[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#184 Posted 15 May 2013 - 01:33 AM
Those are both really useful, thanks for them! Keep up the good work.
#185 Posted 15 May 2013 - 01:43 AM
if you want use them , tell me that i send you this work in high definition
#186 Posted 15 May 2013 - 07:57 AM
You should take care with the left-over pink tones from the Pig-in-a-Dress. Also, I wonder what it would look like if the Pig Cop was holding the RPG on his shoulders?
#188 Posted 15 May 2013 - 09:42 AM
Cool stuff, but since they're not quite finished they really don't belong in this thread unless you don't intend finishing them. Some crits, on the back frames you can see the grip of a shotgun, which obviously shouldn't be there for an RPG. Are these paletted? I feel like I'm seeing colours that shouldn't be there, and if you're not actively working with the palette you're gonna have a lot more work to do when it comes down to entering the sprites into the palette.
#189 Posted 15 May 2013 - 08:16 PM
D-D-D-D-DOUBLE POST.
(Click here for a gallery with separated sprites if you're into that kind of thing.)
Credits: Kesmai Corporation/Mythic Entertainment, Inc. (Aliens Online 1998 game), 3D Realms, MidoriMan, James Manning
(Click here for a gallery with separated sprites if you're into that kind of thing.)
Credits: Kesmai Corporation/Mythic Entertainment, Inc. (Aliens Online 1998 game), 3D Realms, MidoriMan, James Manning
This post has been edited by Jimmy: 16 May 2013 - 10:25 AM
#190 Posted 15 May 2013 - 08:31 PM
Can you clean up the first sprite? The little side view one, has a halo all around - other then that it's very good.
#191 Posted 15 May 2013 - 08:46 PM
Take a zoom in. That's just the thumbnail. Unless I'm missing something.
#194 Posted 16 May 2013 - 04:26 AM
Jimmy, on 15 May 2013 - 08:46 PM, said:
Take a zoom in. That's just the thumbnail. Unless I'm missing something.
I downloaded your set from the link you gave. image QfWu241.gif looks like the pick-up sprite and not a thumbnail.
@ jet_nick I used U-Paint http://www.ultimatepaint.com/, now I use the GIMP http://www.gimp.org/
#196 Posted 16 May 2013 - 10:33 AM
Hank, on 16 May 2013 - 04:26 AM, said:
I downloaded your set from the link you gave. image QfWu241.gif looks like the pick-up sprite and not a thumbnail.
I just downloaded them and they look completely fine to me under inspection. Try it again?
jet_nick, on 16 May 2013 - 01:36 AM, said:
what did you use to made sprites ?
I use Adobe Photoshop CS3. Also, I'm not trying to be a hard on about this, but this thread is already sort of large and is really best reserved for finished or mostly finished resources. Sprites like the Boss Hog there are much better posted in the "What are you working on for Duke right now? " thread. I know you post at ZDoom, so this thread is more like the Resources forum and that thread is more like the Spriting Carnival.
backseat moderator master race
#197 Posted 16 May 2013 - 11:11 AM
i'm going to replace unfinished work with finished work ,how i' have done with dual pistol pig cop
#198 Posted 16 May 2013 - 11:36 AM
Jimmy, on 16 May 2013 - 10:33 AM, said:
I just downloaded them and they look completely fine to me under inspection. Try it again?
I use Adobe Photoshop CS3. Also, I'm not trying to be a hard on about this, but this thread is already sort of large and is really best reserved for finished or mostly finished resources. Sprites like the Boss Hog there are much better posted in the "What are you working on for Duke right now? " thread. I know you post at ZDoom, so this thread is more like the Resources forum and that thread is more like the Spriting Carnival.
backseat moderator master race
I use Adobe Photoshop CS3. Also, I'm not trying to be a hard on about this, but this thread is already sort of large and is really best reserved for finished or mostly finished resources. Sprites like the Boss Hog there are much better posted in the "What are you working on for Duke right now? " thread. I know you post at ZDoom, so this thread is more like the Resources forum and that thread is more like the Spriting Carnival.
backseat moderator master race
I tried again and this time all looks very good - beats me. And yes, you can ask the mods to delete my posts.
#199 Posted 16 May 2013 - 12:16 PM
jet_nick, on 16 May 2013 - 11:11 AM, said:
i'm going to replace unfinished work with finished work ,how i' have done with dual pistol pig cop
That's even more confusing me thinks, but whatever.
Hank, on 16 May 2013 - 11:36 AM, said:
I tried again and this time all looks very good - beats me. And yes, you can ask the mods to delete my posts.
Cheers, glad it worked out. Probably was an issue with imgur.
#200 Posted 16 May 2013 - 03:06 PM
It's one of my older (few) works, but since the topic it comes to share unique resources:
Battlelord and Cycloid jumping and crouch animations.
Are especially useful if you want to make a mod where they can chase you literally everywhere.
Battlelord and Cycloid jumping and crouch animations.
Are especially useful if you want to make a mod where they can chase you literally everywhere.
#203 Posted 16 May 2013 - 06:47 PM
Fantinaikos, on 16 May 2013 - 03:06 PM, said:
It's one of my older (few) works, but since the topic it comes to share unique resources:
Battlelord Jump&Crouch.png
Cycloid Jump&Crouch.png
Battlelord and Cycloid jumping and crouch animations.
Are especially useful if you want to make a mod where they can chase you literally everywhere.
Battlelord Jump&Crouch.png
Cycloid Jump&Crouch.png
Battlelord and Cycloid jumping and crouch animations.
Are especially useful if you want to make a mod where they can chase you literally everywhere.
Someone has to use these. I would love to see them chasing after you.
#204 Posted 16 May 2013 - 10:36 PM
Oh hai. These are from the Fate demo, perfectly converted with no colour loss and minimal editing (mainly some shading and shape fixes as well as making them widescreen friendly.) They're just slightly blurry and could maybe use some redrawing which I may or may not ever do, so I present them to you. I think they're definitely useable though.
Clicky for ye olde gallery of sprites
Credits: DogBone Software (Fate 1996), James Manning
Clicky for ye olde gallery of sprites
Credits: DogBone Software (Fate 1996), James Manning
#205 Posted 17 May 2013 - 01:35 AM
i put my finished work in format psp, i linked my files in mediafire
http://www.mediafire...51ygdsvixhdnxsz
http://www.mediafire...51ygdsvixhdnxsz
This post has been edited by jet_nick: 17 May 2013 - 02:07 AM
#207 Posted 18 May 2013 - 08:52 AM
I allowed myself to make some changes to the snake head: The lizcommander/liztroop rip-off was too evident. now, with some retouching retouching, it resembles much more to what is drawn on the actual sketch.
#210 Posted 19 May 2013 - 01:08 AM
good idea anyway I would like to see it in a mod
my last work enforcer with shield from duke nukem forever
my last work enforcer with shield from duke nukem forever
This post has been edited by jet_nick: 19 May 2013 - 03:04 AM