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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   jet_nick 

#181

Posted Image

This post has been edited by jet_nick: 19 May 2013 - 01:15 AM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#182

Great
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User is offline   jet_nick 

#183

Posted Image

This post has been edited by jet_nick: 17 May 2013 - 09:31 AM

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User is offline   Jblade 

#184

Those are both really useful, thanks for them! ;) Keep up the good work.
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User is offline   jet_nick 

#185

if you want use them , tell me that i send you this work in high definition ;)
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#186

You should take care with the left-over pink tones from the Pig-in-a-Dress. Also, I wonder what it would look like if the Pig Cop was holding the RPG on his shoulders?
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User is offline   jet_nick 

#187

is yet work in progres ;)
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User is offline   Jimmy 

  • Let's go Brandon!

#188

Cool stuff, but since they're not quite finished they really don't belong in this thread unless you don't intend finishing them. Some crits, on the back frames you can see the grip of a shotgun, which obviously shouldn't be there for an RPG. Are these paletted? I feel like I'm seeing colours that shouldn't be there, and if you're not actively working with the palette you're gonna have a lot more work to do when it comes down to entering the sprites into the palette.
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User is offline   Jimmy 

  • Let's go Brandon!

#189

D-D-D-D-DOUBLE POST.

(Click here for a gallery with separated sprites if you're into that kind of thing.)
Posted Image

Credits: Kesmai Corporation/Mythic Entertainment, Inc. (Aliens Online 1998 game), 3D Realms, MidoriMan, James Manning

This post has been edited by Jimmy: 16 May 2013 - 10:25 AM

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User is offline   Hank 

#190

Can you clean up the first sprite? The little side view one, has a halo all around - other then that it's very good. Posted Image
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User is offline   Jimmy 

  • Let's go Brandon!

#191

Take a zoom in. That's just the thumbnail. Unless I'm missing something.
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User is offline   jet_nick 

#192

what did you use to made sprites ?
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User is offline   jet_nick 

#193

Posted Image
Posted Image

This post has been edited by jet_nick: 17 May 2013 - 01:19 AM

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User is offline   Hank 

#194

View PostJimmy, on 15 May 2013 - 08:46 PM, said:

Take a zoom in. That's just the thumbnail. Unless I'm missing something.

I downloaded your set from the link you gave. image QfWu241.gif looks like the pick-up sprite and not a thumbnail. Posted Image

@ jet_nick I used U-Paint http://www.ultimatepaint.com/, now I use the GIMP http://www.gimp.org/
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User is offline   jet_nick 

#195

i can sent my set on your mail , anyway i use paint shop 7
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User is offline   Jimmy 

  • Let's go Brandon!

#196

View PostHank, on 16 May 2013 - 04:26 AM, said:

I downloaded your set from the link you gave. image QfWu241.gif looks like the pick-up sprite and not a thumbnail. Posted Image

I just downloaded them and they look completely fine to me under inspection. Try it again?

View Postjet_nick, on 16 May 2013 - 01:36 AM, said:

what did you use to made sprites ?

I use Adobe Photoshop CS3. Also, I'm not trying to be a hard on about this, but this thread is already sort of large and is really best reserved for finished or mostly finished resources. Sprites like the Boss Hog there are much better posted in the "What are you working on for Duke right now? " thread. I know you post at ZDoom, so this thread is more like the Resources forum and that thread is more like the Spriting Carnival.
backseat moderator master race
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User is offline   jet_nick 

#197

i'm going to replace unfinished work with finished work ,how i' have done with dual pistol pig cop
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User is offline   Hank 

#198

View PostJimmy, on 16 May 2013 - 10:33 AM, said:

I just downloaded them and they look completely fine to me under inspection. Try it again?


I use Adobe Photoshop CS3. Also, I'm not trying to be a hard on about this, but this thread is already sort of large and is really best reserved for finished or mostly finished resources. Sprites like the Boss Hog there are much better posted in the "What are you working on for Duke right now? " thread. I know you post at ZDoom, so this thread is more like the Resources forum and that thread is more like the Spriting Carnival.
backseat moderator master race

I tried again and this time all looks very good - beats me. And yes, you can ask the mods to delete my posts. Posted Image
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User is offline   Jimmy 

  • Let's go Brandon!

#199

View Postjet_nick, on 16 May 2013 - 11:11 AM, said:

i'm going to replace unfinished work with finished work ,how i' have done with dual pistol pig cop

That's even more confusing me thinks, but whatever.

View PostHank, on 16 May 2013 - 11:36 AM, said:

I tried again and this time all looks very good - beats me. And yes, you can ask the mods to delete my posts. Posted Image

Cheers, glad it worked out. Probably was an issue with imgur.
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#200

It's one of my older (few) works, but since the topic it comes to share unique resources:

Attached Image: Battlelord Jump&Crouch.png

Attached Image: Cycloid Jump&Crouch.png

Battlelord and Cycloid jumping and crouch animations.

Are especially useful if you want to make a mod where they can chase you literally everywhere.
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User is offline   jet_nick 

#201

very nice works ;)
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#202

Hahahahaha, that's actually funny.
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User is offline   Lunick 

#203

View PostFantinaikos, on 16 May 2013 - 03:06 PM, said:

It's one of my older (few) works, but since the topic it comes to share unique resources:

Attachment Battlelord Jump&Crouch.png

Attachment Cycloid Jump&Crouch.png

Battlelord and Cycloid jumping and crouch animations.

Are especially useful if you want to make a mod where they can chase you literally everywhere.


Someone has to use these. I would love to see them chasing after you.
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User is offline   Jimmy 

  • Let's go Brandon!

#204

Oh hai. These are from the Fate demo, perfectly converted with no colour loss and minimal editing (mainly some shading and shape fixes as well as making them widescreen friendly.) They're just slightly blurry and could maybe use some redrawing which I may or may not ever do, so I present them to you. I think they're definitely useable though.

Clicky for ye olde gallery of sprites
Posted Image

Credits: DogBone Software (Fate 1996), James Manning
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User is offline   jet_nick 

#205

i put my finished work in format psp, i linked my files in mediafire
http://www.mediafire...51ygdsvixhdnxsz

Posted Image

This post has been edited by jet_nick: 17 May 2013 - 02:07 AM

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User is offline   jet_nick 

#206

Posted ImagePosted Image

This post has been edited by jet_nick: 17 May 2013 - 02:18 PM

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#207

I allowed myself to make some changes to the snake head: The lizcommander/liztroop rip-off was too evident. now, with some retouching retouching, it resembles much more to what is drawn on the actual sketch.

Attached Image: Snake Head.png
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User is offline   jet_nick 

#208

thanks so much ;)
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User is offline   Jimmy 

  • Let's go Brandon!

#209

Wouldn't it look better if the snake was green?
1

User is offline   jet_nick 

#210

good idea anyway I would like to see it in a mod
my last work enforcer with shield from duke nukem forever Posted Image

This post has been edited by jet_nick: 19 May 2013 - 03:04 AM

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