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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   Darkus 

#691

Ripped the censored tiles from the PSX version. Tile numbers is approximative, since some maps have been edited. Also include animation frames for screen tiles.

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Download:
Attached File  PSX_censored_tiles.zip (60.68K)
Number of downloads: 450
13

User is offline   Lunick 

#692

That hunk of meat is honestly the best
1

User is offline   Jimmy 

  • Let's go Brandon!

#693

Thanks Darkus! If someone can get me a good scan of the Pig from the Total Meltdown strategy guide I'll remake that movie poster.

Here's some random Total Meltdown stuff optimized for Duke 3D.

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EDIT: Did another one
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This post has been edited by Jimmy Gnosis: 16 November 2016 - 11:52 PM

14

User is offline   Jimmy 

  • Let's go Brandon!

#694

Here's some random Duke64 stuff optimized, reworked, or completely remade for Duke 3D.

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This post has been edited by Jimmy Gnosis: 18 November 2016 - 08:30 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#695

View PostJimmy Gnosis, on 16 November 2016 - 08:36 PM, said:

Posted Image Posted Image Posted Image Posted Image Posted Image

View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

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These are already limited to the 256 colors palette. :x



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

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Should be 64 x 53.



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

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Should be 50 x 81.



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

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Should be 49 x 78.



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

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Should be 76 x 53.



View PostJimmy Gnosis, on 18 November 2016 - 12:36 AM, said:

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Should be 74 x 52.
0

User is offline   Jimmy 

  • Let's go Brandon!

#696

View PostFox, on 18 November 2016 - 01:11 AM, said:

These are already limited to the 256 colors palette. :x

These are edited to look better. They're not the same.

View PostFox, on 18 November 2016 - 01:11 AM, said:

Posted Image
Should be 64 x 53.

I added two more horizontal lines of pixels.

View PostFox, on 18 November 2016 - 01:11 AM, said:

Should be 50 x 81.
Should be 49 x 78.
Should be 76 x 53.
Should be 74 x 52.

Either you're mistaken or the "latest" version of HTTKC is wrong. Explained below.

This post has been edited by Jimmy Gnosis: 18 November 2016 - 08:31 PM

0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#697

It's wrong because it uses the tiles I ripped manually. Nukey's rips are flawless.
0

User is offline   Jimmy 

  • Let's go Brandon!

#698

Gotcha. I removed those from the post until those rips are made available to me. Explained below.

This post has been edited by Jimmy Gnosis: 18 November 2016 - 08:31 PM

0

User is offline   Kawa 

#699

That Wang though :mellow:
0

User is offline   Jimmy 

  • Let's go Brandon!

#700

Yeah, that's one of my favourite pieces from Duke64.
0

User is offline   Jimmy 

  • Let's go Brandon!

#701

View PostFox, on 18 November 2016 - 01:11 AM, said:

Should be 50 x 81.
Should be 49 x 78.
Should be 76 x 53.
Should be 74 x 52.

All of these tiles are just stretched and/or have extra lines of identical pixels which look like shit. They'll be fine like that for the Duke64 mod because I know accuracy is key there, but these are meant for modders to use in their mods. My edits are superior for that purpose. I've restored them to that post.
1

User is offline   Warhawk 

#702

I made this edit of the Firefly Trooper

Attached Image: ALT.png
4

User is offline   Jolteon 

#703

I made some recolors of the new Cycloid boss from WT, turning them into 'Destiny' like Elemental Cycloids. The one on the left is the Blue Cycloid, who can be used for either Electric, or Freezer Attacks (Either one will do). The one on the Right is known as Dark Matter Cycloid, and he is the most powerful Cycloid in the universe (At least from what I saw in my Dream). He can be used for Void Attack (All that is missing is Void Projectiles :mellow: ).

Attached Image: Blue Cycloid.png Attached Image: Dark matter cycloid.png

Let me know if I need to make any changes to them.

This post has been edited by Jolteon: 22 November 2016 - 09:54 AM

4

User is offline   Warhawk 

#704

Working on a double barrel shotgun pig

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EDIT: Finished. Notice that some frames are missing, you will need the remaining vanilla pig cop sprites.

If you are not satisfied of how it looks, you are welcome to improve it:

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If you guys like the way this is, I already cropped it to a zip file:

Attached File  PIGSSG.zip (311.56K)
Number of downloads: 371

This post has been edited by Warhawk: 03 December 2016 - 10:37 PM

8

User is offline   CruX 

#705

Posted Image

threw this together about 6 months ago and was originally going to use it, but decided a hack of the dn64 shotgun would be worth the extra effort. No sense in just letting this sit in my art files, though. The repeated hand on the forth frame is a bit goofy looking but if you're good at animating hud weapons, it can actually look fairly nice in game.

Also, this

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...because I could.
9

User is offline   Warhawk 

#706

Cyber Alien firing rotations

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User is offline   HMNuke93 

#707

Duke 64 SMGs with a Duke3d-like muzzleflash.

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User is offline   CruX 

#708

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a trooper with big ole bug eyes. Blending's a bit hit and miss on some of the firing frames, but I'm happy with it all in all.
8

User is offline   Kawa 

#709

I like the expression on the pooping sprite.
2

User is offline   brullov 

  • Senior Artist at TGK

#710

View PostCruX, on 21 December 2016 - 02:56 PM, said:


a trooper with big ole bug eyes. Blending's a bit hit and miss on some of the firing frames, but I'm happy with it all in all.



love it
1

User is offline   xMobilemux 

#711

Just quickly whipped this up this morning in case anyone wants to add Duke's face to the game like Doomguy.
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11

#712

View PostxMobilemux, on 22 December 2016 - 02:29 PM, said:

Just quickly whipped this up this morning in case anyone wants to add Duke's face to the game like Doomguy.
*Duke faces*


These look great, except for the ones where he has his mouth open, which I assume is the "OUCH face" . Those don't really look natural.
Also, the crack on the sunglasses switches places on the bottom right, which is quite noticeable.

This post has been edited by Doom64hunter: 25 December 2016 - 12:28 AM

1

User is offline   Player Lin 

#713

View PostDoom64hunter, on 25 December 2016 - 12:28 AM, said:

These look great, except for the ones where he has his mouth open, which I assume is the "OUCH face" . Those don't really look natural.
Also, the crack on the sunglasses switches places on the bottom right, which is quite noticeable.


The left one on the last line I guess it's for Death state(means, used when player died), right? (Since its formation matches the Doomguy face sheet)

I may think the glasses for Death should be more damaged...like the HUD shows when Duke died in DNF...

I wonder if XDeath one(for alt. Death state like gibbed) would looks like...? :lol:

This post has been edited by Player Lin: 25 December 2016 - 05:39 AM

0

User is offline   stumppy84 

#714

I hated in DNF when Duke would drown his glasses would crack..
1

User is offline   xMobilemux 

#715

View PostDoom64hunter, on 25 December 2016 - 12:28 AM, said:

These look great, except for the ones where he has his mouth open, which I assume is the "OUCH face" . Those don't really look natural.
Also, the crack on the sunglasses switches places on the bottom right, which is quite noticeable.

Yeah they aren't my best work, but I did just whip them up in a single morning, if someone really was interested in making a high quality mod like this then I'd be willing to remake them.

But for now these can just work as a base set.
1

User is offline   Warhawk 

#716

I do not know who made this SSG from Siege Breaker TC, but I made this edit sheet:

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User is offline   jet_nick 

#717

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User is offline   DNSKILL5 

  • Honored Donor

#718

Some PISTOL stuff!
Pistol dry-fire (could be useful if you want manual reloads to be the only way to reload or to create new fire modes):
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Pistol without a laser and a sleeker look:
Credits:Turbo of ZDoom forums for his original design seen here.
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Camouflage pistol:
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9

User is offline   Danukem 

  • Duke Plus Developer

#719

View PostWarhawk, on 25 December 2016 - 01:35 PM, said:

I do not know who made this SSG from Siege Breaker TC, but I made this edit sheet:


The shotgun is by Cage. I believe he made it for Zombie Crisis originally, and then edited it for WGR2 (Siege Breaker) with the gloveless Duke hands.
0

User is offline   xenoxols 

#720

Are there sprites of the pistol with a functioning slide any where?

This post has been edited by xenoxols: 01 February 2017 - 03:37 AM

0

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