Slender's Woods thread "Standalone horror mod/game"
#61 Posted 09 September 2012 - 01:38 PM
#62 Posted 12 September 2012 - 05:50 AM

The enemy (I used a tree sprite for the Slender man, don't wanna spoil his look) gets stuck under the water for some reason. He just can't escape this place and can't even attack the player (He does it if only can see the player, and the player can see him).
How can I fix it?
This post has been edited by zykov eddy: 12 September 2012 - 05:51 AM
#63 Posted 12 September 2012 - 05:56 AM
#64 Posted 12 September 2012 - 10:02 AM
#65 Posted 12 September 2012 - 10:38 AM
Cody, on 12 September 2012 - 10:02 AM, said:
I used them previously, and they were too buggy due to a big amount of sprites on the level.
#66 Posted 12 September 2012 - 10:43 AM
#67 Posted 12 September 2012 - 10:43 AM
I suppose you could invent a way (fallen tree or something) to make only one side of the lake accessible, but that still doesn't get around the jumpy movement this causes to occur.
#68 Posted 12 September 2012 - 01:10 PM
Daedolon, on 12 September 2012 - 10:43 AM, said:
Well yeah but having him stuck in the water before teleporting away could be kind of immersion breaking.
#69 Posted 12 September 2012 - 02:56 PM
Yeah, the player is "safe" in the water, but... he's not exactly progressing either. It's not exactly like it would break immersion. We've never seen Slendie in the water anyway.
Besides, it' be freaky to see him standing at the edge of the lake as you're swimming in it.
#70 Posted 12 September 2012 - 02:58 PM
#71 Posted 12 September 2012 - 03:03 PM
This post has been edited by Marked: 12 September 2012 - 03:06 PM
#72 Posted 12 September 2012 - 04:33 PM
#73 Posted 12 September 2012 - 04:59 PM
This post has been edited by Simon_Croes: 12 September 2012 - 05:00 PM
#74 Posted 12 September 2012 - 08:51 PM
Sangman, on 12 September 2012 - 01:10 PM, said:
I didn't mean you'd teleport him out when the player sees him.
#75 Posted 13 September 2012 - 12:19 AM
Commando Nukem, on 12 September 2012 - 02:56 PM, said:
Yeah, the player is "safe" in the water, but... he's not exactly progressing either. It's not exactly like it would break immersion. We've never seen Slendie in the water anyway.
4:29
Whoops
Mblackwell, on 12 September 2012 - 04:33 PM, said:
Sound like a plan, I'll try it.
#76 Posted 13 September 2012 - 04:47 AM
Edit: rasmus thorup is a n00bfag.
Edit: necroslut is a n00bfag.
This post has been edited by Cody: 17 September 2012 - 09:06 AM
#77 Posted 13 September 2012 - 04:54 AM
Cody, on 13 September 2012 - 04:47 AM, said:
I find him funny for the most part, but he does annoys me sometimes.
He is swedish.
#78 Posted 13 September 2012 - 05:45 AM
#79 Posted 13 September 2012 - 09:38 AM
...and lastly, our resident phreakindee.
http://www.youtube.c...h?v=12r0B2SISS4
What a boss. Seriously, how the FUCK do you not get scared even a little bit?
Jesus.
#81 Posted 14 September 2012 - 02:30 PM
Commando Nukem, on 13 September 2012 - 09:38 AM, said:
What a boss. Seriously, how the FUCK do you not get scared even a little bit?
Jesus.
I gotta agree with what he said, Amnesia is way scarier than this because the atmosphere is just that much more immersive. "Unanimated model guy follows you and then static" isn't really scary to me either.
#82 Posted 15 September 2012 - 09:55 AM
#83 Posted 16 September 2012 - 10:04 AM
By the way, I'm excited for this mod!
#84 Posted 16 September 2012 - 12:30 PM
Sorry for not showing the story mode, it's not ready yet.
This post has been edited by zykov eddy: 16 September 2012 - 12:30 PM
#85 Posted 16 September 2012 - 03:15 PM
#86 Posted 17 September 2012 - 03:11 AM
#87 Posted 17 September 2012 - 04:22 AM
DN4ever, on 17 September 2012 - 03:11 AM, said:
This is probably the final version of the screen. I can make the sequence more complicated, though.
Glad it looks scary to you. The picture is made by my friend.
#89 Posted 17 September 2012 - 03:27 PM
Like around 4:50 here, when Slender appears.
This post has been edited by Commando Nukem: 17 September 2012 - 03:29 PM
#90 Posted 21 September 2012 - 06:40 AM
Quote
I looked at the Wikipedia page for Slender and it says it uses the Unity engine. So I went to wiki page for Unity engine. Both the Slender & Unity pages didn't mention EDuke32 whatsoever. So It must be a engine built from scratch. You sure about this?

Help
Duke4.net
DNF #1
Duke 3D #1


