Would mods have saved the game?
#1 Posted 09 November 2012 - 02:50 AM
It's fairly safe to say that hardly anyone plays the game on a regular basis any more, especially the single player, at least compared to those who play Duke 3D. But would the ability to add custom levels, and maybe mod the game have given it a much bigger fanbase? Keep in mind that the engine and art assets are below average for a 2011 game. Personally I don't think a huge amount of people would have bothered learning the map maker due to the relatively small audience that DNF would have, and that those who would have done so would have stopped after 6 months or so, but what do other people think?
#2 Posted 09 November 2012 - 03:18 AM
So, I think yes. I can imagine people trying to transform the game into what they perceived it to be back in 98/2001. I can see people doing recreations of classic Duke 3D mods. Higher resolution packs (Like the SIkkmod for Doom 3, or the hyper realism pack for Crysis). I could see someone making a mod for the PC version where you could carry all the guns you wanted, and removing the infinite ammo crates from the game. Nude patches exist even in spite of the lock outs.
So yeah. I think the game would have a stronger cult following had the modding functionality existed.
#3 Posted 09 November 2012 - 03:46 AM
#4 Posted 09 November 2012 - 04:40 AM
Later on, texture packs, models and shader patches would follow.
The really sad part is that I don't see it changing for the next Duke game.
This post has been edited by Tea Monster: 09 November 2012 - 04:42 AM
#5 Posted 09 November 2012 - 04:51 AM
Tea Monster, on 09 November 2012 - 04:40 AM, said:
Yep, Randy said about Borderlands 2 that several months of extra work wouldn't be worth it.
But then it is again Randy talking shit. I mean, the ROTT remake based on the same engine will have an editor, made by a smaller team with a much smaller budget in much less time.
This post has been edited by fuegerstef: 09 November 2012 - 04:57 AM
#6 Posted 09 November 2012 - 05:02 AM
As the game was highly anticipated, I think the game will be even "alive" today, not only for new 'non-linears' maps, but also with game enhancers (possibility to carry all the weapons, restore the old health counter with medikits), and why not new multiplayers game modes such as co-op, invasion...
#7 Posted 09 November 2012 - 05:24 AM
fuegerstef, on 09 November 2012 - 04:51 AM, said:
But then it is again Randy talking shit. I mean, the ROTT remake based on the same engine will have an editor, made by a smaller team with a much smaller budget in much less time.
Yeah, but that is a different team with a different parent company. Besides all that, they are working with a 'vanilla' version of UDK.
#8 Posted 09 November 2012 - 05:49 AM
I'm glad there isn't a map maker or editor of any kind, at least it doesn't divides the small DN3D community.
#9 Posted 09 November 2012 - 05:59 AM
MetHy, on 09 November 2012 - 05:49 AM, said:
I'm glad there isn't a map maker or editor of any kind, at least it doesn't divides the small DN3D community.
Which would have been more of a life span than what it got, which was nothing.
Not to mention, having the editor for some of us would have been good for us, and nothing to those of you who seem to get annoyed whenever the idea is brought up. Like wanting editing tools is somehow heresy or some shit.
With all due respect, It's just a ridiculous statement. The community is all for the most part in one place. Here, on Duke 4 net. It wouldn't have caused any division for the simple fact that much of the work would have been happening here.
#10 Posted 09 November 2012 - 06:19 AM
Darkus, on 09 November 2012 - 05:02 AM, said:
MetHy, on 09 November 2012 - 05:49 AM, said:
I'm glad there isn't a map maker or editor of any kind, at least it doesn't divides the small DN3D community.
Commando Nukem, on 09 November 2012 - 05:59 AM, said:
With all due respect, It's just a ridiculous statement. The community is all for the most part in one place. Here, on Duke 4 net. It wouldn't have caused any division for the simple fact that much of the work would have been happening here.
#11 Posted 09 November 2012 - 07:22 AM
#12 Posted 09 November 2012 - 07:33 AM
rasmus thorup, on 09 November 2012 - 07:22 AM, said:
#13 Posted 09 November 2012 - 09:22 AM
#14 Posted 09 November 2012 - 08:14 PM
#15 Posted 09 November 2012 - 10:02 PM
If Randy would have provided an editor, it would have attracted more people, not split this community. (We are talking like decades of friendships here, nothing will split this) And as for engines, we have the technology to borrow the Duke and get him into Crytek SDK right now. This would get closed down by Gearbox like in two seconds. And this is the catch, the scary possibility of the precious Duke Nukem name and entire franchise in the little hands of ehmm, amateurs. The official reasons for the lack of editor is not believable. Gearbox does not wish to have modders – period – in my never humble opinion.
This post has been edited by Hank: 09 November 2012 - 10:07 PM
#16 Posted 10 November 2012 - 01:51 PM
#17 Posted 10 November 2012 - 05:01 PM
Captain Awesome, on 09 November 2012 - 08:14 PM, said:
Because, As broken as it is, it's the only way to make a modern looking Duke game. If you use another engine, you get shut down.
#18 Posted 13 November 2012 - 05:49 AM
DNF is a sort of piece of shit but with a great and active community like this, modders and not modders. I don't know what marketing strategy by Gearbox (or anything else) there is behind the decision of releasing no SDK kit and make impossible to modify the game. It could attract people many many times than an old DOS game with a modern port...
I also remember it's based on a sort of Unreal engine, and it would be relatively easy to be modified.
At this point i think that we need to write an entire unofficial (maybe illegal?) SDK software from scratch (maybe impossible?).
#19 Posted 13 November 2012 - 05:52 AM
#20 Posted 13 November 2012 - 08:33 AM
I'm not advocating spending time on de-constructing DNF, I'm saying that generally, if you have a mod idea and want to make something that looks like it was made in the 21st Century, then don't bet on Duke.
This post has been edited by Tea Monster: 13 November 2012 - 08:41 AM
#21 Posted 13 November 2012 - 11:14 AM
#22 Posted 14 November 2012 - 03:08 PM
#23 Posted 14 November 2012 - 03:24 PM
necroslut, on 14 November 2012 - 03:08 PM, said:
This is 100% correct.
#24 Posted 19 November 2012 - 10:24 PM
#25 Posted 20 November 2012 - 06:11 AM
#27 Posted 20 November 2012 - 10:46 AM
I would have personally contributed to the game one way or the other.
Those that know me, might remember that I did some topics here and I showed everything that I discovered with the game, including the bump map intensity settings and other such shit.
I had a great fucking creative drive when this piece of shit came out and I was really looking forward toward modding it or contributing to other mods or projects related to graphics improvements for the most part.
After I saw that not only modding was cut from the game but gearbox even started patching and removing your ability to enable the console or do other shit, I got so sickened and disgusted with the game and with Randy that I completely lost all interest in it.
And when I look back at it, man it's just a bad fucking game.
I am not talking about bad graphics (which were horrible) I am talking about the overall game that fucking has no replay value whatsoever to me.
I can pick up duke 3d any day and it just feels cozy to be inside it's world and walk those maps back and forth.
Maybe it's just me but I'm not that big of a fan of Las Vegas's ambient in general, especially at day time...
Maybe if DNF would have taken place in the same areas where Duke 3d took place I might have liked it instead of hating it.
DNF simply didn't impress me at all and it also lacks replay value so in the end I am not sure if mods could have saved it.
If it would have been moddable, maybe somebody would have started remaking duke 3d inside it, who knows...
This post has been edited by Mr.Deviance: 21 November 2012 - 07:12 AM