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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   Gambini 

#511

It´s good but not perfect. I can´t help but find it weird as how do the R and the 3D sink the same plane while they are overlapping eachother.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#512

Because they're not really sinking, in context to the beveling, which "is"....but not.
0

User is offline   brownfarted 

  • The Original Shitposter

#513

Anyone have Picture, of Randy Pitchford, on Toilet, playing DS ?
0

User is offline   NUKEMDAVE 

#514

View Postbrownfarted, on 11 November 2014 - 01:26 AM, said:

Anyone have Picture, of Randy Pitchford, on Toilet, playing DS ?


You reminded me of something I made recently that you inspired me to make:

Posted Image

If you didn't beat me to this already.
0

User is offline   brullov 

  • Senior Artist at TGK

#515

Just take it, don't ask me why I've got it

Posted Image
0

User is online   Lunick 

#516

That's a Nvidia Shield isn't it?
0

User is offline   brownfarted 

  • The Original Shitposter

#517

View PostArtem Nevinchany, on 11 November 2014 - 04:02 AM, said:

Just take it, don't ask me why I've got it

Posted Image

YES !

Dookie Thank You,

This post has been edited by brownfarted: 11 November 2014 - 08:11 AM

0

User is offline   MetHy 

#518

What kind of man takes a shit with his boxers on?
8

User is offline   Jblade 

#519

The man who shat out Colonial Marines, DNF, and the Borderlands series of course!
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#520

Posted Image
3

User is offline   Person of Color 

  • Senior Unpaid Intern at Viceland

#521

NSFW [Edited by Helixhorned]

Spoiler


This post has been edited by Helixhorned: 18 November 2014 - 07:37 AM

1

User is offline   Mark 

#522

Sorry for being too lazy to take and post a sample pic but here is a model that can be used as a treetop canopy on the ceiling or as bushes on the ground if you flip it.

Attached File(s)


0

User is offline   brullov 

  • Senior Artist at TGK

#523

May be you've got this pic, but let me post one more time:

Posted Image
0

User is offline   DavoX 

  • Honored Donor

#524

I don't know if it's been posted but is there a good resource for skyboxes?
0

User is offline   Gambini 

#525

I´m sure there are a few, but I doubt they´d be compatible with Eduke32 unless some tweaks are done to them. In case you don´t find what you´re looking for, I have some photorealistic free-to-use skyboxes I was planning to use on my HL2 mod. I didn´t make them, but I didn´t got them from an easy to find resource.
1

User is online   Hendricks266 

  • Weaponized Autism

  #526

Skyboxes are skyboxes. If they have six square faces, they will work.
1

User is offline   Gambini 

#527

Isn´t there any kind of size limit for them?
1

User is offline   DavoX 

  • Honored Donor

#528

Thanks gambini, I've found one that I like, it's for a one time map only.

Now I'm trying to make my own height maps or normal maps for some textures I have, is there a way to do it easy? :lol:
0

User is offline   Gambini 

#529

Well there´s Crazybump which is quite flexible and has a very useful preview viewport, but it´s commercial AFAIK, so you either have to deal with trial limitations or get a crack somewhere.

I personally use an Nvidia normal map plugin for photoshop.
0

User is offline   Mark 

#530

I use Paint Shop Pro and a lot of Photoshop plugins work with it but not the Nvidia one. There is also a plugin for GIMP2.0 which is what I ended up using.

This post has been edited by Mark.: 30 January 2015 - 08:00 PM

0

User is online   Hendricks266 

  • Weaponized Autism

  #531

Bumpmap plugins are only good for organic or natural materials. For anything intelligently designed, you need to look up a tutorial for making your textures in a 3D modeling program and baking the normal maps.
0

User is offline   Gambini 

#532

Not completely true but I know what you mean. There are other ways though to make good normal maps without the aid of highpoly baking. Clever use of bevel effects in layers and blending of those auto normal filters can give you good results in much less time than what it takes to model and bake normals.
0

User is offline   DavoX 

  • Honored Donor

#533

I just need it for example for a tiled floor, simple stuff like that :lol: nothing complicated. Is there a place to know the DEF's to apply a normal map to a texture?
0

User is offline   Mark 

#534

Plenty of examples in the textures.def file of the HRP.

texture 128 {
pal 0 { file "highres/textures/0128.png" }
normal { file "highres/textures/0128_n.png" parallaxbias 0.05 parallaxscale 0.05 }
}

This post has been edited by Mark.: 31 January 2015 - 10:17 AM

0

User is offline   DavoX 

  • Honored Donor

#535

I'm still using dummytiles, is that "texture" thingy better? or only works for textures that have a low res version?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#536

tilefromtexture creates a tile from a image file. dummytile creates a blank tile with the given width and height. texture generated a highres texture replacement for a tile and only works with Polymost/Polymer.

This post has been edited by Fox: 31 January 2015 - 11:14 AM

0

User is offline   Micky C 

  • Honored Donor

#537

The tilefromtexture is only meant to be used with Duke's palate right? Not true colour textures.
0

User is offline   Kyanos 

#538

All the sw art in the duke palette, as discussed here.

Attached File  sw_art_duke_pal.zip (7.79MB)
Number of downloads: 449

Known issues:
Spoiler

5

User is offline   Sixty Four 

  • Turok Nukem

#539

Just made this thread have even more great stuff available^^ really good stuff throughout this entire thread guys amazing works keep it up everyone :lol:
1

User is offline   Max Payne 

  • Skinny little Russian liberal faggot

#540

Did you have to use my girlfriend as a base to create this hehe? Pretty cool though :)
0

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