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Interceptor Entertainment is doing a Rise Of The Triad remake.
#591 Posted 28 March 2013 - 09:34 AM
Answer B isn't what I was asking about. I wasn't asking about weapons slots. I was asking about the function that for example. Let's say you picked up the MP40 and you also picked up a bazooka. In ROTT '95 there where two ways to select them. One is by the number keys. The other is a toggle function that swaps between the two directly and the bullet weapon it pulls up depends on which one you where using last.
For example, bring up the dual pistols and press it and it'll go to the last equipped explosive weapon press it again and it goes back to the dual pistols. Same thing with the MP40. It's sort of like the flashlight toggle in Doom 3 except you choose which weapon it toggles between more or less. In ROTT 2013 one should be able to toggle between the explosive weapon or magic weapon and last used bullet weapon depending on which they used last.
I know some people may think it unnecessary with number keys to switch between them but I always found it handy especially in ROTT '95 where there was no alt-fire so I used my right mouse button for that function. I used to toggle between explosive weapon an the MP40 with that function a lot. Sort of like toggling plasmids & weapons in bioshock. I did a simple edit to Doom 3 Resurrection of Evil to do the same thing with the grabber.
In ROTT 2013 I'd most likely bind it to a keyboard key since right mouse button will be taken up by alt-fire.
This post has been edited by Tetsuo: 28 March 2013 - 09:36 AM
#592 Posted 28 March 2013 - 09:36 AM
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This post has been edited by Spirrwell: 10 April 2013 - 12:30 PM
#593 Posted 10 April 2013 - 11:33 AM
https://www.youtube....d&v=UFfxbeSsb4s
This post has been edited by Frederik Schreiber: 10 April 2013 - 11:36 AM
#594 Posted 12 April 2013 - 02:25 AM
#595 Posted 12 April 2013 - 10:23 AM
#596 Posted 12 April 2013 - 11:01 AM
Colon Semicolon, on 12 April 2013 - 10:23 AM, said:
I don't think that they could make it any more simple than it already is. It's the Unreal Engine. I'm not too familiar with it, but I would think that it would be a simple UDK interface to work with.
#597 Posted 12 April 2013 - 02:10 PM
This post has been edited by Colon Semicolon: 12 April 2013 - 02:10 PM
#598 Posted 12 April 2013 - 05:11 PM
#599 Posted 14 April 2013 - 03:10 PM
mechmorphix616, on 12 April 2013 - 05:11 PM, said:
I love how Fred links the interview with my buddy Dan from 510 but not from TekSyndicate!
This post has been edited by DaveyDoomsday: 14 April 2013 - 03:12 PM
#600 Posted 14 April 2013 - 03:13 PM
mechmorphix616, on 12 April 2013 - 05:11 PM, said:
Danke! After next week we are DONE showing multiplayer and will focus on single player until we launch! Yes, that means you're getting a boatload of multiplayer tomorrow. Green has already seen the footage. I think he gusta.
#602 Posted 14 April 2013 - 10:58 PM
Trooper Mick, on 14 April 2013 - 03:17 PM, said:
Yep, we'll be announcing it soon. Sorting out pre-order bonuses with Steam and GoG etc. Oh, and finishing up the new box art ;-)
#604 Posted 15 April 2013 - 10:35 AM
This post has been edited by DaveyDoomsday: 15 April 2013 - 10:41 AM
#605 Posted 15 April 2013 - 11:11 AM
Can the dual pistols be fired separately ? I really prefer that when dual wielding is in a game
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I've never played the original ROTT myself, but i keep wondering: with all these powerfull explosive weapons, how do the enemies in the SP campaign hold up against that?
(probably a poor choice of words, i'm not a native english speaker =/)
Hopefully you can turn the bloom off in the settings, not a big fan of that.
Looking forward to the SP footage.
#606 Posted 16 April 2013 - 01:58 PM
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I'll quote Dave Oshry and Frederik Schreiber on this answer....SOON.
So... WID!
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#607 Posted 16 April 2013 - 02:13 PM
Edit: and shrooms
This post has been edited by ReaperMan: 16 April 2013 - 02:14 PM
#610 Posted 17 April 2013 - 09:12 AM
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Rise of the Triad - The ENTIRE Game, is $14.99, for which you get more than 20 Singleplayer Levels, 4 Episodes, more than 10 crazy weapons, 15 different enemies, 4 bosses, leaderboards and stat-tracking, our own "Battle.Net", All DLC being Free, Complete Mod Support, Level Editor, SDK, Fully fledged Multiplayer with more than 5 levels, with Peer to Peer Servers, Dedicated Servers, Achievements, Mutators - Completely DRM Free -with Offline Mode, LAN, Secrets and Scoring, availalbe on both Steam, Gog and the Apogee Store.
I'll just let that speak for itself..
#611 Posted 17 April 2013 - 09:20 AM
It's a really good price for a full game !
#613 Posted 17 April 2013 - 12:13 PM
Frederik Schreiber, on 17 April 2013 - 04:19 AM, said:
Loke, on 17 April 2013 - 04:31 AM, said:
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#614 Posted 17 April 2013 - 02:55 PM
Achenar, on 17 April 2013 - 09:33 AM, said:
????
A random image with no clear message behind it...
Damn spammers.
#615 Posted 23 April 2013 - 11:20 PM
Lunick, on 27 March 2013 - 06:54 PM, said:
I guess you guys didn't want to talk about it
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#616 Posted 25 April 2013 - 03:11 AM
Lunick, on 23 April 2013 - 11:20 PM, said:
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LOL, it still leaked...
#617 Posted 02 May 2013 - 12:58 AM
#618 Posted 02 May 2013 - 03:21 PM
And indeed we are now content complete. Now comes the polish and bugfixing.
We'll announce a date not long before release, Steam/GoG like it that way. Better for pre-orders they say.
In the meantime we'll have plenty more to show you soon while the team works towards going GOLD.
From here on out it's all single player we'll be showing off. Hope you guys were digging the MP!
#619 Posted 02 May 2013 - 09:40 PM
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#620 Posted 02 May 2013 - 09:43 PM
Cathy, on 02 May 2013 - 09:40 PM, said:
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Hah! As if we could afford that. We're all for porting this thing to other platforms but it's costly and time consuming. And we don't have either time or money to spare unless MS or Sony come along and throw some $ at us. Plus they take 40% of your ass for XBL and PSN. Meanwhile Steam and GoG take 30% or less. The more logical ports are Mac and Linux to increase the visibility on Steam imho but it's all up to Fred.