Duke Nukem 3D: Atomic Edition and Shadow Warrior Complete listed in Steam Database
#92 Posted 19 February 2013 - 08:14 PM
Also, that player sucks. How do you only (literally only) have one rocket, and why is that your weapon of choice within self-destruct blast distance of an enemy? Honestly, most levels contain a berserk pack, and since Pinkies are melee only, you can safely punch them to death without taking any damage if you are just a little finger-nimble. Or, seeing as this player has all weapons and keys, the chainsaw could be effective as well.
#93 Posted 19 February 2013 - 08:15 PM
#94 Posted 19 February 2013 - 08:19 PM
#95 Posted 19 February 2013 - 08:28 PM
The Big Cheese, on 19 February 2013 - 08:15 PM, said:
I don't think they would try to add lighting effects or anything like that, but they could use the enemy models to make new sprites and remake the textures. It would probably look alot similar to that Doom Photoshop. I'm not saying it would look better than the HRP, but I believe they're going to have to put a little more effort into this port to give people a reason to buy it. Even if it does have multiplayer, I don't think that's going to be enough. I doubt it will sell as well as the XBLA version did.
#96 Posted 19 February 2013 - 08:36 PM
NUKEMDAVE, on 19 February 2013 - 07:53 PM, said:
Well, that's interesting for sure. But it doesn't have enough of the dark feeling of Doom.
I guess this is supposed to be the High-res Doom on Steam, looks better than Doomsday at least:
This post has been edited by Fox: 19 February 2013 - 08:49 PM
#97 Posted 19 February 2013 - 08:46 PM
People will buy the game because it is Duke Nukem. So they can get nostalgia or whatever.
A new HUD does not mean they are making a HRP for the game or using new assets to create better monster sprites etc whatever. They wouldn't do that, let's stop talking about the idea \o/ We know they have only been working on this since December.
Edit: Fox, that is Killing Floor.
This post has been edited by Lunick: 19 February 2013 - 08:48 PM
#98 Posted 20 February 2013 - 12:12 AM
Its like Rage when it came out. I didn't care about the blurry textures because the environments looked like a painting. I prefer fluid and organic environments over per atom detailed textures. Then again, people will prefered a basic cube with extremely high detail than a crate with personality and life.
Thats why I thought this: (Chasm: the Rift 1997. Pretty much precursor to real first person story telling)
Looked, felt, and played better than this: (Quake 1 1996. Precursor to generic action mutliplayer games)
This post has been edited by s.b.Newsom: 20 February 2013 - 12:19 AM
#99 Posted 20 February 2013 - 12:21 AM
Edit: And yeah Quake with high res textures didn't really do anything for me either, once again I blame it on the relatively abstract levels.
Anyway Duke 3D+ huzzah
This post has been edited by The Big Cheese: 20 February 2013 - 12:51 AM
#101 Posted 20 February 2013 - 01:31 AM
#102 Posted 20 February 2013 - 02:01 AM
Captain Awesome, on 20 February 2013 - 01:07 AM, said:
Chasm was no more of a Quake engine game than Powerslave was on the PSX.
#103 Posted 20 February 2013 - 02:10 AM
s.b.Newsom, on 20 February 2013 - 12:12 AM, said:
[...]
Looked, felt, and played better than this: (Quake 1 1996. Precursor to generic action mutliplayer games)
I've only tried the Chasm demo, but that was enough to put me off the game.
Looked, felt and played like a very poor id clone to me, with an atmosphere that wasn't dark and ominous like Quake, but plain dull and dreary.
Just awful.
This post has been edited by X-Vector: 20 February 2013 - 02:10 AM
#104 Posted 20 February 2013 - 07:18 PM
X-Vector, on 20 February 2013 - 02:10 AM, said:
Looked, felt and played like a very poor id clone to me, with an atmosphere that wasn't dark and ominous like Quake, but plain dull and dreary.
Just awful.
Did you even play Quake?
#105 Posted 21 February 2013 - 02:03 AM
What's your point?
#106 Posted 21 February 2013 - 02:31 AM
X-Vector, on 21 February 2013 - 02:03 AM, said:
What's your point?
The most interesting part of the game? The text. Thats all. At least Chasm integrated story into the gameplay pre-half-life. Quake? Like I said, it set the standard for all fast pased multiplayer games. Abstract level design? No thanks. Not to mention the inclusion of voice acting with cutscenes made Chasm a superior choice. I don't know about you, but all points point to Chasm being a better single player experience.
If it wasn't for the lovecraftian influences and NIN, I wouldn't have given a crap about Quake. Funny, Quake really is a shadow of its former self compared to what it was originally going to be. Originally Quake was suppose to be a Lovecraftian game, but they scrapped the overarching idea. Quake didn't feel like a labor of love. It felt like a fast paced arcade game. Somehow Duke was fast paced and still had soul.
This post has been edited by s.b.Newsom: 21 February 2013 - 02:33 AM
#107 Posted 21 February 2013 - 08:51 AM
#108 Posted 21 February 2013 - 11:53 AM
MusicallyInspired, on 21 February 2013 - 08:51 AM, said:
Quake 2 utilized a bit of 'Story-telling' in its gameplay architecture. Thats why you liked it. I haven't exactly played Quake 2 all the way through, but from what I played, thats what I got out of it. Imagine what Quake would of been like if they focused on their original Lovecraftian idea? I would kill to get a hold of there design document/proposal. One day I'm going to try. lol
#110 Posted 21 February 2013 - 02:53 PM
s.b.Newsom, on 21 February 2013 - 11:53 AM, said:
Well Romero got to integrate all the "great" ideas he had for Quake into Daikatana and it didn't end well.
Quake is awesome. Doom & Quake 2 are dull compared to it despite Quake's nonexisting story.
#111 Posted 21 February 2013 - 03:13 PM
This post has been edited by MusicallyInspired: 21 February 2013 - 03:13 PM
#112 Posted 21 February 2013 - 04:02 PM
#113 Posted 21 February 2013 - 04:22 PM
#114 Posted 21 February 2013 - 06:15 PM
This post has been edited by Achenar: 21 February 2013 - 06:15 PM
#115 Posted 21 February 2013 - 06:50 PM
Ah man I could NEVER hate Quake, I owe a lot to it. I mean certainly it has its flaws with no story and whatnot, but it technically gave me a life. Boy, that's extremely off topic... Anyway, I hope with SW+ they have functioning online as well, that would be fun.
This post has been edited by Spirrwell: 21 February 2013 - 06:51 PM
#116 Posted 21 February 2013 - 11:42 PM
Spirrwell, on 21 February 2013 - 06:50 PM, said:
Well I'm not denying its place.
Anyways, I'd love a definitive HRP for Shadow Warrior and Duke. We'll see what happens with the (Plus) versions.
#117 Posted 22 February 2013 - 02:37 AM
#118 Posted 22 February 2013 - 04:52 AM
MusicallyInspired, on 21 February 2013 - 03:13 PM, said:
That's exactly what attracts me to the game, it has a dark, gothic, occult, medieval atmosphere that I find captivating.
A lot of this is due to Trent Reznor's top quality music and effects soundtrack, but Quake's art work is no slouch either.
For me, it makes up for the conservative gameplay (mostly) and the lack of story.
My appreciation for Quake 2 mirrors the feelings of others for Quake 1 (i.e. it's brown and boring), but at least it's not as unforgivably dull as Chasm:
It is as I remembered it - absolutely awful.
But hey, it's got nucular warheads, so what do I know?
This post has been edited by X-Vector: 22 February 2013 - 04:54 AM
#119 Posted 22 February 2013 - 01:43 PM
#120 Posted 22 February 2013 - 01:51 PM
X-Vector, on 22 February 2013 - 04:52 AM, said:
It is as I remembered it - absolutely awful.
Lol, even Doom had more height variation.