[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#692 Posted 16 November 2016 - 08:36 PM
Here's some random Total Meltdown stuff optimized for Duke 3D.
-
-
-
-
-
- -
-
EDIT: Did another one
This post has been edited by Jimmy Gnosis: 16 November 2016 - 11:52 PM
#693 Posted 18 November 2016 - 12:36 AM
-
-
-
-
-
- - -
- -
-
- -
-
-
This post has been edited by Jimmy Gnosis: 18 November 2016 - 08:30 PM
#694 Posted 18 November 2016 - 01:11 AM
Jimmy Gnosis, on 16 November 2016 - 08:36 PM, said:
Jimmy Gnosis, on 18 November 2016 - 12:36 AM, said:
These are already limited to the 256 colors palette. :x
Jimmy Gnosis, on 18 November 2016 - 12:36 AM, said:
Should be 64 x 53.
Jimmy Gnosis, on 18 November 2016 - 12:36 AM, said:
Should be 50 x 81.
Jimmy Gnosis, on 18 November 2016 - 12:36 AM, said:
Should be 49 x 78.
Jimmy Gnosis, on 18 November 2016 - 12:36 AM, said:
Should be 76 x 53.
Jimmy Gnosis, on 18 November 2016 - 12:36 AM, said:
Should be 74 x 52.
#695 Posted 18 November 2016 - 01:20 AM
Fox, on 18 November 2016 - 01:11 AM, said:
These are edited to look better. They're not the same.
Fox, on 18 November 2016 - 01:11 AM, said:
Should be 64 x 53.
I added two more horizontal lines of pixels.
Fox, on 18 November 2016 - 01:11 AM, said:
Should be 49 x 78.
Should be 76 x 53.
Should be 74 x 52.
This post has been edited by Jimmy Gnosis: 18 November 2016 - 08:31 PM
#696 Posted 18 November 2016 - 01:37 AM
#697 Posted 18 November 2016 - 01:54 AM
This post has been edited by Jimmy Gnosis: 18 November 2016 - 08:31 PM
#700 Posted 18 November 2016 - 08:28 PM
Fox, on 18 November 2016 - 01:11 AM, said:
Should be 49 x 78.
Should be 76 x 53.
Should be 74 x 52.
All of these tiles are just stretched and/or have extra lines of identical pixels which look like shit. They'll be fine like that for the Duke64 mod because I know accuracy is key there, but these are meant for modders to use in their mods. My edits are superior for that purpose. I've restored them to that post.
#702 Posted 22 November 2016 - 09:54 AM
Let me know if I need to make any changes to them.
This post has been edited by Jolteon: 22 November 2016 - 09:54 AM
#703 Posted 02 December 2016 - 12:28 PM
EDIT: Finished. Notice that some frames are missing, you will need the remaining vanilla pig cop sprites.
If you are not satisfied of how it looks, you are welcome to improve it:
If you guys like the way this is, I already cropped it to a zip file:
PIGSSG.zip (311.56K)
Number of downloads: 395
This post has been edited by Warhawk: 03 December 2016 - 10:37 PM
#704 Posted 06 December 2016 - 11:54 AM
threw this together about 6 months ago and was originally going to use it, but decided a hack of the dn64 shotgun would be worth the extra effort. No sense in just letting this sit in my art files, though. The repeated hand on the forth frame is a bit goofy looking but if you're good at animating hud weapons, it can actually look fairly nice in game.
Also, this
...because I could.
#707 Posted 21 December 2016 - 02:56 PM
a trooper with big ole bug eyes. Blending's a bit hit and miss on some of the firing frames, but I'm happy with it all in all.
#709 Posted 22 December 2016 - 10:42 AM
CruX, on 21 December 2016 - 02:56 PM, said:
a trooper with big ole bug eyes. Blending's a bit hit and miss on some of the firing frames, but I'm happy with it all in all.
love it
#710 Posted 22 December 2016 - 02:29 PM
#711 Posted 25 December 2016 - 12:28 AM
xMobilemux, on 22 December 2016 - 02:29 PM, said:
*Duke faces*
These look great, except for the ones where he has his mouth open, which I assume is the "OUCH face" . Those don't really look natural.
Also, the crack on the sunglasses switches places on the bottom right, which is quite noticeable.
This post has been edited by Doom64hunter: 25 December 2016 - 12:28 AM
#712 Posted 25 December 2016 - 05:37 AM
Doom64hunter, on 25 December 2016 - 12:28 AM, said:
Also, the crack on the sunglasses switches places on the bottom right, which is quite noticeable.
The left one on the last line I guess it's for Death state(means, used when player died), right? (Since its formation matches the Doomguy face sheet)
I may think the glasses for Death should be more damaged...like the HUD shows when Duke died in DNF...
I wonder if XDeath one(for alt. Death state like gibbed) would looks like...?
This post has been edited by Player Lin: 25 December 2016 - 05:39 AM
#713 Posted 25 December 2016 - 08:10 AM
#714 Posted 25 December 2016 - 11:41 AM
Doom64hunter, on 25 December 2016 - 12:28 AM, said:
Also, the crack on the sunglasses switches places on the bottom right, which is quite noticeable.
Yeah they aren't my best work, but I did just whip them up in a single morning, if someone really was interested in making a high quality mod like this then I'd be willing to remake them.
But for now these can just work as a base set.
#715 Posted 25 December 2016 - 01:35 PM
#717 Posted 31 January 2017 - 10:37 PM
Pistol dry-fire (could be useful if you want manual reloads to be the only way to reload or to create new fire modes):
Pistol without a laser and a sleeker look:
Credits:Turbo of ZDoom forums for his original design seen here.
Camouflage pistol:
#718 Posted 31 January 2017 - 10:42 PM
Warhawk, on 25 December 2016 - 01:35 PM, said:
The shotgun is by Cage. I believe he made it for Zombie Crisis originally, and then edited it for WGR2 (Siege Breaker) with the gloveless Duke hands.
#719 Posted 01 February 2017 - 03:36 AM
This post has been edited by xenoxols: 01 February 2017 - 03:37 AM
#720 Posted 01 February 2017 - 06:23 PM
xenoxols, on 01 February 2017 - 03:36 AM, said:
Like this? Here's a poor attempt: