X-Vector: 22 February 2013 - 04:54 AM

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User is offline   Jimmy 

  • Let's go Brandon!

#119

Chasm always appeared to have the HACX syndrome to me. Great idea, bad application due to time constraints.
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User is offline   Mikko 

  • Honored Donor

#120

View PostX-Vector, on 22 February 2013 - 04:52 AM, said:

at least it's not as unforgivably dull as Chasm:



It is as I remembered it - absolutely awful.



Lol, even Doom had more height variation.
1

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