[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#901 Posted 27 May 2019 - 09:55 PM
#902 Posted 27 May 2019 - 10:26 PM
However if you take the First Person sprites then it's a different story. Some websites refer to Duke's pistol as a "Buffed up Glock". I think it's IMFDB who said that ...
#903 Posted 27 May 2019 - 10:54 PM
Jimmy 100MPH, on 27 May 2019 - 09:55 PM, said:
It's really not, though. It's some freakish distorted thing that's half CGI and half photo-referenced. Yes, i've seen the comparisons to a C-9, but it honestly has qualities of both a Glock and a C-9. The pick up sprite bares more resemblance to a Glock, and it's been the common (mis?)conception that they were aiming for a Glock.
But I digress, by authentic I more meant that it's now a real gun and not some cake thing that doesn't really look like it could even function.
#904 Posted 23 June 2019 - 12:22 PM
#905 Posted 24 June 2019 - 07:38 PM
Commando Nukem, on 27 May 2019 - 10:54 PM, said:
But I digress, by authentic I more meant that it's now a real gun and not some cake thing that doesn't really look like it could even function.
Hi-Point's 9MM line is pretty much just a shitty Glock rip off. It's exceedingly clear that it was modeled off a 9MM Hi Point with a shitty tactical light attachment, and then later the ejection port was erased and redrawn by hand (which is why it doesn't look right) to make it look more like a Glock for God knows what reason.
Maybe they were embarrassed to think Duke would shoot such a shitty fucking gun lmao
#906 Posted 29 June 2019 - 01:13 PM
Are there guts of monsters for other enemies? Liztroop and Lizman already have their limbs ripped apart when they die.
I am looking for other offal for other enemies such as Pigcop or octabrain.
#907 Posted 04 July 2019 - 06:01 PM
the "water" is actually a lameduke explosion frame edited.
it's not perfect, but it's the best i could do.
credit:3d realms
#908 Posted 16 July 2019 - 01:55 PM
#910 Posted 04 August 2019 - 04:24 PM
#911 Posted 14 August 2019 - 06:55 AM
and a Powerslave-handed version (Poweslave palette):
#912 Posted 14 August 2019 - 07:34 AM
RichardStorm, on 22 July 2019 - 11:20 PM, said:
widescreen_backgrounds
This post has been edited by Ezepov: 14 August 2019 - 07:42 AM
#913 Posted 14 August 2019 - 12:31 PM
HMNuke93, on 14 August 2019 - 06:55 AM, said:
and a Powerslave-handed version (Poweslave palette):
Wow! Good shot weapon dud!
#915 Posted 25 September 2019 - 02:59 PM
Excursionist Tourist Enforcer (or in golf player outfit, depends on how you see it)
Photocamera obtained from an old model Mark's posted.
Beach/Sauna Battlelord
Alien Jellyfish (alternative for Protozoid)
#916 Posted 25 September 2019 - 04:47 PM
#917 Posted 29 September 2019 - 10:50 PM
#919 Posted 18 October 2019 - 05:13 PM
This is the hand I was using for the HUD pistol model. It has a skelton and a material with textures applied in the .blend file. The hand is in the position and scale to be used directly as a HUD hand in EDuke32.
Also in the folder is an OBJ and rigged FBX file for non Blender users.
Textures are included in 1024 for Polymer and Polymost.
There was a hand by a guy called Millenia. I've posted that file earlier I believe.
Attached File(s)
-
Duke_Hand_HUD_Parkar.zip (6.37MB)
Number of downloads: 340
This post has been edited by Tea Monster: 18 October 2019 - 05:20 PM
#921 Posted 26 October 2019 - 04:02 PM
#922 Posted 17 November 2019 - 09:36 AM
#923 Posted 18 November 2019 - 10:24 AM
Some examples
Download Prison TC files
#924 Posted 05 December 2019 - 03:14 AM
Warhawk, on 12 December 2016 - 09:18 PM, said:
It's great to have made these frames. Has anyone else also made complete frames for any new enemies of the GBA version? In addition to the Cyber Alien ???
This post has been edited by Firefly Trooper: 05 December 2019 - 03:15 AM
#925 Posted 05 December 2019 - 04:55 AM
This post has been edited by ck3D: 05 December 2019 - 05:00 AM
#926 Posted 05 December 2019 - 05:46 AM
ck3D, on 05 December 2019 - 04:55 AM, said:
do you have a complete sprites sheet?
#927 Posted 05 December 2019 - 06:34 AM
Yes that's right! Do you have complete sheets? Lol! It would be convenient and it will also avoid me to retouch the tiles (too many pink pixels of shit). OMG
This post has been edited by Firefly Trooper: 05 December 2019 - 06:36 AM
#928 Posted 05 December 2019 - 06:45 AM
jet_nick, on 05 December 2019 - 05:46 AM, said:
I don't think you meant to quote me, I don't do tiles editing. I was just surprised those monsters existed when I thought I had seen every Duke monster imaginable; turns out I had always completely overlooked the GBA game. But yeah of course, every monster is interesting, even shitty ones (besides WT Cycloid).
This post has been edited by ck3D: 05 December 2019 - 06:47 AM
#929 Posted 05 December 2019 - 06:54 AM
ck3D, on 05 December 2019 - 06:45 AM, said:
Ok! Pity ! I intended to post a global picture of all the existing enemies that I used.
The Cycloid Incinerator is the only one I have not coded because of the flamethrower. When I understand how to do a short-range projectile, I could add it.
I also learned that on the Android version, there were also other unpublished tiles, and another enemy but I'm not sure.
However, I reworked the tiles of the GBA version by removing a lot of superfluous pixels. I could post this here soon if it interests someone.
This post has been edited by Firefly Trooper: 05 December 2019 - 06:57 AM
#930 Posted 05 December 2019 - 11:19 PM
Firefly Trooper, on 05 December 2019 - 06:54 AM, said:
The Cycloid Incinerator is the only one I have not coded because of the flamethrower. When I understand how to do a short-range projectile, I could add it.
I also learned that on the Android version, there were also other unpublished tiles, and another enemy but I'm not sure.
However, I reworked the tiles of the GBA version by removing a lot of superfluous pixels. I could post this here soon if it interests someone.
Yes please,
i was working at same levels based from Duke Advance and Duke mobile, with new textures and sprites.