Interceptor Entertainment is doing a Rise Of The Triad remake.
#622 Posted 02 May 2013 - 09:50 PM
Cathy, on 02 May 2013 - 09:48 PM, said:
THEN GOG YE SHALL HAVE! The GOG version should also have some cool goodies that Steam won't when you pre-order like a few tracks from the OST, custom wallpapers and other fun nonsense.
#623 Posted 02 May 2013 - 10:26 PM
DaveyDoomsday, on 02 May 2013 - 09:50 PM, said:
I'm guessing you plan to sell the soundtrack then, whereabouts though because Steam doesn't like selling soundtracks anymore.
#624 Posted 02 May 2013 - 10:35 PM
Lunick, on 02 May 2013 - 10:26 PM, said:
Right?! I went to Valve at GDC to talk about pre-order bonuses and was like SO, SOUNDTRACK?! And they're like... "yeah we're not doing that anymore." Soooooo looks like it'll be on iTunes and other places. We'll be sure to let everyone know where, when and how much when we have that info.
#625 Posted 03 May 2013 - 03:03 AM
This post has been edited by MusicallyInspired: 03 May 2013 - 03:03 AM
#626 Posted 04 May 2013 - 06:01 AM
MusicallyInspired, on 03 May 2013 - 03:03 AM, said:
Yeah, Bandcamp is definitely a thing I'm encouraging Andrew to do.
#627 Posted 04 May 2013 - 05:12 PM
Lunick, on 02 May 2013 - 10:26 PM, said:
Why not? And when did that happen? SS3 Delux Edition includes sound tracks.
#628 Posted 04 May 2013 - 05:18 PM
Micky C, on 04 May 2013 - 05:12 PM, said:
That was released how long ago now Micky?
#630 Posted 15 May 2013 - 11:02 AM
Steveeeie, on 15 May 2013 - 10:34 AM, said:
Why must they put eyes in everything.
This post has been edited by ReaperMan: 15 May 2013 - 11:03 AM
#631 Posted 15 May 2013 - 11:36 AM
ReaperMan, on 15 May 2013 - 11:02 AM, said:
"because they can"
#632 Posted 15 May 2013 - 12:59 PM
#633 Posted 15 May 2013 - 01:07 PM
ReaperMan, on 15 May 2013 - 12:59 PM, said:
#635 Posted 17 May 2013 - 04:54 AM
Hank, on 15 May 2013 - 01:15 PM, said:

You model this Hank ? its pretty good
#636 Posted 17 May 2013 - 05:05 AM
Steveeeie, on 17 May 2013 - 04:54 AM, said:
http://www.game-arti...6273-post1.html Unless this is Hank.
#637 Posted 17 May 2013 - 06:51 AM
Steveeeie, on 17 May 2013 - 04:54 AM, said:
No, I did not. And yes it is very good.
#638 Posted 17 May 2013 - 02:32 PM
Hank, on 17 May 2013 - 06:51 AM, said:
The only problem is that the edges are too hard, would give a lousy normal bake
#639 Posted 17 May 2013 - 03:59 PM
Steveeeie, on 17 May 2013 - 02:32 PM, said:
True - the better versions cost cash though
http://www.turbosqui...mm-model/721144
either way I do like this weapon, it would fit in ROTT somehow
#640 Posted 17 May 2013 - 04:19 PM
Steveeeie, on 17 May 2013 - 02:32 PM, said:
A lot of Photoshopping would fix it.
#641 Posted 17 May 2013 - 08:01 PM
Hank, on 17 May 2013 - 03:59 PM, said:
Yeah, that's the gun the triad enforcer used in the original game IIRC.
#642 Posted 20 May 2013 - 07:51 PM
Tetsuo, on 17 May 2013 - 08:01 PM, said:
Our enforcers have MG42's that look a lot like that. Let me see if I can find the high poly for you to stare at.
And speaking of the Eyexcalibat, the idle animation actually has the player try to poke it in the eye, it's adorable. BELIEVE IN THE EYE.
This post has been edited by DaveyDoomsday: 20 May 2013 - 07:53 PM
#643 Posted 21 May 2013 - 12:37 AM
#644 Posted 21 May 2013 - 11:30 AM
DaveyDoomsday, on 20 May 2013 - 07:51 PM, said:
That does sound adorable .. but its still like .. "Whhyyyy" .. I will be getting it when it comes out, so my opinion may be swayed
This post has been edited by Steveeeie: 21 May 2013 - 11:30 AM
#645 Posted 21 May 2013 - 11:48 AM
DaveyDoomsday, on 20 May 2013 - 07:51 PM, said:
And speaking of the Eyexcalibat, the idle animation actually has the player try to poke it in the eye, it's adorable. BELIEVE IN THE EYE.
Can we see the high poly of the excalibat? even though I hate the idea of the eye, I think its an awesome model. the high poly would be interesting, also was it made in zbrush or mudbox?
#647 Posted 23 May 2013 - 04:57 PM
ReaperMan, on 21 May 2013 - 12:47 PM, said:
I'll ask Fred and the artists if we can show Nick's high poly of the bat here. Also, you're probably looking at around 5GB for the install. The friggin Steam "coming soon" page should be up already (WITH THE NEW BOX ART) but Valve is draggin'. WHAT ELSE IS NEW.
j/k loveu valve please don't make us put future games on greenlight <3
#648 Posted 23 May 2013 - 05:07 PM
#649 Posted 23 May 2013 - 05:42 PM
Mr. Tibbs, on 23 May 2013 - 05:07 PM, said:
Working on our next dev diary now which is all about the music. It's our longest yet. All new SP gameplay (we're only showing SP from here on out) and lots of new music. Gonna put it out with a new dev blog and podcast HOPEFULLY this week if not next. The OST is also now complete at 25 tracks and 70 minutes. It's nuts.
The polishing is going. We only have so many coders, scripters, set dressers etc so everyone has a lot of small individual things to work on. It's cool that the game is just a thing you can boot up and play from start to finish now. Kind of crazy it's only been a little over a year since we started. Only a few months to go! Woo!
#650 Posted 26 May 2013 - 05:36 AM
Quote
Minimum:
OS:Windows Vista 32-bit
Processor:2.4 GHz Dual Core Processor or Better
Memory:2 GB RAM
Graphics:ATI Radeon HD 3870 / NVIDIA 8800 GT
DirectX®:9.0
Hard Drive:5 GB HD space
Sound:DirectX Compatible
Recommended:
OS:Windows 7 64-bit
Processor:2.4 GHz Quad Core Processor or Better
Memory:4 GB RAM
Graphics:AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
DirectX®:9.0
Hard Drive:5 GB HD space
Sound:DirectX Compatible
Other Requirements:Broadband Internet connection

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