[RESOURCES] Community Stockpile "Free to use resources for mappers and modders."
#422 Posted 11 April 2014 - 04:05 AM
Looks like a screenshot of an area from Rusty's level in the AMC TC.
#424 Posted 15 April 2014 - 11:25 AM
here are some DNM textures, just found them in my hard drive
(they are Truecollor)
(they are Truecollor)
This post has been edited by Ivan Dragunov: 15 April 2014 - 11:29 AM
#426 Posted 16 April 2014 - 02:37 AM
This post has been edited by ☭ Ivan ☭: 17 June 2014 - 08:57 PM
#427 Posted 17 April 2014 - 04:39 AM
Ivan Dragunov, on 16 April 2014 - 02:37 AM, said:
dementium:the ward texture
You could just link people to my rips thread instead of reuploading and reposting from it. Surely it'd be easier to.
#428 Posted 17 April 2014 - 05:41 AM
torridGristle, on 17 April 2014 - 04:39 AM, said:
You could just link people to my rips thread instead of reuploading and reposting from it. Surely it'd be easier to.
i downloaded them years ago, i just could not find your thread to post it
#431 Posted 18 April 2014 - 05:14 PM
Indeed, Torrid. This isn't really a place just to dump random resources anyway.
#432 Posted 18 April 2014 - 10:58 PM
Jimmy, on 18 April 2014 - 05:14 PM, said:
Indeed, Torrid. This isn't really a place just to dump random resources anyway.
yea, you are right. i got to stop droping trash here.
#433 Posted 19 April 2014 - 07:27 PM
Well, I wouldn't say it's trash but the intent of this thread differs from the resources sub-forum over at ZDoom. We don't have as many artists and such in this community, so the idea was we could compile resources anyone could drop into their project pretty easily. I'm not saying don't post these things, but it might be better for asset dumps to have their own thread.
#434 Posted 21 April 2014 - 03:01 PM
That image of the pig on the toilet raised a question.
Does anybody have any good sprite edits of Duke? We should start compiling things like that. A set of good Duke hands, etc.
Here's some misc stuff I was working on for Duke The Series and related projects. Ever in an effort to make the series less a recording of someone running around DUke maps, and more of an animated effort.
We have two cut outs from cinematics that were then reduced in size to roughly match the scale of the player character. (One is from the end of E2, and the other is from the execution of the battlelord.) Two edits of Duke without his straps/weapon. This was intended for a scene of Duke sitting down having a beer. (sans beer atm.)
Others were an attempt to create an entirely new set/series of sets of Duke in various states of dress, and to allow for different outfits (ala ZH/TTK/LOTB).
Last one is a movie-poster inspired shot of Duke raising a shotgun(from one of the early beta images from a magazine, I think) into the air.
Bonus: Proton sprite edit!
Obvious use of the Hellknight torso from Doom is obvious.
Does anybody have any good sprite edits of Duke? We should start compiling things like that. A set of good Duke hands, etc.
Here's some misc stuff I was working on for Duke The Series and related projects. Ever in an effort to make the series less a recording of someone running around DUke maps, and more of an animated effort.
We have two cut outs from cinematics that were then reduced in size to roughly match the scale of the player character. (One is from the end of E2, and the other is from the execution of the battlelord.) Two edits of Duke without his straps/weapon. This was intended for a scene of Duke sitting down having a beer. (sans beer atm.)
Others were an attempt to create an entirely new set/series of sets of Duke in various states of dress, and to allow for different outfits (ala ZH/TTK/LOTB).
Last one is a movie-poster inspired shot of Duke raising a shotgun(from one of the early beta images from a magazine, I think) into the air.
Bonus: Proton sprite edit!
Obvious use of the Hellknight torso from Doom is obvious.
#435 Posted 24 April 2014 - 03:16 AM
Ivan Dragunov, on 15 April 2014 - 06:08 AM, said:
some old weapon pick up sprites
here is a voxel of one of them (i will update it later )
This post has been edited by Ivan Dragunov: 24 April 2014 - 03:16 AM
#436 Posted 24 April 2014 - 07:57 AM
Heres some stuff I did for a map that I never completed. I might complete the map one day, I dunno. Figured I'd share this stuff anyway.
#437 Posted 25 April 2014 - 11:04 AM
Here are some widescreen weapon sprites I made. Kinda useless now. Maybe you'll like them more than the ones that come with the Steam Duke3D I dunno.
#438 Posted 25 April 2014 - 01:46 PM
SwissCm, on 25 April 2014 - 11:04 AM, said:
Here are some widescreen weapon sprites I made. Kinda useless now. Maybe you'll like them more than the ones that come with the Steam Duke3D I dunno.
Nice work Swiss!
Some more Duke sprite edits. These are VERY old, from back in 2006. I dug up the one of Duke on his bike for Duke The Series. I really need to make some rotations and other things for it.
Left to right: Duke standing, Duke talking on phone, Duke using a detonator, Duke mid jump kick, Duke on his bike, side shot of Duke holding two pistols, an empty cocoon.
Cheesey and useless bonus
Duke performs a shoddy reload. (click for animation)
#441 Posted 28 April 2014 - 03:17 PM
I can't download from that site. When you choose free ( 20 second waiting time ) download for a zipped model file a window pops up asking what service you want to download it through. Choices are Google+, Facebook, Twitter etc... Nothing to just download the damn files.
#442 Posted 28 April 2014 - 06:21 PM
Mark., on 28 April 2014 - 03:17 PM, said:
I can't download from that site. When you choose free ( 20 second waiting time ) download for a zipped model file a window pops up asking what service you want to download it through. Choices are Google+, Facebook, Twitter etc... Nothing to just download the damn files.
you must have a account on Google, Facebook etc to login in '4shared' and download
#444 Posted 28 April 2014 - 06:46 PM
#447 Posted 14 May 2014 - 07:46 PM
Pig cop with glasses. Includes edited frames only. Just a sprite hack of the Caribbean and regular pigs.
Might be cool to have as an alternate sprite set for the default pig in a mod. "Would you like to tell me how fast you were duking, there?"
#449 Posted 14 May 2014 - 08:31 PM
Fox, on 14 May 2014 - 08:05 PM, said:
Maybe you could try recoloring the Magnum P.I.G. glasses?
That could work. I'll need to snag the sprites for the Magnum P.I.G.
#450 Posted 14 May 2014 - 08:54 PM
This one was ripped by Darkus, missing crouching back view frame.