If the *.md3 is present, but one or more of its skins are missing, EDuke32 complains while parsing the DEFs. But later on it tries to load that model nevertheless and crashes. Bad.
(Therefore the Attrition mod can't be played with current Polymost HRP versions greater than 5.1.302 for example, except in conjunction with the Z-Pack.)
So please make EDuke32 use the ART in the latter case, too.
Attached File(s)
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eduke32-polymer.log (39.48K)
Number of downloads: 162 -
eduke32_or_mapster32.crash-polymer.log (2.81K)
Number of downloads: 185 -
eduke32-polymost.log (54.95K)
Number of downloads: 193 -
eduke32_or_mapster32.crash-polymost.log (2.4K)
Number of downloads: 204