Hrmm, was going to get this tomorrow (as you guys know, I was excited for it) but the reviews have been a mixed-bag. Some people love it, some people think it's shit. Not too different from the original release, I guess! I see in screenshots/vids that the graphics in fact haven't really been given much of an upgrade. Far as I can tell, it's the same environmental textures at least. Counsellor Swan and all them lot have been given minor upgrades, but that's about it. Lighting seems very different. 'Better' is subjective. There's generally a bit more light going around, though it's still a dark game. I guess maybe some of the shaders and whatnot are new? Apparently it runs on some kind of bastard hybrid of idTech 4 + 5. Still, overall I don't see as much of a visual-upgrade as I would have liked. This for me is a downer. I never owned the PC original (only the 2005 Xbox port), but have played most of the game on PC as well recently (vanilla, no mods).
That said, I did notice in a video review that Doomguy moves quite a bit faster, and gun sounds have changed. Also, along with this faster movement, more light, there's now more ammo. While id may not have lived-up to the 'we're enhancing the graphics' statement as much as many would have liked, they certainly seemed to have turned it into an action/horror shooter rather than just straight horror. It's Lovecraftean ambitions were never truly met anyway, if we're all honest. Still, I'll reserve judgement on this until I play it myself whether I prefer my Doom 3 "horror as possible" or "scary action".
What I definitely don't want is for it to be easier as a result. In the original version, I remember ammo getting scarce enough that I had to make a habit of batting zombies on the forehead with my torch just to save some precious bullets. If there's just more ammo, then that's a lot of tension gone down the toilet (which in addition to the 'anytime you like' torch would rob it of a
lot). They'd need to up the enemy count, and/or increase enemy health.
Still undecided whether to take the plunge for it, tomorrow. Was going to trade-in MW3 and GoldenEye Reloaded against it and get it cheap, now I'm thinking I might just not bother. We'll see. I'll have a talk with me MW3 and GE boxes tomorrow, see if they can convince me that they should be in my house rather than another Doom 3 box. I have the sweet-ass collector's tin of the original Xbox port, one of my favourite game boxes of all time!
If I do get it, you can believe that I'm putting my BFG Blu-ray in that sucker and throwing out the Xbox disc/PS3 box!
Achenar, on 19 October 2012 - 07:01 AM, said:
Nazi symbols are outrageous but Satanic/hellish symbols are not? Selective political correctness creeping in again...
I guess they wanted to make absolutely sure the game could get released in Germany.
Totally this! +1
Censorship is stupid because it's almost always done in a really stupid way. I suppose this isn't really fair, and maybe it's just super-noticeable when it is done in a no-brained manner. Whatever the case, if a portrait of Hitler and images of swastikas are taken out of a product which otherwise contains other potentially-offensive imagery.. yeah. Someone left their brain cells at home. I mean, I swear in the classic Doom games you could do things like blast a Mancubus to death, watching brain-matter and other assorted innards slide out from newly-created wounds as the creature slumps to the floor in a groan of agony (why 3D models will never live up to 2D sprites, btw)? So disgusting levels of violence is OK, but a swastika or what have you isn't?
Much the same situation with Duke 64. Those where the dying days of strict Nintendo censorship, though. So you could imagine it there. I remember even worrying that it was going to happen in Duke 64 before the game came out. Here.. come on now. DOn't be silly. I can handle pixellated SS troopers and Hitler paintings. It's ultimately only really a slight blemish, but was totally unnecessary. Why do it? What could have been my awesome PS3 versions of Doom I & II will now be my slightly-sanitised PS3 versions of Doom I & II. Shame.