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Interceptor Entertainment is doing a Rise Of The Triad remake.

User is offline   Tetsuo 

#591

Well, answer A Is good to know although if those two functions are combined moving iron sights to another key would also move alt-fire.

Answer B isn't what I was asking about. I wasn't asking about weapons slots. I was asking about the function that for example. Let's say you picked up the MP40 and you also picked up a bazooka. In ROTT '95 there where two ways to select them. One is by the number keys. The other is a toggle function that swaps between the two directly and the bullet weapon it pulls up depends on which one you where using last.

For example, bring up the dual pistols and press it and it'll go to the last equipped explosive weapon press it again and it goes back to the dual pistols. Same thing with the MP40. It's sort of like the flashlight toggle in Doom 3 except you choose which weapon it toggles between more or less. In ROTT 2013 one should be able to toggle between the explosive weapon or magic weapon and last used bullet weapon depending on which they used last.

I know some people may think it unnecessary with number keys to switch between them but I always found it handy especially in ROTT '95 where there was no alt-fire so I used my right mouse button for that function. I used to toggle between explosive weapon an the MP40 with that function a lot. Sort of like toggling plasmids & weapons in bioshock. I did a simple edit to Doom 3 Resurrection of Evil to do the same thing with the grabber.

In ROTT 2013 I'd most likely bind it to a keyboard key since right mouse button will be taken up by alt-fire.

This post has been edited by Tetsuo: 28 March 2013 - 09:36 AM

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User is offline   Spirrwell 

  • tile 1018

#592

I am going to post what I said on Facebook, "So what, is your next project going to be a competitor to FRAPS? :)"

This post has been edited by Spirrwell: 10 April 2013 - 12:30 PM

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User is offline   Frederik Schreiber 

  • Slipgate Studios

#593

Brand New Kickass Gameplay and Interview with our Marketing Director Dave!
https://www.youtube....d&v=UFfxbeSsb4s

This post has been edited by Frederik Schreiber: 10 April 2013 - 11:36 AM

2

User is offline   Micky C 

  • Honored Donor

#594

So George Broussard is still involved with business at Apogee/3D Realms?
0

#595

I just would like to say to PLEASE PLEASE make it easy to figure out how to import new player models into this because I am in dire need of a new game to mod the hell out of. most games that allow for such make creating new player models a bitch and a half and I just wanna make a bunch of grotesque cartoon characters.
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User is offline   Spirrwell 

  • tile 1018

#596

View PostColon Semicolon, on 12 April 2013 - 10:23 AM, said:

I just would like to say to PLEASE PLEASE make it easy to figure out how to import new player models into this because I am in dire need of a new game to mod the hell out of. most games that allow for such make creating new player models a bitch and a half and I just wanna make a bunch of grotesque cartoon characters.

I don't think that they could make it any more simple than it already is. It's the Unreal Engine. I'm not too familiar with it, but I would think that it would be a simple UDK interface to work with.
0

#597

I get that, but there should atleast be some sample files so that you can atleast rig a new model to an existing skeleton, or at the very least use the file to figure out what animations go where and how many are needed. UT3 was particularly aggravating about that stuff.

This post has been edited by Colon Semicolon: 12 April 2013 - 02:10 PM

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#598

This looks amazing thus far. The Quake/UT-style fast-paced multiplayer is a real throwback and I look forward to seeing how the SP is done, in particular the level design.
1

User is offline   DaveyDoomsday 

  • Interceptor PR

#599

View Postmechmorphix616, on 12 April 2013 - 05:11 PM, said:

This looks amazing thus far. The Quake/UT-style fast-paced multiplayer is a real throwback and I look forward to seeing how the SP is done, in particular the level design.


I love how Fred links the interview with my buddy Dan from 510 but not from TekSyndicate!



This post has been edited by DaveyDoomsday: 14 April 2013 - 03:12 PM

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User is offline   DaveyDoomsday 

  • Interceptor PR

#600

View Postmechmorphix616, on 12 April 2013 - 05:11 PM, said:

This looks amazing thus far. The Quake/UT-style fast-paced multiplayer is a real throwback and I look forward to seeing how the SP is done, in particular the level design.


Danke! After next week we are DONE showing multiplayer and will focus on single player until we launch! Yes, that means you're getting a boatload of multiplayer tomorrow. Green has already seen the footage. I think he gusta.
6

User is offline   Micky C 

  • Honored Donor

#601

So does that mean you've got a release date?
0

User is offline   DaveyDoomsday 

  • Interceptor PR

#602

View PostTrooper Mick, on 14 April 2013 - 03:17 PM, said:

So does that mean you've got a release date?


Yep, we'll be announcing it soon. Sorting out pre-order bonuses with Steam and GoG etc. Oh, and finishing up the new box art ;-)
1

#603

18 minutes of MP footage.
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User is offline   DaveyDoomsday 

  • Interceptor PR

#604

MP flyby!



MP gameplay!



MP roster!

http://www.intercept...com/rottroster/

This post has been edited by DaveyDoomsday: 15 April 2013 - 10:41 AM

2

User is offline   movento 

#605

Looks pretty cool, nice self aware commentry in that video too. i'm not much of a MP gamer though.
Can the dual pistols be fired separately ? I really prefer that when dual wielding is in a game :)
I've never played the original ROTT myself, but i keep wondering: with all these powerfull explosive weapons, how do the enemies in the SP campaign hold up against that?
(probably a poor choice of words, i'm not a native english speaker =/)
Hopefully you can turn the bloom off in the settings, not a big fan of that.

Looking forward to the SP footage.
0

User is offline   OpenMaw 

  • Judge Mental

#606

Asked Terry about the single player situation on FB, when we might get to see something from it. Here's what he said back:

Quote


I'll quote Dave Oshry and Frederik Schreiber on this answer....SOON.



So... WID! Posted Image
1

User is offline   ReaperMan 

#607

Needs more jump pads!!!!!!!!!!

Edit: and shrooms

This post has been edited by ReaperMan: 16 April 2013 - 02:14 PM

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User is offline   Frederik Schreiber 

  • Slipgate Studios

#608

When it's SOON!
3

User is offline   Loke 

#609

STAY TUNED for WID in SOONville.
2

#610

Fred on Facebook:

Quote

Call of Duty's Map Pack DLC is $14.99 for which you get 4 new Multiplayer maps.
Rise of the Triad - The ENTIRE Game, is $14.99, for which you get more than 20 Singleplayer Levels, 4 Episodes, more than 10 crazy weapons, 15 different enemies, 4 bosses, leaderboards and stat-tracking, our own "Battle.Net", All DLC being Free, Complete Mod Support, Level Editor, SDK, Fully fledged Multiplayer with more than 5 levels, with Peer to Peer Servers, Dedicated Servers, Achievements, Mutators - Completely DRM Free -with Offline Mode, LAN, Secrets and Scoring, availalbe on both Steam, Gog and the Apogee Store.

I'll just let that speak for itself..

8

User is offline   K100 

#611

(Sorry, I didn't want to downvote your post... :/ )

It's a really good price for a full game !
0

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#612

Posted Image
0

User is online   Outtagum 

#613

View PostFrederik Schreiber, on 17 April 2013 - 04:19 AM, said:

When it's SOON!


View PostLoke, on 17 April 2013 - 04:31 AM, said:

STAY TUNED for WID in SOONville.



Posted Image
2

User is offline   LkMax 

#614

View PostAchenar, on 17 April 2013 - 09:33 AM, said:

-snip: image of freeman-

????
A random image with no clear message behind it...
Damn spammers.
0

User is offline   Lunick 

#615

View PostLunick, on 27 March 2013 - 06:54 PM, said:

You should tell us about the achievements. I hear teabagging.


I guess you guys didn't want to talk about it :) If you feel like spoiling yourself http://steamdb.info/app/217140/
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User is offline   Player Lin 

#616

View PostLunick, on 23 April 2013 - 11:20 PM, said:

I guess you guys didn't want to talk about it :) If you feel like spoiling yourself http://steamdb.info/app/217140/


LOL, it still leaked...
0

User is offline   Micky C 

  • Honored Donor

#617

So according to facebook ROTT is content complete. How about a release date eh?
0

User is offline   DaveyDoomsday 

  • Interceptor PR

#618

Yeah, those achievements leaked forever ago, they're still being tweaked - but that's the gist of 'em.

And indeed we are now content complete. Now comes the polish and bugfixing.

We'll announce a date not long before release, Steam/GoG like it that way. Better for pre-orders they say.

In the meantime we'll have plenty more to show you soon while the team works towards going GOLD.

From here on out it's all single player we'll be showing off. Hope you guys were digging the MP!
4

User is offline   Kathy 

#619

Microsoft is announcing new console on 21st May and in desperate need of exclusives. Just sayin'. :)
0

User is offline   DaveyDoomsday 

  • Interceptor PR

#620

View PostCathy, on 02 May 2013 - 09:40 PM, said:

Microsoft is announcing new console on 21st May and in desperate need of exclusives. Just sayin'. :)


Hah! As if we could afford that. We're all for porting this thing to other platforms but it's costly and time consuming. And we don't have either time or money to spare unless MS or Sony come along and throw some $ at us. Plus they take 40% of your ass for XBL and PSN. Meanwhile Steam and GoG take 30% or less. The more logical ports are Mac and Linux to increase the visibility on Steam imho but it's all up to Fred.
2

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