Doom 3: BFG Edition "PC, 360, and PS3."
#122 Posted 19 October 2012 - 10:53 AM
s.b.Newsom, on 19 October 2012 - 10:23 AM, said:
And how do you know it? Any sources?
#123 Posted 19 October 2012 - 12:30 PM
#124 Posted 19 October 2012 - 02:06 PM
That said, I did notice in a video review that Doomguy moves quite a bit faster, and gun sounds have changed. Also, along with this faster movement, more light, there's now more ammo. While id may not have lived-up to the 'we're enhancing the graphics' statement as much as many would have liked, they certainly seemed to have turned it into an action/horror shooter rather than just straight horror. It's Lovecraftean ambitions were never truly met anyway, if we're all honest. Still, I'll reserve judgement on this until I play it myself whether I prefer my Doom 3 "horror as possible" or "scary action".
What I definitely don't want is for it to be easier as a result. In the original version, I remember ammo getting scarce enough that I had to make a habit of batting zombies on the forehead with my torch just to save some precious bullets. If there's just more ammo, then that's a lot of tension gone down the toilet (which in addition to the 'anytime you like' torch would rob it of a lot). They'd need to up the enemy count, and/or increase enemy health.
Still undecided whether to take the plunge for it, tomorrow. Was going to trade-in MW3 and GoldenEye Reloaded against it and get it cheap, now I'm thinking I might just not bother. We'll see. I'll have a talk with me MW3 and GE boxes tomorrow, see if they can convince me that they should be in my house rather than another Doom 3 box. I have the sweet-ass collector's tin of the original Xbox port, one of my favourite game boxes of all time!
If I do get it, you can believe that I'm putting my BFG Blu-ray in that sucker and throwing out the Xbox disc/PS3 box!
Achenar, on 19 October 2012 - 07:01 AM, said:
I guess they wanted to make absolutely sure the game could get released in Germany.
Totally this! +1
Censorship is stupid because it's almost always done in a really stupid way. I suppose this isn't really fair, and maybe it's just super-noticeable when it is done in a no-brained manner. Whatever the case, if a portrait of Hitler and images of swastikas are taken out of a product which otherwise contains other potentially-offensive imagery.. yeah. Someone left their brain cells at home. I mean, I swear in the classic Doom games you could do things like blast a Mancubus to death, watching brain-matter and other assorted innards slide out from newly-created wounds as the creature slumps to the floor in a groan of agony (why 3D models will never live up to 2D sprites, btw)? So disgusting levels of violence is OK, but a swastika or what have you isn't?
Much the same situation with Duke 64. Those where the dying days of strict Nintendo censorship, though. So you could imagine it there. I remember even worrying that it was going to happen in Duke 64 before the game came out. Here.. come on now. DOn't be silly. I can handle pixellated SS troopers and Hitler paintings. It's ultimately only really a slight blemish, but was totally unnecessary. Why do it? What could have been my awesome PS3 versions of Doom I & II will now be my slightly-sanitised PS3 versions of Doom I & II. Shame.
#125 Posted 19 October 2012 - 02:10 PM
I hear only criticism about censored Wolfenstein themed secret levels from Doom 2. I know that it is important but what about that limitations integrated in Doom 3, arent they important for you too? I mean almost no graphical options (game internally locked on high settings {not ultra}), disabled console, no mod support, cancelled flashlight (you know I liked it, changing between it and guns made some tension and adrenaline pumping moments), low FOV, etc...
And lets be honest - why even worry about these ports of Doom and Doom 2 included in this pack. Do you really want to use them exclusively for old shool doom experience? IMHO source ports like Zdoom and Doomsday are much better, more advanced and offers huge ammount of adjustable options.
#126 Posted 19 October 2012 - 02:30 PM
I won't be buying the BFG edition anyway. I own Doom 3, I own Doom 2 and Doom from the Ultimate collectors edition back in the 90s. (Which also included TNT, and Plutonia). Hell, I own Doom twice. I bought it on Steam to show my support for classic games, along with the Keen Collection.
Censorship to boot? Wow. I didn't know we were back in the early 90s where they had to take the dogs and nazies out of Wolf on SNES. Seriously, whoever is responsible can promptly go fuck themselves right up the ass with a stalagmite.
There is no reason for PC ports to not have fully functional customization. Especially for a game that shipped with the ability to change many settings now absent from the new launch.
#127 Posted 19 October 2012 - 02:45 PM
t800, on 19 October 2012 - 02:10 PM, said:
With the exception of the new torch mechanic, none of those things effect me. [/PS3]
I'll decide how I like the new torch mechanic, faster Doomguy, more ammo etc if I get this tomorrow.
t800, on 19 October 2012 - 02:10 PM, said:
Well, I guess we're not all interested in it for the same reasons. I don't game on PC, therefore I don't have a nice version of Doom 3 to play. I have a crappy Xbox version of Doom 3 in an awesome tin. At the time it was a very impressive port to the original Xbox, but in 2012 it just doesn't compare to proper Doom 3. The irony here is that this BFG edition might be counted as not being the 'proper version' either, given the changes. Because I don't have a Steam account and all that, I don't have access to a box set of all the Doom games. Again mentioning my old Xbox Doom 3, that did come with Doom I & II actually. Fuck. Maybe I won't get BFG, but instead play them in grainy 480p, Doom 3 in all its simplified, pared-back glory!
#128 Posted 19 October 2012 - 04:19 PM
I just don't think this should have been released to PC and stayed a console exclusive or something. But then I suppose everyone would have complained anyway.
EDIT: I think I know what this release is now. It's like what we would get if Doom 3 was released today and I think this video really helps get that opinion across.
This post has been edited by Lunick: 19 October 2012 - 04:30 PM
#129 Posted 19 October 2012 - 04:31 PM
Lunick, on 19 October 2012 - 04:19 PM, said:
Well, that sucks. How about the hardest difficulty? Is that too easy?
#130 Posted 19 October 2012 - 04:44 PM
Martin, on 19 October 2012 - 04:31 PM, said:
Well, that sucks. How about the hardest difficulty? Is that too easy?
Haven't bothered trying. I want to play through all of the expansions before trying a harder difficulty.
#131 Posted 19 October 2012 - 04:48 PM
Lunick, on 19 October 2012 - 04:19 PM, said:
>>video<<
Kinda. They haven't made it more linear, added iron sights and such have they?
#132 Posted 19 October 2012 - 04:59 PM
Lunick, on 19 October 2012 - 04:19 PM, said:
It doesn't.
Martin, on 19 October 2012 - 04:48 PM, said:
No, but they made it more fast paced and less dark/horror. So... kind of like it should have been in the first place maybe. Those consoles...
This post has been edited by Burnett: 19 October 2012 - 05:04 PM
#133 Posted 19 October 2012 - 05:22 PM
On another note, I hear that this game runs natively in 1080p on consoles, at 60fps. Anyone here own it on console?
#134 Posted 19 October 2012 - 05:44 PM
Martin, on 19 October 2012 - 05:22 PM, said:
On another note, I hear that this game runs natively in 1080p on consoles, at 60fps. Anyone here own it on console?
I hear it runs on an upscaled 720p on consoles.
#135 Posted 19 October 2012 - 07:38 PM
Lunick, on 19 October 2012 - 04:19 PM, said:
I just don't think this should have been released to PC and stayed a console exclusive or something. But then I suppose everyone would have complained anyway.
EDIT: I think I know what this release is now. It's like what we would get if Doom 3 was released today and I think this video really helps get that opinion across.
http://www.youtube.c...h?v=W1ZtBCpo0eU
I still think this is the stupidest representation of modern gaming. Really? There are few games like this and they are all first person shooters. First person games that is ether made by EA or....Activision. Yeah trying to think of another publisher. Quake wouldn't be like that if it was made today, why? because it would of been made by ID, not Raven Software which Quake 4 was done by. Doom 3 was by no means like that either. Very indepth game for coming from a very simple game design. If you want dumbed down, Doom would be just that if it was made inch by inch identical. Why? Because all Doom was, was a bunch of monsters with terrible AI, either patrolling a set path or standing alone until it see's the player. The original doom is more like modern gaming than you think. It was simple, easy to play. Only difference was the difficulty. Difficulty, not gameplay.
This post has been edited by s.b.Newsom: 19 October 2012 - 07:41 PM
#136 Posted 19 October 2012 - 09:18 PM
Lunick, on 19 October 2012 - 05:44 PM, said:
Lol, that's what I thought. I know I've seen various people mentioning it in comments fields under reviews and things that the 360 version is 1080p. No word on the PS3 version one way or the other. I'm guessing neither version runs natively at 1080p, and some people out there just don't know the difference between 'native' and 'upscaled'. I suppose I shouldn't pay any mind to what people post under reviews and whatnot. I remember explaining to someone once that just because all his 360 games had a 'Supports 1080p' with a tick next to it on the back of the box, doesn't mean it's actually 1080p. It just means that it will scale up to that.
I'll know when I see it if it's 1080p. I'm holding out hope since it's such an old game, maybe the consoles can do it? The only retail game I've seen on console at proper 1080p was Virtua Fighter 5. Plenty of XBLA and PSN games are 1080p, though.
#137 Posted 20 October 2012 - 04:17 AM
They're just being greedy bastards now. Serious Sam HD, which added a whole lot more to the game than this BFG edition, is only $15 (although I'm not sure what it was when it originally came out). And now you can't buy the original Doom 3 unless you get the $100 id pack
#138 Posted 20 October 2012 - 04:24 AM
Micky C, on 20 October 2012 - 04:17 AM, said:
They're just being greedy bastards now. Serious Sam HD, which added a whole lot more to the game than this BFG edition, is only $15 (although I'm not sure what it was when it originally came out). And now you can't buy the original Doom 3 unless you get the $100 id pack
It's 10 bucks more expensive here (how surprising) so I picked up my copy at Greenmangaming for 24 bucks and then used some traded in games to bring down the price even further.
And that's sad about Doom 3, you could buy it before :/
#140 Posted 20 October 2012 - 07:18 AM
Considering I sitll haven't beat the original games and the previous add ons; i'd only get this for the extra levels AFTER i beat everything else and if it's not more than 5-10 bucks
#141 Posted 20 October 2012 - 07:58 AM
#143 Posted 20 October 2012 - 08:08 AM
Mikko_Sandt, on 20 October 2012 - 07:58 AM, said:
Never heard of this episode, will check it out.
#144 Posted 20 October 2012 - 09:17 AM
It's stupid they removed the option to buy standard Doom 3 alone. The same goes for Final Doom despite it's non inclusion on the BFG Edition. If you want any of those will have to buy the Full id Package now ($100) or go to their online store and pay twice the price it used to be on Steam ($20). Lame.
Now, about the original having few ammo: Am I missing something? No, really, did I played a different game back then? Is it my headshot love (both in Doom 3 and RTCW) and my "run close to the imp and shoot him with the shotgun" that guaranteed enough ammo for me, or there was enough ammo and people just have bad aim? =P
Lunick, on 19 October 2012 - 04:19 PM, said:
It could be worse: They could have implemented automatic health regeneration and removed health stations altogether. =P
Lunick, on 19 October 2012 - 04:19 PM, said:
Better yet, they should've put a little more effort into the PC version instead of straight porting it, but aparently the PC market is not nearly as important as consoles.
t800, on 19 October 2012 - 02:10 PM, said:
Isn't that optional? (for the few who actually liked to change between the flashlight and the gun - I didn't)
#145 Posted 20 October 2012 - 09:28 AM
Kristian Joensen, on 20 October 2012 - 08:06 AM, said:
I'll hang it here. Brian Harris: "Unfortunately, some secret levels had to be modified to comply with laws in other countries".
LkMax, on 20 October 2012 - 09:17 AM, said:
Apparently, from Europe you can buy it just fine.
This post has been edited by Burnett: 20 October 2012 - 09:32 AM
#146 Posted 20 October 2012 - 09:38 AM
#147 Posted 20 October 2012 - 09:40 AM
This post has been edited by Burnett: 20 October 2012 - 09:42 AM
#148 Posted 20 October 2012 - 11:33 AM
The most important points they make;
- Both console versions are 720p with no AA at all, and use the Rage system of resolution scaling and framebuffer flipping (tearing) to maintain 60fps.
- 360 version of Doom 3 is better than PS3, the latter tears more and doesn't hold the 60fps target as well as 360.
- PS3 versions of Doom & Doom II are better than the 360 offerings. Less judder and rumble support. Apparently the PS3 versions benefited from being made by id themselves.
- Ironically, while the PC version is of course the best, in their words "It's a strange state of affairs where the version that is demonstrably the best of the three is also the most difficult to recommend, but that's exactly the situation we find ourselves in with Doom 3: BFG Edition". This is because the BFG edition doesn't match up to the PC original with its 8 years worth of community mods. Ergo, this is far more worthwhile for console users.
I've decided that I'm still going to get this on PS3 because; I prefer the DualShock 3 over the 360 controller for shooters, I don't have Doom & Doom II on PlayStation (I do have them on 360), and most-importantly, if I wish to use any of the online features I have to get the PS3 version since I don't have XBL Gold (and refuse to get it). I also technically already have Doom 3 on 360, since the original Xbox port plays on 360 (I have completed it on the console without any issue). It'll be interesting to compare the two just to see how much they downgraded it for Xbox 1. I can have both Doom 3 lite and BFG running at the same time, in the same area, and flick channels to see the difference!
Burnett, on 20 October 2012 - 09:28 AM, said:
That is unfortunate, since in the old days Germany generally just got the sanitised versions of things all to themselves. In fact, you don't have to go back that far. In fact, 2009's Wolfenstein did just this. Nazis and swastikas for all except Germany. Are the 360 Doom 2 secret levels censored? I ask because those where not made by id. They're just the XBLA versions that have been available for a long time. Be interesting to find out.
#149 Posted 20 October 2012 - 11:55 AM
EDIT: Confirmed. Its 29.99 not 39.99.
This post has been edited by s.b.Newsom: 20 October 2012 - 12:09 PM
#150 Posted 20 October 2012 - 12:39 PM
Martin, on 20 October 2012 - 11:33 AM, said:
As I understand it doesn't even match up to a vanilla let alone a modded one.
Quote
If it's the same XBLA version then Wolf3d level should be intact. (except for the red cross)